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[1.11] Getting Parameter From Recipe Exception.


Lambda

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Hey there,

 

So I have a TE that uses 4 stands as a crafting mechanic, however, I wanted to add a 'sacrifice' portion to it.. However, I'm having issues with getting the entity from the wrapper... Which looks like:

 

public class StandRecipeHandler{

    public ItemStack input;
    public ItemStack output;

    public ItemStack modifier1;
    public ItemStack modifier2;
    public ItemStack modifier3;
    public ItemStack modifier4;

    public EntityLivingBase sacrifice;

    public int requiredMana;
    public float[] particleColor;
    public int time;

    public StandRecipeHandler(ItemStack input, ItemStack output, ItemStack modifier1, ItemStack modifier2, ItemStack modifier3, ItemStack modifier4, int requiredMana, int time, float[] particleColor, EntityLivingBase sacrifice){
        this.input = input;
        this.output = output;
        this.modifier1 = modifier1;
        this.modifier2 = modifier2;
        this.modifier3 = modifier3;
        this.modifier4 = modifier4;
        this.sacrifice = sacrifice;
        this.requiredMana = requiredMana;
        this.particleColor = particleColor;
        this.time = time;
    }
}

 

I'm creating the recipes via:

public final class StandRecipes{

    public static final ArrayList<StandRecipeHandler> MAIN_PAGE_RECIPES = new ArrayList<StandRecipeHandler>();

    public static StandRecipeHandler recipeDiamond;
    public static StandRecipeHandler recipeNetherStar;
    public static StandRecipeHandler recipeEmpoweredBloodstone;


    public static EntityChicken chicken;

    public static void init(){
        ModUtil.LOGGER.info("Initializing Sacrifice Recipes");

        PlentifulMiscAPI.addStandRecipe(new ItemStack(Items.GOLD_INGOT), new ItemStack(Items.DIAMOND), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), 7500, 100, new float[]{1F, 91F/255F, 76F/255F}, chicken);
        recipeDiamond = RecipeUtil.lastStandRecipe();

        PlentifulMiscAPI.addStandRecipe(new ItemStack(Items.APPLE), new ItemStack(Items.NETHER_STAR), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), 7500, 100, new float[]{1F, 91F/255F, 76F/255F}, chicken);
        recipeNetherStar = RecipeUtil.lastStandRecipe();

      //  PlentifulMiscAPI.addStandRecipe(new ItemStack(InitItems.item_gems, 1, 0), new ItemStack(InitItems.item_gems_empowered, 1, 0), new ItemStack(Items.GOLD_INGOT), new ItemStack(Items.GLOWSTONE_DUST), new ItemStack(Items.GOLD_INGOT), new ItemStack(Items.GLOWSTONE_DUST), 15000, 250, new float[]{1F, 0, 0});
        recipeEmpoweredBloodstone = RecipeUtil.lastStandRecipe();
    }

}

 

And trying to access it via:

                        this.entityForSacrifice = recipe.sacrifice;

here is the entire TE for reference:

  @Override
    public void updateEntity() {
        super.updateEntity();
        if(!worldObj.isRemote) {
            List<StandRecipeHandler> recipes = getRecipesForInput(this.slots.getStackInSlot(0));

            EntityPlayer player = this.getPlayer();

            if(!recipes.isEmpty() && player != null){
                for(StandRecipeHandler recipe : recipes) {
                    TileEntityDisplayStand[] modifierStands = this.getFittingModifiers(recipe);
                    if (modifierStands != null) {
                        this.recipeForRenderIndex = PlentifulMiscAPI.STAND_RECIPES.indexOf(recipe);
                        this.processTime++;
                        boolean done = this.processTime >= recipe.time;
                        this.entityForSacrifice = recipe.sacrifice;
                        System.out.print(entityForSacrifice);
                        for (TileEntityDisplayStand stand : modifierStands) {

                            if (done) {
                                stand.slots.decrStackSize(0, 1);
                            }
                        }

                        if (this.processTime % 5 == 0 && this.worldObj instanceof WorldServer) {
                            boolean almostDone = this.processTime + 40 >= recipe.time;
                            if (!almostDone) {
                                ((WorldServer) this.worldObj).spawnParticle(EnumParticleTypes.PORTAL, false, this.pos.getX() + .5, this.pos.getY() + 1.1, this.pos.getZ() + .5, 10, 0, 0, 0, 0.5D);
                             //   entityNear.attackEntityFrom(DamageSource.lightningBolt, 10f);
                            //    this.worldObj.spawnEntityInWorld(new EntityLightningBolt(this.worldObj, entityNear.getPosition().getX(), entityNear.getPosition().getY(), entityNear.getPosition().getZ(), false));
                            }
                        }

                        if (lineMode) {
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                        }

                        if (done) {
                            ((WorldServer) this.worldObj).spawnParticle(EnumParticleTypes.FIREWORKS_SPARK, false, this.pos.getX() + 0.5, this.pos.getY() + 1.1, this.pos.getZ() + 0.5, 100, 0, 0, 0, 0.25D);

                            this.slots.setStackInSlot(0, recipe.output.copy());
                            this.markDirty();

                            this.processTime = 0;
                            this.recipeForRenderIndex = -1;
                        }

                        break;
                    }
                }
            }
            else{
                this.processTime = 0;
                this.entityForSacrifice = null;
                this.recipeForRenderIndex = -1;
            }

            if(this.lastRecipe != this.recipeForRenderIndex){
                this.lastRecipe = this.recipeForRenderIndex;
                this.sendUpdate();
            }
        }
    }

Well atleast the update part...

 

With this current system, it returns null.

 

Thanks,

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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PlentifulMiscAPI.addStandRecipe(new ItemStack, blah blah blah..., chicken);

 

"Chicken?"  Chicken?  Where is this variable defined?  All you did is declare it.  Why are you (trying to) pass a reference to a specific entity?  If you want a recipe you need to pass something generic.  Like, say, a class.

 

PlentifulMiscAPI.addStandRecipe(new ItemStack, blah blah blah..., EntityChicken.class);

 

Then you can check if the specific entity is the same type.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You want a class reference. If you want to insure that it is an EntityLivingBase, your "add this recipe" method accepts

Class<? extends EntityLivingBase>

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Okay, seems to be returning the entity now... Would you know how I would find an entity nearby the TileEntity?

World#getEntitiesInAABB(...)

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What does it want for the first parameter?

 

The class of the entity you are interested in.  e.g.

EntityLivingBase.class

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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                        if(worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(range, range, range, -range, -range, -range)));

 

This, still is erroring on the parameter saying it wants

java.lang.Class<? extends T>

 

I feel like a fucking retard.. maybe because I'm running on 5 hours of sleep

 

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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                        if(worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(range, range, range, -range, -range, -range)));

 

This, still is erroring on the parameter saying it wants

java.lang.Class<? extends T>

 

I feel like a fucking retard.. maybe because I'm running on 5 hours of sleep

Cant do anything without the crash we can't do anything...

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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Forge and vanilla BlockState generator.

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No crash, just an IDE error.

Is EntityLivingBase imported? And if it is refresh your IDE.

 

Edit: That is also not a proper if statement.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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No, Everything is working fine, the full error :

 

Wrong 1st argument type. Found: 'java.lang.Class<net.minecraft.entity.EntityLivingBase>', required: 'java.lang.Class<? extends T>

Did you fix the if statement?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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No the

(worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(range, range, range, -range, -range, -range))

 

needs a

java.lang.Class<? extends T>

Post your whole class please.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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Forge and vanilla BlockState generator.

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Fixed it, however, now its not detecting the entities...

 

    @Override
    public void updateEntity() {
        super.updateEntity();
        if(!worldObj.isRemote) {
            List<StandRecipeHandler> recipes = getRecipesForInput(this.slots.getStackInSlot(0));

            EntityPlayer player = this.getPlayer();

            if(!recipes.isEmpty() && player != null){
                for(StandRecipeHandler recipe : recipes) {
                    TileEntityDisplayStand[] modifierStands = this.getFittingModifiers(recipe);
                    List<EntityLivingBase> entityLivingBases = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(5, 5, 5, -5, -5, -5));
                    System.out.println(entityLivingBases);
                    if (modifierStands != null && entityLivingBases.contains(recipe.sacrifice)) {
                        this.recipeForRenderIndex = PlentifulMiscAPI.STAND_RECIPES.indexOf(recipe);
                        this.processTime++;
                        boolean done = this.processTime >= recipe.time;
                        for (TileEntityDisplayStand stand : modifierStands) {

                            if (done) {
                                stand.slots.decrStackSize(0, 1);
                            }
                        }

                        if (this.processTime % 5 == 0 && this.worldObj instanceof WorldServer) {
                            boolean almostDone = this.processTime + 40 >= recipe.time;
                            if (!almostDone) {
                                ((WorldServer) this.worldObj).spawnParticle(EnumParticleTypes.PORTAL, false, this.pos.getX() + .5, this.pos.getY() + 1.1, this.pos.getZ() + .5, 10, 0, 0, 0, 0.5D);
                                //   entityNear.attackEntityFrom(DamageSource.lightningBolt, 10f);
                                //    this.worldObj.spawnEntityInWorld(new EntityLightningBolt(this.worldObj, entityNear.getPosition().getX(), entityNear.getPosition().getY(), entityNear.getPosition().getZ(), false));
                            }
                        }

                        if (lineMode) {
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                        }

                        if (done) {
                            ((WorldServer) this.worldObj).spawnParticle(EnumParticleTypes.FIREWORKS_SPARK, false, this.pos.getX() + 0.5, this.pos.getY() + 1.1, this.pos.getZ() + 0.5, 100, 0, 0, 0, 0.25D);

                            this.slots.setStackInSlot(0, recipe.output.copy());
                            this.markDirty();

                            this.processTime = 0;
                            this.recipeForRenderIndex = -1;
                        }

                        break;
                    }
                }
            }
            else{
                this.processTime = 0;
                this.recipeForRenderIndex = -1;
            }

            if(this.lastRecipe != this.recipeForRenderIndex){
                this.lastRecipe = this.recipeForRenderIndex;
                this.sendUpdate();
            }
        }
    }

is the function that i'm changing.

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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Two things

[*]Your World#getEntitiesWithinAABB(...) needs to be relative to the TEs position.

[*]Second what is recipe.sacrifice?

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public class StandRecipeHandler{

    public ItemStack input;
    public ItemStack output;

    public ItemStack modifier1;
    public ItemStack modifier2;
    public ItemStack modifier3;
    public ItemStack modifier4;

    public Class<? extends EntityLivingBase> sacrifice;

    public int requiredMana;
    public float[] particleColor;
    public int time;

    public StandRecipeHandler(ItemStack input, ItemStack output, ItemStack modifier1, ItemStack modifier2, ItemStack modifier3, ItemStack modifier4, int requiredMana, int time, float[] particleColor, Class<? extends EntityLivingBase> sacrifice){
        this.input = input;
        this.output = output;
        this.modifier1 = modifier1;
        this.modifier2 = modifier2;
        this.modifier3 = modifier3;
        this.modifier4 = modifier4;
        this.sacrifice = sacrifice;
        this.requiredMana = requiredMana;
        this.particleColor = particleColor;
        this.time = time;
    }
}

 

the

recipe.sacrifice

is referenced towards this, which is set in the recipes.

 

ex:

        PlentifulMiscAPI.addStandRecipe(new ItemStack(Items.APPLE), new ItemStack(Items.NETHER_STAR), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), 7500, 100, new float[]{1F, 91F/255F, 76F/255F}, EntityChicken.class);

 

and this still returns nothing:

                    List<EntityLivingBase> entityLivingBases = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(this.getPos().getX()+5, this.getPos().getY()+5, this.getPos().getY()+5, this.getPos().getX()-5, this.getPos().getY()-5, this.getPos().getZ()-5));

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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public class StandRecipeHandler{

    public ItemStack input;
    public ItemStack output;

    public ItemStack modifier1;
    public ItemStack modifier2;
    public ItemStack modifier3;
    public ItemStack modifier4;

    public Class<? extends EntityLivingBase> sacrifice;

    public int requiredMana;
    public float[] particleColor;
    public int time;

    public StandRecipeHandler(ItemStack input, ItemStack output, ItemStack modifier1, ItemStack modifier2, ItemStack modifier3, ItemStack modifier4, int requiredMana, int time, float[] particleColor, Class<? extends EntityLivingBase> sacrifice){
        this.input = input;
        this.output = output;
        this.modifier1 = modifier1;
        this.modifier2 = modifier2;
        this.modifier3 = modifier3;
        this.modifier4 = modifier4;
        this.sacrifice = sacrifice;
        this.requiredMana = requiredMana;
        this.particleColor = particleColor;
        this.time = time;
    }
}

 

the

recipe.sacrifice

is referenced towards this, which is set in the recipes.

 

ex:

        PlentifulMiscAPI.addStandRecipe(new ItemStack(Items.APPLE), new ItemStack(Items.NETHER_STAR), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), 7500, 100, new float[]{1F, 91F/255F, 76F/255F}, EntityChicken.class);

 

and this still returns nothing:

                    List<EntityLivingBase> entityLivingBases = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(this.getPos().getX()+5, this.getPos().getY()+5, this.getPos().getY()+5, this.getPos().getX()-5, this.getPos().getY()-5, this.getPos().getZ()-5));

Then it will never contain your sacrifice, because it will return an instance of the class and not the class itself. You will want to do an instanceof check instead. Plus your AxisAlignedBB needs to have the smaller (aka "-5"s) first instead.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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clazz.isInstance(obj)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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                    List<EntityLivingBase> entityLivingBases = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(this.getPos().getX()-5, this.getPos().getY()-5, this.getPos().getY()-5, this.getPos().getX()+5, this.getPos().getY()+5, this.getPos().getZ()+5));
                    if (modifierStands != null && StandRecipeHandler.class.isInstance(entityLivingBases)) {

 

Seems to be ruturning false on

StandRecipeHandler.class.isInstance(entityLivingBases)

, should I be iterating though all the list? or maybe my instance isnt working properly.

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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StandRecipeHandler.class.isInstance

 

Ah for fuck's sake.

 

That's your StandRecipeHandler.class, not your recipe's entity class.  You want to reference the field, just like any other property of your recipe.

 

StandRecipeHandler.sacrifice.isInstance(...)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
    • It is an issue with quark - update it to this build: https://www.curseforge.com/minecraft/mc-mods/quark/files/3642325
    • Remove Instant Massive Structures Mod from your server     Add new crash-reports with sites like https://paste.ee/  
    • Update your drivers: https://www.amd.com/en/support/graphics/amd-radeon-r9-series/amd-radeon-r9-200-series/amd-radeon-r9-280x
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