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[1.10.2] EntityItem vanishes after spawning


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I have a TileEntity called TileSmelter.

It only has 1 function right now, where it will have 2 soon.


The function that exists right now, is taking placed ores in the world within a small radius, and "cook" them into 1 ingot, dropping the ingot back into the world (which will require energy in the near future.)

However, most of the time, the EntityItem that is spawned by the TileSmelter, can be seen for a fraction of a second, likely just 1 tick, before it vanishes.

It seems to be that picking up the first spawned EntityItem works fine, but after that, the rest behave as explained, simply vanishing from sight.


Anyone able to figure out, or already knows why, the issue is happening?

Code can be found here:


Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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You need to clone the item stack before dropping it into the world.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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