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How can I cancell a message in a Mod


HerrZombie13

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Hey, thanks for watching this post.

//Please respect, the English is not my first languages. Tanks

 

I'm trying to programm a modification, who detect and block some words from sending.

So I tryied the wohle afternoon, to fix this problem. But it doesn't work. But I have tu say, my knowledge to programm is not really big. So I hope somebody can help me.

 

I've tried it with the following code, but it does not work. Please help me

package com.example.examplemod;

import ibxm.Player;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.event.ServerChatEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.Event;

@Mod(modid = ExampleMod.MODID, version = ExampleMod.VERSION)
public class ExampleMod extends Event
{
    public static final String MODID = "examplemod";
    public static final String VERSION = "1.0";
    
    @EventHandler
    
    public void preint(FMLPreInitializationEvent event){
    }
    public void init(FMLInitializationEvent event)
    {
    	
    	
    }
    

    public void onServerChatEvent(ServerChatEvent event){
    	String message = event.message;
    	
    	if(message.equalsIgnoreCase("test")){
 

    	
    	event.setCanceled(true);
    	}
    }
     
}

 

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