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Builder Npcs dont build sometimes for some time


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    • I am doing this so players can't cheat. 
    • I have no idea whether this code would work, but it would go in your mob's renderer class. See one of mine here: https://github.com/GenElectrovise/MagiksMostEvile/blob/1.16.5/src/main/java/genelectrovise/magiksmostevile/entity/boss/kitty_the_kraken/KittyTheKrakenRenderer.java   I also have little idea of which method in which to put that code, though the parameters nearly match those of  protected void applyRotations(SquidEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks) ... so that might be a reasonable place to start? (I know the method name doesn't match - there may be another one which is a better match but I do not have an IDE right now). Unless someone with more knowledge can come along and enlighten us, you may need to solve this issue with trial-and-error and vanilla-code-browsing.
    • Hello everyone. I create my capability for stats and should save it after player death, but if i try to get my values i took 0! For example    @SubscribeEvent public void playerStatsEvent(TickEvent.PlayerTickEvent event) { // HERE I WILL GET WRONG STATS System.out.println(player.getCapability(StatCapability.CAPABILITY_STAT, null)); if(!player.world.isRemote()){ // HERE I WILL GET GOOD STATS System.out.println(player.getCapability(StatCapability.CAPABILITY_STAT, null)); } } Cappa and Death event iclude Interface public interface IStat extends Callable{ int getStr(); void setStr(int stat); void setStatsByAnotherStats(IStat stats); void increaseStr(int statAdd); void clearAll(); } Class stats public class Stat implements IStat{ private int str = 0; @Override public int getStr() { return str; } @Override public void setStr(int stat) { this.str = stat; } @Override public void setStatsByAnotherStats(IStat stats) { Stat stat = (Stat) stats; this.str = stat.str; } @Override public void increaseStr(int statAdd) { this.str += statAdd; } @Override public void clearAll() { this.str = 0; } @Override public String toString(){ return "STR ->" + str; } @Override public Object call() throws Exception { return this; } } Capa  public class StatCapability implements ICapabilitySerializable<NBTTagCompound> { @CapabilityInject(IStat.class) public static Capability<IStat> CAPABILITY_STAT; private IStat instance = CAPABILITY_STAT.getDefaultInstance(); @Override public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable EnumFacing facing) { return capability == CAPABILITY_STAT; } @Nullable @Override @SuppressWarnings("unchecked") public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing facing) { if (capability == CAPABILITY_STAT) return (T) this.instance; return null; } @Override public NBTTagCompound serializeNBT() { return (NBTTagCompound) CAPABILITY_STAT.getStorage().writeNBT(CAPABILITY_STAT, this.instance, null); } @Override public void deserializeNBT(NBTTagCompound nbt) { CAPABILITY_STAT.getStorage().readNBT(CAPABILITY_STAT, this.instance, null, nbt); } Storage  public class StatStorage implements Capability.IStorage<IStat> { @Nullable @Override public NBTBase writeNBT(Capability<IStat> capability, IStat instance, EnumFacing side) { NBTTagCompound nbt = new NBTTagCompound(); nbt.setInteger("strength", instance.getStr()); return nbt; } @Override public void readNBT(Capability<IStat> capability, IStat instance, EnumFacing side, NBTBase nbt) { NBTTagCompound tag = (NBTTagCompound) nbt; instance.setStr(tag.getInteger("strength")); } } PlayerDeath event @SubscribeEvent public void playerClone(PlayerEvent.Clone e) { IStat newStat = e.getEntityPlayer().getCapability(StatCapability.CAPABILITY_STAT,null); IStat oldStat = e.getOriginal().getCapability(StatCapability.CAPABILITY_STAT,null); newStat.setStatsByAnotherStats(oldStat); } Attach private static final ResourceLocation STATS = new ResourceLocation(Reference.MODID, "stats"); @SubscribeEvent public void attachCapability(AttachCapabilitiesEvent<Entity> event) { if (event.getObject() instanceof EntityPlayer) event.addCapability(STATS, new StatCapability()); }  
    • Oh Thank you! Now that I think about it I remember it gave me an issue the last time I updated it.
    • what am i supposed to put instead of (a Tier, List, List)   i am in the javadoc and i dont really understand what to put in there
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