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Crash on world load 1.10


Raycoms

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I got some ugly crash on world load I wasn't able to say why:

 

log:

 

http://pastebin.com/QzsgULS9

 

The method it seems to get problems:

 

private void renderWorld(final float partialTicks, final long finishTimeNano)
    {
        GlStateManager.enableCull();
        this.profiler.endStartSection("culling");
        @NotNull final Frustum frustum = new Frustum();
        final Entity entity = this.mc.getRenderViewEntity();

        final double x = playerPositionOffset.xCoord;
        final double y = playerPositionOffset.yCoord;
        final double z = playerPositionOffset.zCoord;
        frustum.setPosition(x, y, z);

        GlStateManager.shadeModel(GL11.GL_SMOOTH);

        this.profiler.endStartSection("prepareterrain");
        this.mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        RenderHelper.disableStandardItemLighting();

        this.profiler.endStartSection("terrain_setup");
        setupTerrain(entity, partialTicks, frustum, this.frameCount, isInsideWorld(x, y, z));
        this.frameCount++;

        this.profiler.endStartSection("updatechunks");
        updateChunks(finishTimeNano / 2);

        this.profiler.endStartSection("terrain");
        GlStateManager.matrixMode(GL11.GL_MODELVIEW);
        GlStateManager.pushMatrix();
        GlStateManager.enableBlend();
        GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
        renderBlockLayer(BlockRenderLayer.SOLID, (double)partialTicks, PASS, entity);
        renderBlockLayer(BlockRenderLayer.CUTOUT_MIPPED, (double)partialTicks, PASS, entity);
        this.mc.getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false);
        renderBlockLayer(BlockRenderLayer.CUTOUT, (double)partialTicks, PASS, entity);
        this.mc.getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap();
        GlStateManager.disableBlend();
        GlStateManager.shadeModel(GL11.GL_FLAT);
        GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
        GlStateManager.matrixMode(GL11.GL_MODELVIEW);
        GlStateManager.popMatrix();

        GlStateManager.pushMatrix();
        this.profiler.endStartSection("entities");
        RenderHelper.enableStandardItemLighting();
        GlStateManager.enableBlend();
        GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
        renderEntities(entity, frustum, partialTicks);
        GlStateManager.disableBlend();
        RenderHelper.disableStandardItemLighting();
        disableLightmap();
        GlStateManager.matrixMode(GL11.GL_MODELVIEW);
        GlStateManager.popMatrix();

        GlStateManager.enableCull();
        GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
        this.mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        GlStateManager.shadeModel(GL11.GL_SMOOTH);

        GlStateManager.depthMask(false);
        GlStateManager.pushMatrix();
        this.profiler.endStartSection("translucent");
        GlStateManager.enableBlend();
        GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
        renderBlockLayer(BlockRenderLayer.TRANSLUCENT, (double)partialTicks, PASS, entity);
        GlStateManager.disableBlend();
        GlStateManager.popMatrix();
        GlStateManager.depthMask(true);

        GlStateManager.shadeModel(GL11.GL_FLAT);
        GlStateManager.enableCull();
    }

 

class:

https://github.com/Minecolonies/minecolonies/blob/feature/%2357-Update-to-1.10.2/src/main/java/com/schematica/client/renderer/RenderSchematic.java

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We adapted it with the permission of the mod owner up to a certain level to fit our needs.

Is INSTANCE ever initialized?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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It's pretty much the first much the first thing happening in the code:

 

    public static final RenderSchematic INSTANCE = new RenderSchematic(Minecraft.getMinecraft());

 

What I forgot to mention is that the mod normally works great, just for some of our users it doesn.t

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