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1.10 entities outside of player chunk extremely slow.


Raycoms
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Receiving less update ticks is impossible.

 

Its either your movement AI logic or you running parts of code badly.

 

What entities do you have in mind? Post code if needed.

1.7.10 is no longer supported by forge, you are on your own.

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Just found out that it seems to be a problem with sponge

 

entity-activation-range {
        # If enabled, newly discovered entities will be added to this config with a default value.
        auto-populate=false
        # Default activation ranges used for all entities unless overidden.
        defaults {
            ambient=32
            aquatic=32
            creature=32
            misc=16
            monster=32
        }
        # Per-mod overrides. Refer to the minecraft default mod for example.
        mods {}

 

But when I put 256 instead of 16 it only gets up to 32

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