Jump to content

[1.10.2][SOLVED] Teleport to the players spawn point


MCrafterzz

Recommended Posts

  • Replies 77
  • Created
  • Last Reply

Top Posters In This Topic

So the way you have it set for the player will work however as far as I can tell onEntityCollidedWithBlock doesn't get called for Item Entities.

That is why...

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Everything after the else crashes because you are trying to cast entityWhatever into EntityPlayerMP which is not always possible.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

And how should I fix that?

You would need to scan manually like the hopper does.

Then find a way to set the location of the Entity.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Changed to:

@Override

public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {

if (!worldIn.isRemote) {

entityIn.posX = worldIn.getSpawnPoint().getX();

entityIn.posY = worldIn.getSpawnPoint().getY();

entityIn.posZ = worldIn.getSpawnPoint().getZ();

entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 0.5f, 0.5f);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(),

entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 0, 10, 0);

}

}

 

But it doesn't work :c It does the same as setLocationAndAngles that /tp uses but only setting the location

Link to comment
Share on other sites

TP Command:

p_189862_0_.setLocationAndAngles(p_189862_1_.getResult(), p_189862_2_.getResult(), p_189862_3_.getResult(), f2, f3);

 

public void setLocationAndAngles(double x, double y, double z, float yaw, float pitch)

    {

        this.posX = x;

        this.posY = y;

        this.posZ = z;

        this.prevPosX = this.posX;

        this.prevPosY = this.posY;

        this.prevPosZ = this.posZ;

        this.lastTickPosX = this.posX;

        this.lastTickPosY = this.posY;

        this.lastTickPosZ = this.posZ;

        this.rotationYaw = yaw;

        this.rotationPitch = pitch;

        this.setPosition(this.posX, this.posY, this.posZ);

    }

 

My code:

entityIn.posX = worldIn.getSpawnPoint().getX();

entityIn.posY = worldIn.getSpawnPoint().getY();

entityIn.posZ = worldIn.getSpawnPoint().getZ();

 

 

So what is the big difference!!! Can't you just send a example how it should be instead of saying to look on the /tp command all the time

Link to comment
Share on other sites

Updated code (that works):

@Override

public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {

if (!worldIn.isRemote) {

float x = worldIn.getSpawnPoint().getX() + 0.5f;

float y = worldIn.getSpawnPoint().getY();

float z = worldIn.getSpawnPoint().getZ() + 0.5f;

entityIn.setPosition(x, y, z);

entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 0.5f, 0.5f);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(),

entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 10, 0, 0);

}

}

 

But the particles doesn't spawn :c

Link to comment
Share on other sites

Did you put it before or after the if. it should be after if you want it to happen at the players new location.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

After (I think):

@Override

public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {

if (!worldIn.isRemote) {

float x = worldIn.getSpawnPoint().getX();

float y = worldIn.getSpawnPoint().getY();

float z = worldIn.getSpawnPoint().getZ();

if (entityIn instanceof EntityPlayerMP) {

EntityPlayerMP player = (EntityPlayerMP) entityIn;

BlockPos spawnPoint = player.getBedLocation(player.worldObj.provider.getDimension());

player.setPosition(spawnPoint.getX(), spawnPoint.getY(), spawnPoint.getZ());

} else {

entityIn.setPosition(x, y, z);

}

}

entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 1, 1);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

entityIn.getPosition().getZ(), 0, 5, 0, 0);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() + 0.25f,

entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

entityIn.getPosition().getZ() + 0.25f, 0, 5, 0, 0);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() - 0.25,

entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

entityIn.getPosition().getZ() - 0.25f, 0, 5, 0, 0);

}

Link to comment
Share on other sites

something like this maybe?

 

@Override

  public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {

      if (!worldIn.isRemote) {

        float x = worldIn.getSpawnPoint().getX();

        float y = worldIn.getSpawnPoint().getY();

        float z = worldIn.getSpawnPoint().getZ();

        if (entityIn instanceof EntityPlayerMP) {

            EntityPlayerMP player = (EntityPlayerMP) entityIn;

            BlockPos spawnPoint = player.getBedLocation(player.worldObj.provider.getDimension());

            player.setPosition(spawnPoint.getX(), spawnPoint.getY(), spawnPoint.getZ());

            entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 1, 1);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() + 0.25f,

            entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ() + 0.25f, 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() - 0.25,

            entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ() - 0.25f, 0, 5, 0, 0);

  } else {

            entityIn.setPosition(x, y, z);

  entityIn.playSound(SoundEvents.ENTITY_ENDERPEARL_THROW, 1, 1);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() + 0.25f,

            entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ() + 0.25f, 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX() - 0.25,

            entityIn.getPosition().getY(), entityIn.getPosition().getZ(), 0, 5, 0, 0);

      worldIn.spawnParticle(EnumParticleTypes.PORTAL, entityIn.getPosition().getX(), entityIn.getPosition().getY(),

            entityIn.getPosition().getZ() - 0.25f, 0, 5, 0, 0);

         

}

      }

  }

 

and change all the getposition() with the respective spawnpoint (I don't have computer here, only copy and paste)

also, learn to use spoilers

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements




×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.