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[1.10.2/1.11] Change Tool Durability Based On Dimension


LogicTechCorp

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I don't think there's currently a way to do that, and if there is, it would most likely use an

IItemPropertyGetter

. I haven't worked with them, so I don't know if it's possible at all.

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it would most likely use an

IItemPropertyGetter

.

 

IItemPropertyGetter only declares a single, client-side-only method. I don't think that'll work.

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it would most likely use an

IItemPropertyGetter

.

 

IItemPropertyGetter only declares a single, client-side-only method. I don't think that'll work.

facepalm.jpg

I should look better...

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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I think it depends on wht you mean by change the durability. Do you mean it will have separate durability amounts in different dimensions or that the the max changes when inside different dimensions?

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I think it depends on wht you mean by change the durability. Do you mean it will have separate durability amounts in different dimensions or that the the max changes when inside different dimensions?

 

I mean that the max changes when in a different dimension. E.g. 32 in the Overworld 512 in the Nether.

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I think it depends on wht you mean by change the durability. Do you mean it will have separate durability amounts in different dimensions or that the the max changes when inside different dimensions?

 

I mean that the max changes when in a different dimension. E.g. 32 in the Overworld 512 in the Nether.

How would you handle the damage being greater than the durability, ie i am in the nether i use it more than 32 and then travel to the overworld? But you could do this through Item#getMaxDamage() and a capability that holds the dimension id the holder is in, which can be updated before it takes damage.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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You could also just make it straight up take more damage when used in the various dimensions. Leave max alone and tweak the damage-taken values.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Or you could not use vanilla durability system and use NBT tags for your durability. Then you could easily change the max durability in the update method or whatever its called in your tools class by checking the EntityPlayer#dimension.

Override the getDurabilityForDisplay and it will even show the green bar just like it was using normal durability. Someone can stop me if that is somehow a bad idea.

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Or you could not use vanilla durability system and use NBT tags for your durability. Then you could easily change the max durability in the update method or whatever its called in your tools class by checking the EntityPlayer#dimension.

Override the getDurabilityForDisplay and it will even show the green bar just like it was using normal durability. Someone can stop me if that is somehow a bad idea.

That is basically what I said, but mine included Capability instead of NBT.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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