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How do you use block states with a Tile Entity Special Renderer

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It's odd that I can not find a tutorial that answers this question. Try as I might to find one. :'( Can anyone help me?

You use getActualState in your block and then access the TE with the world parameter and then your state data.


I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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What I have successfully used before:

In your TileEntity.update(), read the value of the blockstate, then store it in the TileEntity


IBlockState iblockstate = this.worldObj.getBlockState(pos);

In the TESR.renderTileEntityAt, retrieve the stored blockstate from the TileEntity.



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