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[1.11] Getting Parameter From Recipe Exception.


Lambda

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Hey there,

 

So I have a TE that uses 4 stands as a crafting mechanic, however, I wanted to add a 'sacrifice' portion to it.. However, I'm having issues with getting the entity from the wrapper... Which looks like:

 

public class StandRecipeHandler{

    public ItemStack input;
    public ItemStack output;

    public ItemStack modifier1;
    public ItemStack modifier2;
    public ItemStack modifier3;
    public ItemStack modifier4;

    public EntityLivingBase sacrifice;

    public int requiredMana;
    public float[] particleColor;
    public int time;

    public StandRecipeHandler(ItemStack input, ItemStack output, ItemStack modifier1, ItemStack modifier2, ItemStack modifier3, ItemStack modifier4, int requiredMana, int time, float[] particleColor, EntityLivingBase sacrifice){
        this.input = input;
        this.output = output;
        this.modifier1 = modifier1;
        this.modifier2 = modifier2;
        this.modifier3 = modifier3;
        this.modifier4 = modifier4;
        this.sacrifice = sacrifice;
        this.requiredMana = requiredMana;
        this.particleColor = particleColor;
        this.time = time;
    }
}

 

I'm creating the recipes via:

public final class StandRecipes{

    public static final ArrayList<StandRecipeHandler> MAIN_PAGE_RECIPES = new ArrayList<StandRecipeHandler>();

    public static StandRecipeHandler recipeDiamond;
    public static StandRecipeHandler recipeNetherStar;
    public static StandRecipeHandler recipeEmpoweredBloodstone;


    public static EntityChicken chicken;

    public static void init(){
        ModUtil.LOGGER.info("Initializing Sacrifice Recipes");

        PlentifulMiscAPI.addStandRecipe(new ItemStack(Items.GOLD_INGOT), new ItemStack(Items.DIAMOND), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), 7500, 100, new float[]{1F, 91F/255F, 76F/255F}, chicken);
        recipeDiamond = RecipeUtil.lastStandRecipe();

        PlentifulMiscAPI.addStandRecipe(new ItemStack(Items.APPLE), new ItemStack(Items.NETHER_STAR), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), 7500, 100, new float[]{1F, 91F/255F, 76F/255F}, chicken);
        recipeNetherStar = RecipeUtil.lastStandRecipe();

      //  PlentifulMiscAPI.addStandRecipe(new ItemStack(InitItems.item_gems, 1, 0), new ItemStack(InitItems.item_gems_empowered, 1, 0), new ItemStack(Items.GOLD_INGOT), new ItemStack(Items.GLOWSTONE_DUST), new ItemStack(Items.GOLD_INGOT), new ItemStack(Items.GLOWSTONE_DUST), 15000, 250, new float[]{1F, 0, 0});
        recipeEmpoweredBloodstone = RecipeUtil.lastStandRecipe();
    }

}

 

And trying to access it via:

                        this.entityForSacrifice = recipe.sacrifice;

here is the entire TE for reference:

  @Override
    public void updateEntity() {
        super.updateEntity();
        if(!worldObj.isRemote) {
            List<StandRecipeHandler> recipes = getRecipesForInput(this.slots.getStackInSlot(0));

            EntityPlayer player = this.getPlayer();

            if(!recipes.isEmpty() && player != null){
                for(StandRecipeHandler recipe : recipes) {
                    TileEntityDisplayStand[] modifierStands = this.getFittingModifiers(recipe);
                    if (modifierStands != null) {
                        this.recipeForRenderIndex = PlentifulMiscAPI.STAND_RECIPES.indexOf(recipe);
                        this.processTime++;
                        boolean done = this.processTime >= recipe.time;
                        this.entityForSacrifice = recipe.sacrifice;
                        System.out.print(entityForSacrifice);
                        for (TileEntityDisplayStand stand : modifierStands) {

                            if (done) {
                                stand.slots.decrStackSize(0, 1);
                            }
                        }

                        if (this.processTime % 5 == 0 && this.worldObj instanceof WorldServer) {
                            boolean almostDone = this.processTime + 40 >= recipe.time;
                            if (!almostDone) {
                                ((WorldServer) this.worldObj).spawnParticle(EnumParticleTypes.PORTAL, false, this.pos.getX() + .5, this.pos.getY() + 1.1, this.pos.getZ() + .5, 10, 0, 0, 0, 0.5D);
                             //   entityNear.attackEntityFrom(DamageSource.lightningBolt, 10f);
                            //    this.worldObj.spawnEntityInWorld(new EntityLightningBolt(this.worldObj, entityNear.getPosition().getX(), entityNear.getPosition().getY(), entityNear.getPosition().getZ(), false));
                            }
                        }

                        if (lineMode) {
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                        }

                        if (done) {
                            ((WorldServer) this.worldObj).spawnParticle(EnumParticleTypes.FIREWORKS_SPARK, false, this.pos.getX() + 0.5, this.pos.getY() + 1.1, this.pos.getZ() + 0.5, 100, 0, 0, 0, 0.25D);

                            this.slots.setStackInSlot(0, recipe.output.copy());
                            this.markDirty();

                            this.processTime = 0;
                            this.recipeForRenderIndex = -1;
                        }

                        break;
                    }
                }
            }
            else{
                this.processTime = 0;
                this.entityForSacrifice = null;
                this.recipeForRenderIndex = -1;
            }

            if(this.lastRecipe != this.recipeForRenderIndex){
                this.lastRecipe = this.recipeForRenderIndex;
                this.sendUpdate();
            }
        }
    }

Well atleast the update part...

 

With this current system, it returns null.

 

Thanks,

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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PlentifulMiscAPI.addStandRecipe(new ItemStack, blah blah blah..., chicken);

 

"Chicken?"  Chicken?  Where is this variable defined?  All you did is declare it.  Why are you (trying to) pass a reference to a specific entity?  If you want a recipe you need to pass something generic.  Like, say, a class.

 

PlentifulMiscAPI.addStandRecipe(new ItemStack, blah blah blah..., EntityChicken.class);

 

Then you can check if the specific entity is the same type.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You want a class reference. If you want to insure that it is an EntityLivingBase, your "add this recipe" method accepts

Class<? extends EntityLivingBase>

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Okay, seems to be returning the entity now... Would you know how I would find an entity nearby the TileEntity?

World#getEntitiesInAABB(...)

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What does it want for the first parameter?

 

The class of the entity you are interested in.  e.g.

EntityLivingBase.class

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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                        if(worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(range, range, range, -range, -range, -range)));

 

This, still is erroring on the parameter saying it wants

java.lang.Class<? extends T>

 

I feel like a fucking retard.. maybe because I'm running on 5 hours of sleep

 

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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                        if(worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(range, range, range, -range, -range, -range)));

 

This, still is erroring on the parameter saying it wants

java.lang.Class<? extends T>

 

I feel like a fucking retard.. maybe because I'm running on 5 hours of sleep

Cant do anything without the crash we can't do anything...

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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Forge and vanilla BlockState generator.

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No crash, just an IDE error.

Is EntityLivingBase imported? And if it is refresh your IDE.

 

Edit: That is also not a proper if statement.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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No, Everything is working fine, the full error :

 

Wrong 1st argument type. Found: 'java.lang.Class<net.minecraft.entity.EntityLivingBase>', required: 'java.lang.Class<? extends T>

Did you fix the if statement?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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No the

(worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(range, range, range, -range, -range, -range))

 

needs a

java.lang.Class<? extends T>

Post your whole class please.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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Forge and vanilla BlockState generator.

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Fixed it, however, now its not detecting the entities...

 

    @Override
    public void updateEntity() {
        super.updateEntity();
        if(!worldObj.isRemote) {
            List<StandRecipeHandler> recipes = getRecipesForInput(this.slots.getStackInSlot(0));

            EntityPlayer player = this.getPlayer();

            if(!recipes.isEmpty() && player != null){
                for(StandRecipeHandler recipe : recipes) {
                    TileEntityDisplayStand[] modifierStands = this.getFittingModifiers(recipe);
                    List<EntityLivingBase> entityLivingBases = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(5, 5, 5, -5, -5, -5));
                    System.out.println(entityLivingBases);
                    if (modifierStands != null && entityLivingBases.contains(recipe.sacrifice)) {
                        this.recipeForRenderIndex = PlentifulMiscAPI.STAND_RECIPES.indexOf(recipe);
                        this.processTime++;
                        boolean done = this.processTime >= recipe.time;
                        for (TileEntityDisplayStand stand : modifierStands) {

                            if (done) {
                                stand.slots.decrStackSize(0, 1);
                            }
                        }

                        if (this.processTime % 5 == 0 && this.worldObj instanceof WorldServer) {
                            boolean almostDone = this.processTime + 40 >= recipe.time;
                            if (!almostDone) {
                                ((WorldServer) this.worldObj).spawnParticle(EnumParticleTypes.PORTAL, false, this.pos.getX() + .5, this.pos.getY() + 1.1, this.pos.getZ() + .5, 10, 0, 0, 0, 0.5D);
                                //   entityNear.attackEntityFrom(DamageSource.lightningBolt, 10f);
                                //    this.worldObj.spawnEntityInWorld(new EntityLightningBolt(this.worldObj, entityNear.getPosition().getX(), entityNear.getPosition().getY(), entityNear.getPosition().getZ(), false));
                            }
                        }

                        if (lineMode) {
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() + 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                            this.drawDamageLaser(this.pos.getX() - 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, this.pos.getX() + 6.5, this.pos.getY() + .75, this.pos.getZ() - 6.5, new float[]{0f / 255f, 50f / 255f, 255f / 255f});
                        }

                        if (done) {
                            ((WorldServer) this.worldObj).spawnParticle(EnumParticleTypes.FIREWORKS_SPARK, false, this.pos.getX() + 0.5, this.pos.getY() + 1.1, this.pos.getZ() + 0.5, 100, 0, 0, 0, 0.25D);

                            this.slots.setStackInSlot(0, recipe.output.copy());
                            this.markDirty();

                            this.processTime = 0;
                            this.recipeForRenderIndex = -1;
                        }

                        break;
                    }
                }
            }
            else{
                this.processTime = 0;
                this.recipeForRenderIndex = -1;
            }

            if(this.lastRecipe != this.recipeForRenderIndex){
                this.lastRecipe = this.recipeForRenderIndex;
                this.sendUpdate();
            }
        }
    }

is the function that i'm changing.

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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Two things

[*]Your World#getEntitiesWithinAABB(...) needs to be relative to the TEs position.

[*]Second what is recipe.sacrifice?

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public class StandRecipeHandler{

    public ItemStack input;
    public ItemStack output;

    public ItemStack modifier1;
    public ItemStack modifier2;
    public ItemStack modifier3;
    public ItemStack modifier4;

    public Class<? extends EntityLivingBase> sacrifice;

    public int requiredMana;
    public float[] particleColor;
    public int time;

    public StandRecipeHandler(ItemStack input, ItemStack output, ItemStack modifier1, ItemStack modifier2, ItemStack modifier3, ItemStack modifier4, int requiredMana, int time, float[] particleColor, Class<? extends EntityLivingBase> sacrifice){
        this.input = input;
        this.output = output;
        this.modifier1 = modifier1;
        this.modifier2 = modifier2;
        this.modifier3 = modifier3;
        this.modifier4 = modifier4;
        this.sacrifice = sacrifice;
        this.requiredMana = requiredMana;
        this.particleColor = particleColor;
        this.time = time;
    }
}

 

the

recipe.sacrifice

is referenced towards this, which is set in the recipes.

 

ex:

        PlentifulMiscAPI.addStandRecipe(new ItemStack(Items.APPLE), new ItemStack(Items.NETHER_STAR), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), 7500, 100, new float[]{1F, 91F/255F, 76F/255F}, EntityChicken.class);

 

and this still returns nothing:

                    List<EntityLivingBase> entityLivingBases = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(this.getPos().getX()+5, this.getPos().getY()+5, this.getPos().getY()+5, this.getPos().getX()-5, this.getPos().getY()-5, this.getPos().getZ()-5));

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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public class StandRecipeHandler{

    public ItemStack input;
    public ItemStack output;

    public ItemStack modifier1;
    public ItemStack modifier2;
    public ItemStack modifier3;
    public ItemStack modifier4;

    public Class<? extends EntityLivingBase> sacrifice;

    public int requiredMana;
    public float[] particleColor;
    public int time;

    public StandRecipeHandler(ItemStack input, ItemStack output, ItemStack modifier1, ItemStack modifier2, ItemStack modifier3, ItemStack modifier4, int requiredMana, int time, float[] particleColor, Class<? extends EntityLivingBase> sacrifice){
        this.input = input;
        this.output = output;
        this.modifier1 = modifier1;
        this.modifier2 = modifier2;
        this.modifier3 = modifier3;
        this.modifier4 = modifier4;
        this.sacrifice = sacrifice;
        this.requiredMana = requiredMana;
        this.particleColor = particleColor;
        this.time = time;
    }
}

 

the

recipe.sacrifice

is referenced towards this, which is set in the recipes.

 

ex:

        PlentifulMiscAPI.addStandRecipe(new ItemStack(Items.APPLE), new ItemStack(Items.NETHER_STAR), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), new ItemStack(Items.REDSTONE), 7500, 100, new float[]{1F, 91F/255F, 76F/255F}, EntityChicken.class);

 

and this still returns nothing:

                    List<EntityLivingBase> entityLivingBases = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(this.getPos().getX()+5, this.getPos().getY()+5, this.getPos().getY()+5, this.getPos().getX()-5, this.getPos().getY()-5, this.getPos().getZ()-5));

Then it will never contain your sacrifice, because it will return an instance of the class and not the class itself. You will want to do an instanceof check instead. Plus your AxisAlignedBB needs to have the smaller (aka "-5"s) first instead.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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clazz.isInstance(obj)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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                    List<EntityLivingBase> entityLivingBases = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(this.getPos().getX()-5, this.getPos().getY()-5, this.getPos().getY()-5, this.getPos().getX()+5, this.getPos().getY()+5, this.getPos().getZ()+5));
                    if (modifierStands != null && StandRecipeHandler.class.isInstance(entityLivingBases)) {

 

Seems to be ruturning false on

StandRecipeHandler.class.isInstance(entityLivingBases)

, should I be iterating though all the list? or maybe my instance isnt working properly.

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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StandRecipeHandler.class.isInstance

 

Ah for fuck's sake.

 

That's your StandRecipeHandler.class, not your recipe's entity class.  You want to reference the field, just like any other property of your recipe.

 

StandRecipeHandler.sacrifice.isInstance(...)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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    • DAFTAR & LOGIN TAYO4D   Slot gacor online adalah permainan yang menarik dan menghasilkan keuntungan untuk banyak pemain di seluruh dunia. Dalam artikel ini, kita akan membahas tentang cara memilih dan memainkan slot gacor online terbaik.
    • Tayo4D : Bandar Online Togel Dan Slot Terbesar Di Indonesia     Pemain taruhan Tayo4D yang berkualitas memerlukan platform yang aman, terpercaya, dan mudah digunakan. Dalam era teknologi ini, banyak situs online yang menawarkan layanan taruhan togel 4D, tetapi memilih yang tepat menjadi tuntas. Berikut adalah cara untuk membuat artikel yang membahas tentang situs online terpercaya untuk permainan taruhan togel 4D.  
    • OLXTOTO: Platform Maxwin dan Gacor Terbesar Sepanjang Masa OLXTOTO telah menetapkan standar baru dalam dunia perjudian dengan menjadi platform terbesar untuk pengalaman gaming yang penuh kemenangan dan kegacoran, sepanjang masa. Dengan fokus yang kuat pada menyediakan permainan yang menghadirkan kesenangan tanpa batas dan peluang kemenangan besar, OLXTOTO telah menjadi pilihan utama bagi para pencinta judi berani di Indonesia. Maxwin: Mengejar Kemenangan Terbesar Maxwin bukan sekadar kata-kata kosong di OLXTOTO. Ini adalah konsep yang ditanamkan dalam setiap aspek permainan yang mereka tawarkan. Dari permainan slot yang menghadirkan jackpot besar hingga berbagai opsi permainan togel dengan hadiah fantastis, para pemain dapat memperoleh peluang nyata untuk mencapai kemenangan terbesar dalam setiap taruhan yang mereka lakukan. OLXTOTO tidak hanya menawarkan kesempatan untuk menang, tetapi juga menjadi wadah bagi para pemain untuk meraih impian mereka dalam perjudian yang berani. Gacor: Keberuntungan yang Tak Tertandingi Keberuntungan seringkali menjadi faktor penting dalam perjudian, dan OLXTOTO memahami betul akan hal ini. Dengan berbagai strategi dan analisis yang disediakan, pemain dapat menemukan peluang gacor yang tidak tertandingi dalam setiap taruhan. Dari hasil togel yang tepat hingga putaran slot yang menguntungkan, OLXTOTO memastikan bahwa setiap taruhan memiliki potensi untuk menjadi momen yang mengubah hidup. Inovasi dan Kualitas Tanpa Batas Tidak puas dengan prestasi masa lalu, OLXTOTO terus berinovasi untuk memberikan pengalaman gaming terbaik kepada para pengguna. Dengan menggabungkan teknologi terbaru dengan desain yang ramah pengguna, platform ini menyajikan antarmuka yang mudah digunakan tanpa mengorbankan kualitas. Setiap pembaruan dan peningkatan dilakukan dengan tujuan tunggal: memberikan pengalaman gaming yang tanpa kompromi kepada setiap pengguna. Komitmen Terhadap Kepuasan Pelanggan Di balik kesuksesan OLXTOTO adalah komitmen mereka terhadap kepuasan pelanggan. Tim dukungan pelanggan yang profesional siap membantu para pemain dalam setiap langkah perjalanan gaming mereka. Dari pertanyaan teknis hingga bantuan dengan transaksi keuangan, OLXTOTO selalu siap memberikan pelayanan terbaik kepada para pengguna mereka. Penutup: Mengukir Sejarah dalam Dunia Perjudian Daring OLXTOTO bukan sekadar platform perjudian berani biasa. Ini adalah ikon dalam dunia perjudian daring Indonesia, sebuah destinasi yang menyatukan kemenangan dan keberuntungan dalam satu tempat yang mengasyikkan. Dengan komitmen mereka terhadap kualitas, inovasi, dan kepuasan pelanggan, OLXTOTO terus mengukir sejarah dalam perjudian dunia berani, menjadi nama yang tak terpisahkan dari pengalaman gaming terbaik. Bersiaplah untuk mengalami sensasi kemenangan terbesar dan keberuntungan tak terduga di OLXTOTO - platform maxwin dan gacor terbesar sepanjang masa.
    • OLXTOTO - Bandar Togel Online Dan Slot Terbesar Di Indonesia OLXTOTO telah lama dikenal sebagai salah satu bandar online terkemuka di Indonesia, terutama dalam pasar togel dan slot. Dengan reputasi yang solid dan pengalaman bertahun-tahun, OLXTOTO menawarkan platform yang aman dan andal bagi para penggemar perjudian daring. DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI Beragam Permainan Togel Sebagai bandar online terbesar di Indonesia, OLXTOTO menawarkan berbagai macam permainan togel. Mulai dari togel Singapura, togel Hongkong, hingga togel Sidney, pemain memiliki banyak pilihan untuk mencoba keberuntungan mereka. Dengan sistem yang transparan dan hasil yang adil, OLXTOTO memastikan bahwa setiap taruhan diproses dengan cepat dan tanpa keadaan. Slot Online Berkualitas Selain togel, OLXTOTO juga menawarkan berbagai permainan slot online yang menarik. Dari slot klasik hingga slot video modern, pemain dapat menemukan berbagai opsi permainan yang sesuai dengan preferensi mereka. Dengan grafis yang memukau dan fitur bonus yang menggiurkan, pengalaman bermain slot di OLXTOTO tidak akan pernah membosankan. Keamanan dan Kepuasan Pelanggan Terjamin Keamanan dan kepuasan pelanggan merupakan prioritas utama di OLXTOTO. Mereka menggunakan teknologi enkripsi terbaru untuk melindungi data pribadi dan keuangan para pemain. Tim dukungan pelanggan yang ramah dan responsif siap membantu pemain dengan setiap pertanyaan atau masalah yang mereka hadapi. Promosi dan Bonus Menarik OLXTOTO sering menawarkan promosi dan bonus menarik kepada para pemainnya. Mulai dari bonus selamat datang hingga bonus deposit, pemain memiliki kesempatan untuk meningkatkan kemenangan mereka dengan memanfaatkan berbagai penawaran yang tersedia. Penutup Dengan reputasi yang solid, beragam permainan berkualitas, dan komitmen terhadap keamanan dan kepuasan pelanggan, OLXTOTO tetap menjadi salah satu pilihan utama bagi para pecinta judi online di Indonesia. Jika Anda mencari pengalaman berjudi yang menyenangkan dan terpercaya, OLXTOTO layak dipertimbangkan.
    • I have been having a problem with minecraft forge. Any version. Everytime I try to launch it it always comes back with error code 1. I have tried launching from curseforge, from the minecraft launcher. I have also tried resetting my computer to see if that would help. It works on my other computer but that one is too old to run it properly. I have tried with and without mods aswell. Fabric works, optifine works, and MultiMC works aswell but i want to use forge. If you can help with this issue please DM on discord my # is Haole_Dawg#6676
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