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[SOLVED] Compilation error only when "gradle build"


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Hello,

 

I have some issues with generics.

In eclipse (using JRE 7 with compilance setting set to 1.6), I have no error, my game launches well.

But when I try to make a release using "gradle build" command, I get a compilation error about generics.

 

\build\sources\main\java\fr\eyzox\dependencygraph\DependencyGraph.java:31: error: method buildIndex in class DataKeyProvider<K> cannot be applied to given types;
                        node.keyProvider.buildIndex(index, node);
                                        ^
  required: Map<KEY,DependencyGraph<KEY,? extends IData<KEY>>.Node>,DependencyGraph<KEY,? extends IData<KEY>>.Node
  found: Map<KEY,DependencyGraph<KEY,DATA>.Node>,DependencyGraph<KEY,DATA>.Node
  reason: actual argument Map<KEY,DependencyGraph<KEY,DATA>.Node> cannot be converted to Map<KEY,DependencyGraph<KEY,? extends IData<KEY>>.Node> by method invocation conversion
  where KEY,DATA,K are type-variables:
    KEY extends Object declared in class DependencyGraph
    DATA extends IData<KEY> declared in class DependencyGraph
    K extends Object declared in class DataKeyProvider

 

I don't know why it works in Eclipse but doesn't when build.

I've edit gradle.build to use Java 7 to compile with theses line :

sourceCompatibility = 1.7
targetCompatibility = 1.7

 

Source code is available here : https://github.com/RedRelay/FCH_DEBUG

 

Maybe it is pur java's generics missunderstanding, but I doubt it because all works fine in Eclipse.

 

Edit : This is for 1.9 atm so I use the recommended version of forge for MC 1.9 (1.9-12.16.1.1887)

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It is broken in that

[*]it has no

.gitignore

[*]it is missing the gradle wrapper

[*]your build.gradle defines no java source directories and you are not using the default one, hence as far as the gradle project is concerned your source code does not exist

1 and 2 I can deal with but 3 makes it impossible to even run your code. And I am not fixing your build.gradle for you.

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Oh ok my bad ^^

I use default build.gradle

The build.gradle in the repository is useless, I only use it to copy/paste when I update forge because I'm too lazy to edit version, group and archiveBaseName each time ^^ I should have remove it from git for a while ^^

 

All is default Forge 1.9-12.16.1.1887 configuration, and my .git is located in /src

 

I've gradle 2.7 installed on my computer so I don't need wrapper right ?

However, I copy/paste all file in mdk zip except gradlew.bat and gradlew.sh

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I've always push only sources to git repo.

All other root files are set to default value.

 

I'll put the root directory on github after releasing if it's a better practice.

 

EDIT : I've done it for my others mods repo, I just wait releasing to rework this repo

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I didn't know that Eclipse using its own compiler :o

I've worked on my java's generics understanding, and I've fixed the issue using

protected abstract <D extends IData<K>> void buildIndex(final Map<K, DependencyGraph<K, D>.Node> index, final DependencyGraph<K, D>.Node theNode) throws DuplicateKeyException;

instead of

protected abstract void buildIndex(final Map<K, DependencyGraph<K, ? extends IData<K>>.Node> index, final DependencyGraph<K, ? extends IData<K>>.Node theNode) throws DuplicateKeyException;

 

Thanks a lot :)

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Of course Eclipse has its own compiler. How did you think the run button worked?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Of course Eclipse has its own compiler. How did you think the run button worked?

Uhm, what? IntelliJ uses Javac and they have a run button as well? Eclipse only has it's own compiler because they use the compiler for most of the IDE magic (auto-complete, etc.). IntelliJ has it's own stuff for that and uses javac just for compiling.

Unless you are being sarcastic here?

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Time: 24/01/22 01:42 Description: Ticking memory connection java.lang.NullPointerException: Ticking memory connection     at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)     at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)     at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)     at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)     at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)     at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)     at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace:     at 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    • help me, i cant play minecraft with some mods, i want to play with my brother but it crashes there is the log   help me, i cant play minecraft with some mods, i want to play with my brother but it crashes there is the log   ---- Minecraft Crash Report ---- // Hey, that tickles! Hehehe! 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 UCHIJAAAA    BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar)      UCHIJAAAA    CoroPets{v1.0} [CoroPets] (CoroUtil-1.7.10.jar)      UCHIJAAAA    ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar)      UCHIJAAAA    ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar)      UCHIJAAAA    DayZ{1.0} [DayZ Minecraft] (DayZ-Mod-1.7.10.jar)      UCHIJAAAA    deathquotes{1.0.1} [Death Quotes] (Death-Quotes-Mod-1.7.10.jar)      UCHIJAAAA    DeeperCaves{0.2.2} [DeeperCaves] (Deeper-Caves-Mod-1.7.10.jar)      UCHIJAAAA    discordchat{2.3.0} [Discord Chat] (DiscordChat-1.7.10-2.3.0.jar)      UCHIJAAAA    enviromine{1.3.124} [EnviroMine] (EnviroMine-1.3.124.jar)      UCHIJAAAA    foamfix{@VERSION@} [FoamFix] (FoamFix-1.7.10-universal-1.0.0.jar)      UCHIJAAAA    FpsReducer{mc1.7.10-1.10.3} [FPS Reducer] (FPS-Reducer-Mod-1.7.10.jar)      UCHIJAAAA    grapplemod{1.7.10-v10} [Grappling hook mod] (Grappling-Hook-Mod-1.7.10.jar)      UCHIJAAAA    GunCus{1.7.10-3.50.0.-} [Gun Customization] (Gun-Customization-Mod-1.7.10.jar)      UCHIJAAAA    howlingmoon{1.1.1} [Howling Moon] (Howling-Moon-Mod-1.7.10.jar)      UCHIJAAAA    iChunUtil{4.2.3} [iChunUtil] (iChun-Util-Mod-1.7.10.jar)      UCHIJAAAA    IronChest{6.0.60.741} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar)      UCHIJAAAA    journeymap{5.1.4p2} [JourneyMap] (journeymap-1.7.10-5.1.4p2-unlimited.jar)      UCHIJAAAA    KeepingInventory{2.1} [Keeping Inventory] (Keeping-Inventory-Mod-1.7.10.jar)      UCHIJAAAA    levelup{0.10} [Level Up!] (Level-Up-Mod-1.7.10.jar)      UCHIJAAAA    lootplusplus{0.24_for_1.7} [Loot++] (Loot-Plus-Plus-Mod-1.7.10.jar)      UCHIJAAAA    ThinkBigCore{1.4} [§5§m===§r §e§lThink Big Core §5§m===§r] (Think-Big-Core-1.7.10.jar)      UCHIJAAAA    LOT{1.2} [§9§lLots of Things] (Lots-of-Things-Mod-1.7.10.jar)      UCHIJAAAA    lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)      UCHIJAAAA    malisiscore{1.7.10-0.14.3} [MalisisCore] (MalisisCore-1.7.10.jar)      UCHIJAAAA    JoypadSplitscreenMod{1.7.10-0.22} [Joypad / SplitScreen Mod] (MCJoypad-Mod-1.7.10.jar)      UCHIJAAAA    mopickaxes{630} [Mo' Pickaxes] (Mo-Pickaxes-Mod-1.7.10.jar)      UCHIJAAAA    MobDismemberment{4.0.0} [MobDismemberment] (Mob-Dismemberment-Mod-1.7.10.jar)      UCHIJAAAA    mobopt{0.9} [Mob Options] (Mob-Options-Mod-1.7.10.jar)      UCHIJAAAA    MFQM{1.0.5.1} [More Fun Quicksand Mod] (More-Fun-Quicksand-Mod-1.7.10.jar)      UCHIJAAAA    MoreFurnaces{1.3.9} [More Furnaces] (More-Furnaces-Mod-1.7.10.jar)      UCHIJAAAA    MSM3{3.0.0d} [More Swords 3] (More-Swords-Mod-1.7.10.jar)      UCHIJAAAA    MoreWolvesMod{1.6.2} [MoreWolvesMod] (More-Wolves-Mod-1.7.10.jar)      UCHIJAAAA    Morpheus{1.7.10-1.6.21} [Morpheus] (Morpheus-Mod-1.7.10.jar)      UCHIJAAAA    AS_MultiMine{1.4.3} [Multi Mine] (Multi-Mine-Mod-1.7.10.jar)      UCHIJAAAA    mw{1.11.7.7} [Modern Warfare] (mw-1.11.7.7_mc1.7.10.jar)      UCHIJAAAA    Neat{GRADLE:VERSION-GRADLE:BUILD} [Neat] (Neat-Mod-1.7.10.jar)      UCHIJAAAA    oreexcavation{1.1.134} [OreExcavation] (Ore-Excavation-Mod-1.7.10.jar)      UCHIJAAAA    ProjectE{1.7.10-PE1.10.1} [ProjectE] (ProjectE-Mod-1.7.10.jar)      UCHIJAAAA    thercmod{3.1.0.0} [The RC Mod] (The-RC-Mod-1.7.10.jar)      UCHIJAAAA    TwoGraves{1710.1.0} [Graves] (TwoGraves-Mod-1.7.10.jar)      UCHIJAAAA    wallcraftmod{1.0} [wallcraftmod] (Wallcraft-Mod-1.7.10.jar)      UCHIJAAAA    waystones{1.0.12} [Waystones] (Waystones-Mod-1.7.10.jar)      UCHIJAAAA    ZAMod{v1.10} [Zombie Awareness] (Zombie-Awareness-Mod-1.7.10.jar)      UCHIJAAAA    ZombieInfection{@VERSION@} [Zombie Infection] (Zombie-Infection-Mod-1.7.10.jar)      UCHIJAAAA    denseores{1.0} [Dense Ores] (Dense-Ores-Mod-1.7.10.jar)      GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.     Profiler Position: N/A (disabled)     Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     Player Count: 1 / 8; [EntityPlayerMP['Fauxy20'/234, l='TTTTTTTTTTTTT MEU delete dps', x=11,50, y=89,00, z=25,50]]     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'fml,forge'     OptiFine Version: OptiFine_1.7.10_HD_U_E7     Render Distance Chunks: 2     Mipmaps: 0     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 2.1.0 - Build 8.15.10.2900     OpenGlRenderer: Intel(R) HD Graphics     OpenGlVendor: Intel     CpuCount: 4
    • Hello, i've had this happen today with the appleskin mod particularly, i had been able to play without any major issues, however when i attempted to launch today, i keep getting the following error: "AppleSkin (appleskin) has failed to load correctly java.lang.reflect.InvocationTargetException: null" Here's a paste of the crash report And here's a paste of the latest log to be noted, my game has been extremely laggy and crashing quite often (although i assume its because of the mods, which are many, despite them being mostly QoL stuff)  any help would be welcome, thank you very much!
    • https://www.oracle.com/java/technologies/javase/javase8-archive-downloads.html *Solved* download the java se environment : )
    • Hello all! Title says it all, looking for help on how to downgrade my java version. Updated and now my minecraft server won't boot up correctky. Every download link I find it contains the most updated version, is there a way around this? Thanks for any help : )
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