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[1.10.2] New End WorldProvider affects Ender Dragon Fight Manager


minisantur

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Hello everyone. I'm having a bit of an issue here and I'm afraid I don't know how to solve it.

 

I've created a new WorldProvider and ChunkProvider (and other files) for my mod which mainly takes place in the End. I created these files to affect World Generation, but when I tried to kill the EnderDragon for testing purposes via commands (/kill @e[type=EnderDragon]) it didn't die. It didn't lose health. It simply disappeared for 15-30 seconds and reappeared.

 

Just to be sure, I generated a new world and tried killing him traditionally, but he didn't lose health to hits either.

 

I looked into my files and none of them tapped into the DragonFightManager, but when I looked into EntityDragon, I found out that, in order to initialize the FightManager, it does a check-up to see if the current WorldProvider is an instanceof WorldProviderEnd (original vanilla class not being used in my mod):

public EntityDragon(World worldIn)
    {
        super(worldIn);
        this.dragonPartArray = new EntityDragonPart[] {this.dragonPartHead, this.dragonPartNeck, this.dragonPartBody, this.dragonPartTail1, this.dragonPartTail2, this.dragonPartTail3, this.dragonPartWing1, this.dragonPartWing2};
        this.setHealth(this.getMaxHealth());
        this.setSize(16.0F, 8.0F);
        this.noClip = true;
        this.isImmuneToFire = true;
        this.growlTime = 100;
        this.ignoreFrustumCheck = true;

        if (!worldIn.isRemote && worldIn.provider instanceof WorldProviderEnd)
        {
            this.fightManager = ((WorldProviderEnd)worldIn.provider).getDragonFightManager();
        }
        else
        {
            this.fightManager = null;
        }

        this.phaseManager = new PhaseManager(this);
    }

 

As you can see, if it doesn't find the WorldProvider it wants, then the fightManager = null.

 

Is there a way I can cast or override this? Other than recreating half of vanilla files to make it work?

 

 

I make sure to "thank" everyone who helps me <3

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Why not extend them?

 

You mean making a new class that extends EntityDragon with an @Override replacing the data on the EntityDragon's main body?

 

It's that simple?

No i meant the WorldProvider, but you could do the dragon files...

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Forge and vanilla BlockState generator.

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Why not extend them?

 

You mean making a new class that extends EntityDragon with an @Override replacing the data on the EntityDragon's main body?

 

It's that simple?

No i meant the WorldProvider, but you could do the dragon files...

 

That did it. Thank you very much.

I make sure to "thank" everyone who helps me <3

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