I've created a custom capability to add mana, strength and other stats. Server side they works as intended but i'm having troubles displaying them correctly client side. So, for instance, i have a mana bar that will display the current amount of mana. But it always display 100 (the base value), even if i send a message to the client telling it what is the current mana value. So here are the message and the message handler i'm using
package com.rpg.messages;
import com.rpg.capabilities.play