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    • Hello, I am trying to create sub items through NBT by pulling information from the config file. My issue is that it seems like the items are being registered before the config is processed, is there a way to make the config get processed first?   My Code for reference: https://github.com/Beardlessbrady/Currency-Mod/tree/master-1.16/src/main
    • I made test 3x3 collision. For convenience, I have marked with colors the areas of the cube (see screenshots). Bounding box shows up correctly but collision works strange. I can't fly horizontally through yellow blocks but I can fall through them. Сorner blocks (red) don't work at all. And I can't fall or walk into blue area.  Forge 1.16.5 -  35.1.37 public class TestTileEntityBlock extends TileEntityBlock<TestTileEntity> { private static final VoxelShape SHAPE = makeCuboidShape(-16, -16, -16, 32, 32, 32); public TestTileEntityBlock(Properties properties) { super(properties); } @Override public TileEntity createTileEntity(BlockState state, IBlockReader world) { return new TestTileEntity(); } @SuppressWarnings("deprecation") @Override public VoxelShape getCollisionShape(final BlockState state, final IBlockReader world, final BlockPos pos, final ISelectionContext context) { return SHAPE; } @SuppressWarnings("deprecation") @Override public VoxelShape getShape(final BlockState state, final IBlockReader world, final BlockPos pos, final ISelectionContext context) { return SHAPE; } }
    • Hi there.   My wife and I used to play on LAN with her being the host. Since I am only able to play, when she runs Minecraft as well, we decided to open our own local minecraft server using a Raspberry Pi 4B. That worked, but not as performant as hoped. So we went back to her being the host until we have a faster solution.   During that process we copied her world data to the server and  played there. Later (when deciding against the slow server) we copied the world data from the server back to her local computer. Since then I am not able to join her host.   We made sure all the mods and forge versions are compatible. I mean we were able to play on the Raspberry server just fine hours ago. We even deleted everything inside the config folder as well as copying all her files to my computer overwriting my files. Still I cannot connect with the Error: "Failed to synchronize registry data, closing connection" upon joining.   The thing is, that there is nothing specific in the debug logs:   mine (client): [...] [27Feb2021 19:14:10.317] [Netty Client IO #1/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Starting new vanilla network connection. [27Feb2021 19:14:14.668] [Netty Client IO #1/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Accepted server connection [27Feb2021 19:14:15.462] [Netty Client IO #1/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Waiting for registries to load. [27Feb2021 19:14:15.468] [Render thread/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Injecting registry snapshot from server. [27Feb2021 19:14:15.488] [Render thread/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Snapshot injected. [27Feb2021 19:14:15.489] [Netty Client IO #1/ERROR] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Failed to load registry, closing connection. [27Feb2021 19:14:15.489] [Netty Client IO #1/ERROR] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Connection closed, not continuing handshake [27Feb2021 19:30:42.192] [Netty Client IO #2/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Starting new vanilla network connection. [27Feb2021 19:30:49.680] [Netty Client IO #2/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Accepted server connection [27Feb2021 19:30:50.475] [Netty Client IO #2/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Waiting for registries to load. [27Feb2021 19:30:50.492] [Render thread/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Injecting registry snapshot from server. [27Feb2021 19:30:50.510] [Render thread/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Snapshot injected. [27Feb2021 19:30:50.510] [Netty Client IO #2/ERROR] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Failed to load registry, closing connection. [27Feb2021 19:30:50.510] [Netty Client IO #2/ERROR] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Connection closed, not continuing handshake   hers (host): [...] [27Feb2021 19:14:14.361] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Accepted client connection mod list [27Feb2021 19:14:14.404] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:14.464] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:14.504] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:14.553] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:14.611] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:14.654] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:14.704] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:14.757] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:14.803] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:14.852] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:14.903] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:14.954] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:15.003] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:15.052] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:14:15.104] [Netty Server IO #4/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.360] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Accepted client connection mod list [27Feb2021 19:30:49.405] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.455] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.503] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.552] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.606] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.652] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.703] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.756] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.802] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.852] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.902] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:49.953] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:50.014] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:50.053] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client [27Feb2021 19:30:50.103] [Netty Server IO #5/DEBUG] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Received acknowledgement from client   (If you need anything more from the logs to be able to help, just tell me.)   Has someone experienced that? Deleting all the mods and playing without one is no option, as we have an advanced world where we have used all the mods content and would love to continue to play both on that world. We also tried creating a new world each and opening that to LAN to join the new worlds respectively. But also in those cases the same error occured.   Best regards.
    • Ok thanks, it works. I still have a question, how can I download "ServerPlayerEntity" in my case I convert "LivingEntity" to "ServerPlayerEntity" but is there any way to get "ServerPlayerEntity" from anywhere
    • So I was in the forge project discord and I use it alot to see what new mods are being made and to get Help with mods. One of my friends came over to my house and i went downstairs to get something and left my pc on. while I was downstairs, he went into my discord account and spammed shrek images and got me banned from the forge discord. Is there any way to get a ban appeal or something like that, because I like and use that discord a lot. Thank you.
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