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How to decompile a forge mod properly?


pitman-87
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Hi guys I made a small API that people may use it, so I'm writing a tutorial, but people will need the source of the API.

I don't want to offer my real source for various reasons, but they shall be able to decompile the API.

 

The old (modloader-like) way don't work anymore (just putting the universal forge + the mod into minecraft.jar before decompiling with mcp).

 

I also tried using fernflower, but the code is still obfuscathed: http://www.minecraftforge.net/forum/index.php/topic,2974.msg20255.html#msg20255

 

So is there a proper way to decompile a forge mod?

 

 

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