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Held Block Display


gmod622

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Hey all!

 

So i'm having an issue where my blocks won't display in hand but on the ground.

 

I guessing its something to do with my .json(s). The console is not outputting any errors.

 

Blockstate:

{
    "variants": {
        "normal": { "model": "plentifulmisc:xianite" }
    }
}

 

Model/Item:

{
    "parent": "plentifulmisc:block/xianite",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

lastly Model/Block:

{
    "parent": "block/cube_all",
    "textures": 
    {
        "all": "plentifulmisc:blocks/xianite"
    }
}

 

Not new to java >> New to modding.

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remove display and make parent item/generated

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Something like this didn't work..

{
    "parent": "item/generated"
}

Change the parent back.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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You need to understand how it actually works.  Look in item/generated or block/cube_all see what's going on  how a json model is set up to display stuff.

 

You need to define first person hand, 1st person left hand, 3rd person, inventory properties otherwise the item or block will displayed same size everywhere.  Extending any vanilla MC parent generally will have all this done for you.

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

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No you got it 100% incorrect.

 

blockstate

{

    "variants": {

        "normal": { "model": "plentifulmisc:xianite" }

    }

}

 

item

{

    "parent": "plentifulmisc:block/xianite"

}

 

block

{

    "parent": "block/cube_all",

    "textures":

    {

        "all": "plentifulmisc:blocks/xianite"

    }

}

 

block/cube_all defines 1st person, 3rd person, 1st person offhand and inventory which the item will read as it has the block as parent. so essentially you're making the item the 3d block instead of a custom 16x16 texture.

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

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Okay so I made a new block that DOES NOT extend my BaseBlock, and the textures loaded, so im guessing its something to do with it.. Can someone proof this?

 

 

 

import com.lambda.PlentifulMisc.main.PlentifulMisc;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.ItemBlock;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.GameRegistry;

public abstract class BlockBase extends Block
{

protected String name;
protected BlockBase(String name, Material materialIn)
{
	super(materialIn);
	this.name = name;
	this.setUnlocalizedName(name);
	this.setRegistryName(new ResourceLocation("plentifulmisc", name));
	this.setCreativeTab(PlentifulMisc.instance.creativeTab);

	GameRegistry.register(this);
	GameRegistry.register(new ItemBlock(this).setRegistryName(this.getRegistryName()));

	//PlentifulMisc.proxy.scheduleColor(this);
}

protected BlockBase(String name, Material materialIn, Class<? extends ItemBlock> itemBlock)
{
	super(materialIn);

	this.setUnlocalizedName(name);
	this.setRegistryName(new ResourceLocation("plentifulmisc", name));
	this.setCreativeTab(PlentifulMisc.instance.creativeTab);

	GameRegistry.register(this);
	try
	{
		GameRegistry.register(itemBlock.getConstructor(Block.class).newInstance(this).setRegistryName(this.getRegistryName()));
	}
	catch (Exception e)
	{
		System.out.println("Error Registering ItemBlock for " + name);
		e.printStackTrace();
	}
//	PlentifulMisc.proxy.scheduleColor(this);
}

public void registerItemModel(ItemBlock itemBlock) {
	PlentifulMisc.proxy.registerItemRenderer(itemBlock, 0, name);
}


public static void registerBlock(String name,Block block)
{
	block.setRegistryName(name);
	block.setCreativeTab(PlentifulMisc.instance.creativeTab);
	block.setUnlocalizedName(name);

	GameRegistry.register(block);

	GameRegistry.register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
	//PlentifulMisc.proxy.scheduleColor(block);
}
}

 

 

Not new to java >> New to modding.

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this.setRegistryName(new ResourceLocation("plentifulmisc", name));

 

this looks weird to me because setRegistryName appends modid to whatever you give it so essentially you're saying plentifulmisc:plentifulmisc:name

 

 

.setRegistryName(name) is enough

 

Trust me if you do System.out.println(this.getRegistryName()) just below you will see plentifulmisc:name even tho you just set name. it auto appends modid to the getter or something dunno but it does

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

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this.setRegistryName(new ResourceLocation("plentifulmisc", name));

 

this looks weird to me because setRegistryName appends modid to whatever you give it so essentially you're saying plentifulmisc:plentifulmisc:name

 

 

.setRegistryName(name) is enough

 

Trust me if you do System.out.println(this.getRegistryName()) just below you will see plentifulmisc:name even tho you just set name. it auto appends modid to the getter or something dunno but it does

 

Just did it and removed my textures when placed... And yeah, it just out puts 'plentifulmisc:name'... This is making me upset because I CANNOT figure this out.

Not new to java >> New to modding.

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Actually no.

 

How would I call this within the BaseBlock class?

You wouldn't cause blocks are called from both sides. You must call it in your ClientProxy.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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