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[1.10.2] Tool not having any attributes.


Bloopers
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Hello. I just added a tool to my mod, and I set the attack damage and attack speed, but when I launch the game and grab the item, it has no attributes, as if it were just a basic item. Here are the classes I used:

 

package bloopers.spearmod.items;

import java.util.Set;

import com.google.common.collect.Sets;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public class ItemPrimitiveSpearTool extends ItemTool
{
    private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(new Block[] {Blocks.SPONGE});

    public ItemPrimitiveSpearTool(Item.ToolMaterial material)
    {
        super(1.5F, -3.0F, material, EFFECTIVE_ON);
    }
}

 

package bloopers.spearmod.items;

import net.minecraft.item.Item;

public class ItemPrimitiveSpear extends Item {

public ItemPrimitiveSpear(ToolMaterial material) {
	this.setMaxStackSize(1);
}
}

 

And then my item init class:

package bloopers.spearmod.init;

import bloopers.spearmod.items.ItemPrimitiveSpear;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class SpearItems {

/**********|DECLARE|**********/
public static ItemPrimitiveSpear primitive_spear;

public static final Item.ToolMaterial primitive = EnumHelper.addToolMaterial("primitive", 1, 300, 6.0F, 1.0F, 1);


public static void init() {
/*********************************|INIT ITEMS|***************************************/
	//primitive_spear = new ItemPrimitiveSpear(primitive);

	primitive_spear = (ItemPrimitiveSpear)(new ItemPrimitiveSpear(primitive).setUnlocalizedName("primitive_spear"));

}
/***********************************************************************************/

public static void register() {	
/*********************************|REGISTER ITEMS|***************************************/
primitive_spear.setRegistryName("primitive_spear");
GameRegistry.register(primitive_spear);	

}
/***********************************************************************************/

public static void registerRenders() {
/*********************************|RENDER ITEMS|***************************************/
registerRender(primitive_spear);

}
/***********************************************************************************/


private static void registerRender(Item item) {
	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0,
			new ModelResourceLocation("spear" + ":" + item.getUnlocalizedName()
			.substring(5), "inventory"));
}
}

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package bloopers.spearmod.items;

import net.minecraft.item.Item;

public class ItemPrimitiveSpear extends Item // I wonder why it doesn't have any modifiers // {

public ItemPrimitiveSpear(ToolMaterial material) {
	this.setMaxStackSize(1);
}
}

 

 

 

And then my item init class:

package bloopers.spearmod.init;

import bloopers.spearmod.items.ItemPrimitiveSpear;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class SpearItems {

/**********|DECLARE|**********/
public static ItemPrimitiveSpear primitive_spear;

public static final Item.ToolMaterial primitive = EnumHelper.addToolMaterial("primitive", 1, 300, 6.0F, 1.0F, 1);


public static void init() {
/*********************************|INIT ITEMS|***************************************/
	//primitive_spear = new ItemPrimitiveSpear(primitive);

	primitive_spear = (ItemPrimitiveSpear)(new ItemPrimitiveSpear(primitive).setUnlocalizedName("primitive_spear"));

}
/***********************************************************************************/

public static void register() {	
/*********************************|REGISTER ITEMS|***************************************/
primitive_spear.setRegistryName("primitive_spear");
GameRegistry.register(primitive_spear);	

}
/***********************************************************************************/

public static void registerRenders() {
/*********************************|RENDER ITEMS|***************************************/
registerRender(primitive_spear);

}
/***********************************************************************************/


private static void registerRender(Item item) {
	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0,
			new ModelResourceLocation("spear" + ":" + item.getUnlocalizedName()
			.substring(5), "inventory"));
}
}

 

Do not use Minecraft.getMinecraft.getRenderItem().getItemModelMesher() just use ModelLoader.setCustomModelResourceLocation(...)

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Why do you have this

ItemPrimitiveSpearTool

class which you never use?

Why do you have this

ToolMaterial

parameter in the

ItemPrimitiveSpear

constructor, which you never do anything with? What did you expect this to do?

Oh! I meant to have ItemPrimitiveSpear extend ItemPrimitiveSpearTool. Do I not even need the ItemPrimitiveSpearTool class?

 

I expect ToolMaterial to be able to set the durability, enchantability etc using the "primitive" tool material that I have, in the SpearItems class.

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Why do you have this

ItemPrimitiveSpearTool

class which you never use?

Why do you have this

ToolMaterial

parameter in the

ItemPrimitiveSpear

constructor, which you never do anything with? What did you expect this to do?

Oh! I meant to have ItemPrimitiveSpear extend ItemPrimitiveSpearTool. Do I not even need the ItemPrimitiveSpearTool class?

 

I expect ToolMaterial to be able to set the durability, enchantability etc using the "primitive" tool material that I have, in the SpearItems class.

You do not unless it has a special effect like throwing.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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