Jump to content

[Solved but weird] TileEntity Client and Server doing unsynchronized stuff


Xerus

Recommended Posts

Problem 1 is solved: In short, i needed to send Server information to the client while i had an Container open - A quick look into ContainerFurnace showed the solution, using detectAndSendChanges()

 

I have a tileentity that uses fuel to plant plants. how much fuel it has in it is displayed in a gui, that is obviously a client thing. update() gets called on both client and server, but since it only uses fuel and plants if there is space, sometimes the client uses fuel(I would conclude when it is called first) and the server too and sometimes only the server uses fuel. this then makes the gui display the wrong, client-side information.

 

 

After implementing this, a new problem occured. Go 2 posts down to look at it.

 

Ok I now solved the issue by simply introducing a new value for the gui and only changing it if the values from the tileentity for lastfuel and fuel are different:

    int lastfuel;
    @Override
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
    	if(te.getField(1)!=te.getField(0))
    		lastfuel=te.getField(1);
        ...
    }

still wondering how the problem occured tho

Link to comment
Share on other sites

Ok well now I implemented this into my container:

 

private int fuel;
private int lastfuelvalue;
    public void detectAndSendChanges(){
        super.detectAndSendChanges();
        for (int i = 0; i<this.listeners.size(); ++i) {
            IContainerListener listener = (IContainerListener)this.listeners.get(i);
            if (this.fuel!=this.te.getField(0)){
            	listener.sendProgressBarUpdate(this, 0, this.te.getField(0));
            }
            if (this.lastfuelvalue!=this.te.getField(1)){
            	listener.sendProgressBarUpdate(this, 1, this.te.getField(1));
            }
        }
        this.fuel=this.te.getField(0);
        this.lastfuelvalue=this.te.getField(1);
    }
    @SideOnly(Side.CLIENT)
    public void updateProgressBar(int id, int data){
        this.te.setField(id, data);
    }

 

 

the really weird thing is, when the variable in field 0(fuel) changes and the gui is open, it kinda sets lastfuelvalue to fuel(what I dont want), but when i reopen the gui the packet is send again and it gets displayed correct. maybe i didnt explain it good but I just dont understand what mc is doing here...

lemme show pictures:

2016-08-14.png

normal gui(fuel value in top left only for debug)

2016-08-141.png

after it used fuel while keeping the gui open

2016-08-142.png

after reopening the gui

 

just want to remind: this ONLY happened after i added all this listening stuff!

 

Link to comment
Share on other sites

You also need to add

public void addListener(IContainerListener listener) {
     super.addListeners(listener);
     listener.sendAllWindowProperties(this, tileEntity);
}

to your containers class.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

get/setfield:

 

	
@Override
public int getField(int id) {
	switch (id){
	case 0: return this.fuel;
	case 1: return this.lastfuel;
	}
	return 0;
}
@Override
public void setField(int id, int value) {
	switch (id){
	case 0: fuel=value;
	case 1: lastfuel=value;
	}
}

 

@Animefan I already had it but it changed nothing. Do you even know what i does?

Link to comment
Share on other sites

get/setfield:

@Animefan I already had it but it changed nothing. Do you even know what i does?

I believe it sends all of the properties aka the fields from server to client.

Did you return 2 on getFieldCount?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

it is actually this but i thought it is unnecessary:

 

@Override
public int getField(int id) {
	switch (id){
	case 0: return this.fuel;
	case 1: return this.lastfuel;
	case 2: return this.yoffset;
	case 3: return this.actualslots;
	}
	return 0;
}
@Override
public void setField(int id, int value) {
	switch (id){
	case 0: fuel=value;
	case 1: lastfuel=value;
	case 2: yoffset=value;
	}
}

@Override
public int getFieldCount() {
	return 4;
}

 

Link to comment
Share on other sites

Always post all of the code even if you think it unnecessary. Was that all of the code in your container?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

apart from the constructor, yes

if you want it:

 

private IInventory te;

    public FarmerContainer(IInventory playerInv, IInventory te) {
        this.te = te;
        //Farmer-Inventar
        this.addSlotToContainer(new CustomSlot(te, 0, 26, 45));
        int xslots=te.getField(te.getFieldCount()-1);
        for (int y = 0; y < 2; ++y) {
            for (int x = 0; x < xslots; ++x) {
                this.addSlotToContainer(new CustomSlot(te, x + y * xslots + 1, 62 + x * 18, 45 - y * 21));
            }
        }
        //Player-Inventar
        for (int y = 0; y < 3; ++y) {
            for (int x = 0; x < 9; ++x) {
                this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
            }
        }
        for (int x = 0; x < 9; ++x) {
            this.addSlotToContainer(new Slot(playerInv, x, 8 + x * 18, 142));
        }
    }

 

nothing fancy

Link to comment
Share on other sites

Well you definitely could, but using the in place system is easier. And I assume it would be more internet intensive. Give me a minute to look at the code...

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Here you go:

public class FarmerTE extends TEInventory implements ITickable,ISidedInventory {
    
int fuel;
    int lastfuel;
    int yoffset;
    private static int rowslots=5;

    public FarmerTE() {
        super("farmer",rowslots*2+1,new String[]{"fuel","lastfuel","yoffset"});
        fuel=0;
        lastfuel=1;
        yoffset=-1;
    }

private int delay=2;
@Override
    public void update(){
	if(worldObj.isRemote)
		return;
	if(delay>0){
		delay--;
		return;
	}
	delay=5;
	BlockPos position=nextpos();
	Block b=util.blockat(worldObj,position);
	if(b!=null){
		// entferne hohes Gras
		if(util.blockat(worldObj, position.up()).equals(Blocks.TALLGRASS)) worldObj.setBlockState(position.up(),Blocks.AIR.getDefaultState());
		// erde zu farmland
		if((b.equals(Blocks.DIRT)||b.equals(Blocks.GRASS))&&util.blockat(worldObj, position.up()).equals(Blocks.AIR)&&useFuel()){
			worldObj.playSound(null, position, SoundEvents.ITEM_HOE_TILL, SoundCategory.BLOCKS, 1.0F, 1.0F);
			if(!worldObj.isRemote) worldObj.setBlockState(position, Blocks.FARMLAND.getDefaultState(), 11);
		}
		// pflanzen/ernten
		Block s=util.blockat(worldObj,position.up());
		if(s.equals(Blocks.AIR)){
			plant(position);
		} else if(s instanceof BlockCrops){
			if(((BlockCrops)s).isMaxAge(worldObj.getBlockState(position.up()))&&useFuel()) harvest(position,s);
		} else if(s instanceof BlockNetherWart){
			if(worldObj.getBlockState(position.up()).getValue(BlockNetherWart.AGE).intValue()>=3&&useFuel()) harvest(position,s);
		}
	}
    }

private void plant(BlockPos position){
	for(int slot=1;slot<rowslots+1;slot++){
		ItemStack stack=this.getStackInSlot(slot);
		if(stack!=null&&isplantable(stack)){
			IPlantable item=(IPlantable)stack.getItem();		if(util.blockat(worldObj,position).canSustainPlant(worldObj.getBlockState(position),worldObj,position,EnumFacing.UP,item)&&useFuel()){
			    worldObj.setBlockState(position.up(),item.getPlant(null, null));
		    	decrStackSize(slot,1);
		    	return;
			}
		}
	}
}

private void harvest(BlockPos position,Block plant){
	java.util.List<ItemStack> items=plant.getDrops(worldObj, position.up(), worldObj.getBlockState(position.up()), 0);
        for(ItemStack stack : items){
        	int start=rowslots+1;
        	if(isplantable(stack))
        		start=1;
        	for(int slot=start;slot<getSizeInventory();slot++){
        		ItemStack content=getStackInSlot(slot);
        		if(content==null){
        			setInventorySlotContents(slot,stack);
        			break;
        		} else if(content.getItem().equals(stack.getItem())){
        			if(content.stackSize+stack.stackSize<=64){
        				content.stackSize+=stack.stackSize;
        				setInventorySlotContents(slot,content);
        				break;
        			} else {
        				stack.stackSize-=64-content.stackSize;
        				content.stackSize=64;
        				setInventorySlotContents(slot,content);
        			}
        		}
        	}
        }
    	worldObj.setBlockToAir(position.up());
    	plant(position);
}

private boolean isplantable(ItemStack stack){
	return stack.getItem() instanceof IPlantable;
}

private boolean useFuel(){
	int fuelPerOperation=50;
	if(fuel<fuelPerOperation){
		if(getStackInSlot(0)!=null&&TileEntityFurnace.isItemFuel(getStackInSlot(0))){
			lastfuel=TileEntityFurnace.getItemBurnTime(getStackInSlot(0));
			fuel+=lastfuel;
			decrStackSize(0,1);
		}
	}
	if(fuel>=fuelPerOperation){
		fuel-=fuelPerOperation;
		return true;
	}
	return false;
}

private int[][] get=new int[][]{{-1,-1,-1,0,1,1,1,0},{-1,0,1,1,1,0,-1,-1}};
private int currentblock=0;
private BlockPos nextpos(){
	if(currentblock==7) currentblock=0;
	else currentblock++;
	return pos.add(get[0][currentblock],0-yoffset,get[1][currentblock]);
}

@Override
public boolean isItemValidForSlot(int index, ItemStack stack) {
	if(index==0&&TileEntityFurnace.isItemFuel(stack))
		return true;
	if(index>0&&index<rowslots+1&&isplantable(stack))
		return true;
	return false;
}

@Override
public boolean canInsertItem(int index, ItemStack stack, EnumFacing direction) {
	return isItemValidForSlot(index, stack);
}
@Override
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) {
	if(index>rowslots)
		return true;
	return false;
}

@Override
public int[] getSlotsForFace(EnumFacing side) {
	return new int[]{0,1,2,3,4,5,6,7,8,9,10};
}

@Override
public int getField(int id) {
	switch (id){
	case 0: return this.fuel;
	case 1: return this.lastfuel;
	case 2: return this.yoffset;
	case 3: return this.rowslots;
	}
	throw new RuntimeException("field "+id+" not found");
}
@Override
public void setField(int id, int value) {
	switch (id){
	case 0: fuel=value;
	case 1: lastfuel=value;
	case 2: yoffset=value;
	}
}

@Override
public int getFieldCount() {
	return 4;
}

}

Link to comment
Share on other sites

I'm not sure if I understand the current problem, but is it that the current fuel can be greater than lastFuel? If so the problem is

 

			lastfuel=TileEntityFurnace.getItemBurnTime(getStackInSlot(0));
			fuel+=lastfuel;

 

If not please explain it to me.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

and it cant be the problem since update() only performs on server side since I check for worldObj.isRemote

Well if it only updates server side then we send the data to the client...The client has the same data.

 

Well could you explain the problem.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

yes i am

just for completeness my gui class:

public class FarmerGui extends BaseGui {

    public FarmerGui(IInventory playerInv, TEInventory te) {
    	super(new FarmerContainer(playerInv, te), playerInv, te);
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
        drawBackgroundImage("farmer");
        // fuel blueprint
    if(te.getStackInSlot(0)==null)
    	this.drawRect(26, 45, 176, 0, 16, 16);
    // seeds blueprint
        for(int i=1;i-1<te.getField(te.getFieldCount()-1);i++)
        	if(te.getStackInSlot(i)==null)
        		this.drawRect(44+18*i, 45, 176, 16, 16, 16);
        // progress bar
        int progress=te.getField(0)>0?12-(te.getField(0)*12/te.getField(1)):14;
        this.drawRect(26, 28+progress, 176, 32+progress, 14, 14-progress);
    }
    
    @Override
    protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
    	super.drawGuiContainerForegroundLayer(mouseX, mouseY);
    	// temporary debug output
    	drawString("Fuel: "+te.getField(0)+"/"+te.getField(1), 2, 2);
    }
    
}

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.