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TE not burning fuel.


gmod622

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Hey all!

 

So I was creating a 'coal generator' to create 'energy', however, I ran into some issues that I didn't know how to fix. Here are the issues:

Not Burning Fuel

On Reconnected, Items 'disappear' into your inventory, and cannot be interacted with, until you click the slot.

 

NOTE:

This is my attempt at creating a different TE and trying to learn from it. This was a learning experience, a lot of stuff WILL BE WRONG.

 

Here is the TE

package com.lambda.PlentifulMisc.blocks.tile;

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.block.BlockFurnace;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerFurnace;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.inventory.ItemStackHelper;
import net.minecraft.inventory.SlotFurnaceFuel;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityLockable;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.datafix.FixTypes;
import net.minecraft.util.datafix.walkers.ItemStackDataLists;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class TileEntityCoalGenerator extends TileEntityLockable implements ITickable, ISidedInventory
{
    private static final int[] SLOTS_FUEL = new int[] {0};
    /** The ItemStacks that hold the items currently being used in the furnace */
    private ItemStack[] furnaceItemStacks = new ItemStack[1];
    /** The number of ticks that the furnace will keep burning */
    private int fuelBurnTime;
    /** The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for */
    private String coalGeneratorCustomName;
    
    public int currentEnergy;
    public int maxEnergy;
    public boolean canAcceptEnergy;

    /**
     * Returns the number of slots in the inventory.
     */
    public int getSizeInventory()
    {
        return this.furnaceItemStacks.length;
    }
    
public double fractionOfFuelRemaining(int fuelSlot)
{
	double fraction = currentEnergy / (double)currentEnergy;
	return MathHelper.clamp_double(fraction, 0.0, 1.0);
}

public int secondsOfFuelRemaining(int fuelSlot)
{
	if (currentEnergy <= 0 ) return 0;
	return currentEnergy / 20; // 20 ticks per second
}

    /**
     * Returns the stack in the given slot.
     */
    @Nullable
    public ItemStack getStackInSlot(int index)
    {
        return this.furnaceItemStacks[index];
    }

    /**
     * Removes up to a specified number of items from an inventory slot and returns them in a new stack.
     */
    @Nullable
    public ItemStack decrStackSize(int index, int count)
    {
        return ItemStackHelper.getAndSplit(this.furnaceItemStacks, index, count);
    }

    /**
     * Removes a stack from the given slot and returns it.
     */
    @Nullable
    public ItemStack removeStackFromSlot(int index)
    {
        return ItemStackHelper.getAndRemove(this.furnaceItemStacks, index);
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    public void setInventorySlotContents(int index, @Nullable ItemStack stack)
    {
        boolean flag = stack != null && stack.isItemEqual(this.furnaceItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.furnaceItemStacks[index]);
        this.furnaceItemStacks[index] = stack;

        if (stack != null && stack.stackSize > this.getInventoryStackLimit())
        {
            stack.stackSize = this.getInventoryStackLimit();
        }

        if (index == 0 && !flag)
        {
            this.markDirty();
        }
    }

    /**
     * Get the name of this object. For players this returns their username
     */
    public String getName()
    {
        return this.hasCustomName() ? this.coalGeneratorCustomName : "container.coalGenerator.name";
    }

    /**
     * Returns true if this thing is named
     */
    public boolean hasCustomName()
    {
        return this.coalGeneratorCustomName != null && !this.coalGeneratorCustomName.isEmpty();
    }

    public void setCustomInventoryName(String p_145951_1_)
    {
        this.coalGeneratorCustomName = p_145951_1_;
    }

    public static void registerFixesFurnace(DataFixer fixer)
    {
        fixer.registerWalker(FixTypes.BLOCK_ENTITY, new ItemStackDataLists("Furnace", new String[] {"Items"}));
    }

    public void readFromNBT(NBTTagCompound compound)
    {
        super.readFromNBT(compound);
        NBTTagList nbttaglist = compound.getTagList("Items", 10);
        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

        for (int i = 0; i < nbttaglist.tagCount(); ++i)
        {
            NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i);
            int j = nbttagcompound.getByte("Slot");

            if (j >= 0 && j < this.furnaceItemStacks.length)
            {
                this.furnaceItemStacks[j] = ItemStack.loadItemStackFromNBT(nbttagcompound);
            }
        }

        this.fuelBurnTime = compound.getInteger("BurnTime");
        this.currentEnergy = compound.getInteger("CurrentEnergy");
        
        if (compound.hasKey("CustomName", )
        {
            this.coalGeneratorCustomName = compound.getString("CustomName");
        }
    }

    public NBTTagCompound writeToNBT(NBTTagCompound compound)
    {
        super.writeToNBT(compound);
        compound.setInteger("BurnTime", this.fuelBurnTime);
        compound.setInteger("CurrentEnergy", this.currentEnergy);
        NBTTagList nbttaglist = new NBTTagList();

        for (int i = 0; i < this.furnaceItemStacks.length; ++i)
        {
            if (this.furnaceItemStacks[i] != null)
            {
                NBTTagCompound nbttagcompound = new NBTTagCompound();
                nbttagcompound.setByte("Slot", (byte)i);
                this.furnaceItemStacks[i].writeToNBT(nbttagcompound);
                nbttaglist.appendTag(nbttagcompound);
            }
        }

        compound.setTag("Items", nbttaglist);

        if (this.hasCustomName())
        {
            compound.setString("CustomName", this.coalGeneratorCustomName);
        }

        return compound;
    }

    /**
     * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended.
     */
    public int getInventoryStackLimit()
    {
        return 64;
    }

    /**
     * Furnace isBurning
     */
    public boolean isBurning()
    {
        return this.fuelBurnTime > 0;
    }

    @SideOnly(Side.CLIENT)
    public static boolean isBurning(IInventory inventory)
    {
        return inventory.getField(0) > 0;
    }

    /**
     * Like the old updateEntity(), except more generic.
     */
    public void update()
    {
        boolean flag = this.isBurning();
        boolean flag1 = false;

        if (this.isBurning())
        {
            --this.fuelBurnTime;
            this.currentEnergy++;
        }

        if (!this.worldObj.isRemote)
        {
            if (this.isBurning())
            {
                    this.fuelBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

                    if (this.isBurning())
                    {
                        flag1 = true;

                        if (this.furnaceItemStacks[1] != null)
                        {
                            --this.furnaceItemStacks[1].stackSize;

                            if (this.furnaceItemStacks[1].stackSize == 0)
                            {
                                this.furnaceItemStacks[1] = furnaceItemStacks[1].getItem().getContainerItem(furnaceItemStacks[1]);
                            }
                        }
                    }
                }

            if (flag != this.isBurning())
            {
                flag1 = true;
                BlockFurnace.setState(this.isBurning(), this.worldObj, this.pos);
            }
        }

        if (flag1)
        {
            this.markDirty();
        }
    }

    /**
     * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
     */
    
    /*
    private boolean canSmelt()
    {
        if (this.furnaceItemStacks[0] == null)
        {
            return false;
        }
        else
        {
            ItemStack itemstack = FurnaceRecipes.instance().getSmeltingResult(this.furnaceItemStacks[0]);
            if (itemstack == null) return false;
            if (this.furnaceItemStacks[2] == null) return true;
            if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;
            int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;
            return result <= getInventoryStackLimit() && result <= this.furnaceItemStacks[2].getMaxStackSize(); //Forge BugFix: Make it respect stack sizes properly.
        }
    }
*/
    /**
     * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
     * fuel
     */
    public static int getItemBurnTime(ItemStack stack)
    {
        if (stack == null)
        {
            return 0;
        }
        else
        {
            Item item = stack.getItem();

            if (item instanceof ItemBlock && Block.getBlockFromItem(item) != Blocks.AIR)
            {
                Block block = Block.getBlockFromItem(item);

                if (block == Blocks.WOODEN_SLAB)
                {
                    return 150;
                }

                if (block.getDefaultState().getMaterial() == Material.WOOD)
                {
                    return 300;
                }

                if (block == Blocks.COAL_BLOCK)
                {
                    return 16000;
                }
            }

            if (item instanceof ItemTool && "WOOD".equals(((ItemTool)item).getToolMaterialName())) return 200;
            if (item instanceof ItemSword && "WOOD".equals(((ItemSword)item).getToolMaterialName())) return 200;
            if (item instanceof ItemHoe && "WOOD".equals(((ItemHoe)item).getMaterialName())) return 200;
            if (item == Items.STICK) return 100;
            if (item == Items.COAL) return 1600;
            if (item == Items.LAVA_BUCKET) return 20000;
            if (item == Item.getItemFromBlock(Blocks.SAPLING)) return 100;
            if (item == Items.BLAZE_ROD) return 2400;
            return net.minecraftforge.fml.common.registry.GameRegistry.getFuelValue(stack);
        }
    }

    public static boolean isItemFuel(ItemStack stack)
    {
        return getItemBurnTime(stack) > 0;
    }

    /**
     * Don't rename this method to canInteractWith due to conflicts with Container
     */
    public boolean isUseableByPlayer(EntityPlayer player)
    {
        return this.worldObj.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D;
    }

    public void openInventory(EntityPlayer player)
    {
    }

    public void closeInventory(EntityPlayer player)
    {
    }

    /**
     * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. For
     * guis use Slot.isItemValid
     */
    public boolean isItemValidForSlot(int index, ItemStack stack)
    {
        if (index == 2)
        {
            return false;
        }
        else if (index != 1)
        {
            return true;
        }
        else
        {
            ItemStack itemstack = this.furnaceItemStacks[1];
            return isItemFuel(stack) || SlotFurnaceFuel.isBucket(stack) && (itemstack == null || itemstack.getItem() != Items.BUCKET);
        }
    }

    public int[] getSlotsForFace(EnumFacing side)
    {
        return side == EnumFacing.DOWN ? SLOTS_FUEL : (side == EnumFacing.UP ? SLOTS_FUEL : SLOTS_FUEL);
    }

    /**
     * Returns true if automation can insert the given item in the given slot from the given side.
     */
    public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction)
    {
        return this.isItemValidForSlot(index, itemStackIn);
    }

    /**
     * Returns true if automation can extract the given item in the given slot from the given side.
     */
    public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction)
    {
        if (direction == EnumFacing.DOWN && index == 1)
        {
            Item item = stack.getItem();

            if (item != Items.WATER_BUCKET && item != Items.BUCKET)
            {
                return false;
            }
        }

        return true;
    }

    public String getGuiID()
    {
        return "minecraft:furnace";
    }

    public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
    {
        return new ContainerFurnace(playerInventory, this);
    }

    public int getField(int id)
    {
        switch (id)
        {
            case 0:
                return this.fuelBurnTime;
            case 1:
                return this.currentEnergy;
            default:
                return 0;
        }
    }

    public void setField(int id, int value)
    {
        switch (id)
        {
            case 0:
                this.fuelBurnTime = value;
                break;
            case 1:
                this.currentEnergy = value;
        }
    }

    public int getFieldCount()
    {
        return 4;
    }

    public void clear()
    {
        for (int i = 0; i < this.furnaceItemStacks.length; ++i)
        {
            this.furnaceItemStacks[i] = null;
        }
    }

    net.minecraftforge.items.IItemHandler handlerTop = new net.minecraftforge.items.wrapper.SidedInvWrapper(this, net.minecraft.util.EnumFacing.UP);
    net.minecraftforge.items.IItemHandler handlerBottom = new net.minecraftforge.items.wrapper.SidedInvWrapper(this, net.minecraft.util.EnumFacing.DOWN);
    net.minecraftforge.items.IItemHandler handlerSide = new net.minecraftforge.items.wrapper.SidedInvWrapper(this, net.minecraft.util.EnumFacing.WEST);

    @SuppressWarnings("unchecked")
    @Override
    public <T> T getCapability(net.minecraftforge.common.capabilities.Capability<T> capability, net.minecraft.util.EnumFacing facing)
    {
        if (facing != null && capability == net.minecraftforge.items.CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
            if (facing == EnumFacing.DOWN)
                return (T) handlerBottom;
            else if (facing == EnumFacing.UP)
                return (T) handlerTop;
            else
                return (T) handlerSide;
        return super.getCapability(capability, facing);
    }
}

 

and Container

 

package com.lambda.PlentifulMisc.blocks.container;



import javax.annotation.Nullable;

import com.lambda.PlentifulMisc.blocks.tile.TileEnityCrystallizer;
import com.lambda.PlentifulMisc.blocks.tile.TileEntityCoalGenerator;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IContainerListener;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotFurnaceFuel;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class ContainerCoalGenerator extends Container
{
    private final TileEntityCoalGenerator tileCoalGenerator;
    private int fuelBurnTime;
    public int currentEnergy;
    public int maxEnergy;
    public boolean canAcceptEnergy;
    
    private final int HOTBAR_SLOT_COUNT = 9;
private final int PLAYER_INVENTORY_ROW_COUNT = 3;
private final int PLAYER_INVENTORY_COLUMN_COUNT = 9;
private final int PLAYER_INVENTORY_SLOT_COUNT = PLAYER_INVENTORY_COLUMN_COUNT * PLAYER_INVENTORY_ROW_COUNT;
private final int VANILLA_SLOT_COUNT = HOTBAR_SLOT_COUNT + PLAYER_INVENTORY_SLOT_COUNT;

public final int FUEL_SLOTS_COUNT = 1;
public final int FURNACE_SLOTS_COUNT = FUEL_SLOTS_COUNT;

private final int VANILLA_FIRST_SLOT_INDEX = 0;
private final int FIRST_FUEL_SLOT_INDEX = VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT;

private final int FIRST_FUEL_SLOT_NUMBER = 0;


public ContainerCoalGenerator(InventoryPlayer invPlayer, TileEntityCoalGenerator tileInventoryFurnace) {
	this.tileCoalGenerator = tileInventoryFurnace;


	final int SLOT_X_SPACING = 18;
	final int SLOT_Y_SPACING = 18;
	final int HOTBAR_XPOS = 8;
	final int HOTBAR_YPOS = 183;
	// Add the players hotbar to the gui - the [xpos, ypos] location of each item
	for (int x = 0; x < HOTBAR_SLOT_COUNT; x++) {
		int slotNumber = x;
		addSlotToContainer(new Slot(invPlayer, slotNumber, HOTBAR_XPOS + SLOT_X_SPACING * x, HOTBAR_YPOS));
	}

	final int PLAYER_INVENTORY_XPOS = 8;
	final int PLAYER_INVENTORY_YPOS = 125;
	// Add the rest of the players inventory to the gui
	for (int y = 0; y < PLAYER_INVENTORY_ROW_COUNT; y++) {
		for (int x = 0; x < PLAYER_INVENTORY_COLUMN_COUNT; x++) {
			int slotNumber = HOTBAR_SLOT_COUNT + y * PLAYER_INVENTORY_COLUMN_COUNT + x;
			int xpos = PLAYER_INVENTORY_XPOS + x * SLOT_X_SPACING;
			int ypos = PLAYER_INVENTORY_YPOS + y * SLOT_Y_SPACING;
			addSlotToContainer(new Slot(invPlayer, slotNumber,  xpos, ypos));
		}
	}

	final int FUEL_SLOTS_XPOS = 83;
	final int FUEL_SLOTS_YPOS = 60;
	// Add the tile fuel slots
	for (int x = 0; x < FUEL_SLOTS_COUNT; x++) {
		int slotNumber = x + FIRST_FUEL_SLOT_NUMBER;
		addSlotToContainer(new SlotFurnaceFuel(tileCoalGenerator, slotNumber, FUEL_SLOTS_XPOS + SLOT_X_SPACING * x, FUEL_SLOTS_YPOS));
	}
}


    public void addListener(IContainerListener listener)
    {
        super.addListener(listener);
        listener.sendAllWindowProperties(this, this.tileCoalGenerator);
    }

    /**
     * Looks for changes made in the container, sends them to every listener.
     */
    public void detectAndSendChanges()
    {
        super.detectAndSendChanges();

        for (int i = 0; i < this.listeners.size(); ++i)
        {
            IContainerListener icontainerlistener = (IContainerListener)this.listeners.get(i);

            if (this.fuelBurnTime != this.tileCoalGenerator.getField(0))
            {
                icontainerlistener.sendProgressBarUpdate(this, 0, this.tileCoalGenerator.getField(0));
            }
        }

        this.fuelBurnTime = this.tileCoalGenerator.getField(0);
        this.currentEnergy = this.tileCoalGenerator.getField(1);
    }

    @SideOnly(Side.CLIENT)
    public void updateProgressBar(int id, int data)
    {
        this.tileCoalGenerator.setField(id, data);
    }

    /**
     * Determines whether supplied player can use this container
     */
    public boolean canInteractWith(EntityPlayer playerIn)
    {
        return this.tileCoalGenerator.isUseableByPlayer(playerIn);
    }

    /**
     * Take a stack from the specified inventory slot.
     */
    @Nullable
    public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
    {
        ItemStack itemstack = null;
        Slot slot = (Slot)this.inventorySlots.get(index);

        if (slot != null && slot.getHasStack())
        {
            ItemStack itemstack1 = slot.getStack();
            itemstack = itemstack1.copy();

            if (index == 2)
            {
                if (!this.mergeItemStack(itemstack1, 3, 39, true))
                {
                    return null;
                }

                slot.onSlotChange(itemstack1, itemstack);
            }
            else if (index != 1 && index != 0)
            {
            	if (TileEntityCoalGenerator.isItemFuel(itemstack1))
                {
                    if (!this.mergeItemStack(itemstack1, 1, 2, false))
                    {
                    }
                }
                else if (index >= 3 && index < 30)
                {
                    if (!this.mergeItemStack(itemstack1, 30, 39, false))
                    {
                        return null;
                    }
                }
                else if (index >= 30 && index < 39 && !this.mergeItemStack(itemstack1, 3, 30, false))
                {
                    return null;
                }
            }
            else if (!this.mergeItemStack(itemstack1, 3, 39, false))
            {
                return null;
            }

            if (itemstack1.stackSize == 0)
            {
                slot.putStack((ItemStack)null);
            }
            else
            {
                slot.onSlotChanged();
            }

            if (itemstack1.stackSize == itemstack.stackSize)
            {
                return null;
            }

            slot.onPickupFromSlot(playerIn, itemstack1);
        }

        return itemstack;
    }
}

 

Thanks!  ;)

Not new to java >> New to modding.

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First of all, rewrite your code to use

Capabilities

instead of

ISidedInventory

. Documentation on

Capabilities

can be found at mcforge.readthedocs.io.

 

For you issues, you can trace the execution of the code using breakpoints, so you can figure out how the code is working and why not.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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One issue though, changing it from ISidedInventory gave me errors on these lines, what whould I change this to.

 

  net.minecraftforge.items.IItemHandler handlerTop = new net.minecraftforge.items.wrapper.SidedInvWrapper( this, net.minecraft.util.EnumFacing.UP);
    net.minecraftforge.items.IItemHandler handlerBottom = new net.minecraftforge.items.wrapper.SidedInvWrapper(this, net.minecraft.util.EnumFacing.DOWN);
    net.minecraftforge.items.IItemHandler handlerSide = new net.minecraftforge.items.wrapper.SidedInvWrapper( this, net.minecraft.util.EnumFacing.WEST);

Not new to java >> New to modding.

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.. So something like this?

 

 

    @Override
    public <T> T getCapability(Capability<T> capability, EnumFacing facing) {
    	  if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
    	    return (T) this.furnaceItemStacks;
    	  }
    	  return super.getCapability(capability, facing);
    }

Not new to java >> New to modding.

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