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ICommand not recognizing when on server


Bets

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It's pretty straight forward here.

When I play in a singleplayer world the command works, you can find it using TAB as-well. But when I play on multiplayer the command does not work at all, like it doesn't exist.

Do I need to configure it to work on a server too somehow? I am extending CommandBase in my class file.

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It sounds like you're only registering it on the client. You need to register your commands on both physical sides in FMLServerStartingEvent, which needs to be handled by a @Mod.EventHandler method in your @Mod class.

 

If you're doing this and it's still not working, post your code.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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1 hour ago, Choonster said:

It sounds like you're only registering it on the client. You need to register your commands on both physical sides in FMLServerStartingEvent, which needs to be handled by a @Mod.EventHandler method in your @Mod class.

 

If you're doing this and it's still not working, post your code.

 

 

Yeah this is what I was doing:

    @EventHandler
    public void serverLoad(FMLServerStartingEvent event) {
        event.registerServerCommand(new testCommand());
    }

 

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5 minutes ago, Choonster said:

Is this in your @Mod class? Are there any errors in the log?

 

Post the testCommand class.

 
 

If by @Mod class you mean the main class that has the mod name in it, then yes, it is.

 

This is the test command class:

public class testCommand extends CommandBase {
    @Override
    public String getCommandName() {
        return "test";
    }
    @Override
    public String getCommandUsage(ICommandSender sender) {
        return "/<command>";
    }
    
    @Override
    public int getRequiredPermissionLevel() {
        return 0;
    }
    
    @Override
    public boolean canCommandSenderUseCommand(ICommandSender sender) {
        return true;
    }
    @Override
    public void processCommand(ICommandSender sender, String[] args) throws CommandException {
        if (sender instanceof EntityPlayer) {
            EntityPlayer player = (EntityPlayer) sender;
            player.addChatComponentMessage(new ChatComponentText("Works!"));
        }
    }
}

 

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2 minutes ago, diesieben07 said:

And the names FMLServerStartingEvent and registerServerCommand did not make you suspicious then? O.o

For client-side commands you need to use ClientCommandHandler.

 

Changed it to this one:

    @EventHandler
    public void serverLoad(ClientCommandHandler event) {
        event.registerCommand(new testCommand());
    }

 

Now it doesn't work not in single and not on multiplayer.

I think I tried using this before and it just didn't work so I used the server one.

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21 minutes ago, Bets said:

Changed it to this one:


    @EventHandler
    public void serverLoad(ClientCommandHandler event) {
        event.registerCommand(new testCommand());
    }

 

Now it doesn't work not in single and not on multiplayer.

I think I tried using this before and it just didn't work so I used the server one.

 

ClientCommandHandler isn't an event, you can't subscribe to it. You need to call ClientCommandHandler#registerCommand from your client proxy in preInit.

 

There should be an error in the log telling you that the method is invalid.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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26 minutes ago, Choonster said:

 

ClientCommandHandler isn't an event, you can't subscribe to it. You need to call ClientCommandHandler#registerCommand from your client proxy in preInit.

 

There should be an error in the log telling you that the method is invalid.

 

I have this in my preinit

    @Mod.EventHandler
    public void preInit(FMLPreInitializationEvent e) {
        MinecraftForge.EVENT_BUS.register(new THING());
        
    }

How do I call  ntCommandHandler#registerCommand?

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How do you call any other method?

 

You get an instance of an object and press the . key and type the method name...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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On 2/13/2017 at 5:48 PM, Draco18s said:

How do you call any other method?

 

You get an instance of an object and press the . key and type the method name...

 

Yes I know, but where should I call it, inside my @Mod class? how do I do this? should it be inside my preinit? what should be before it?

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...yes...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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15 hours ago, Draco18s said:

...yes...

 

I'm a little lost right now...

I have a class that extends CommandBase, there I give it the command name, usage etc.

Do I need to call that class from my preinitevent (I need to perhaps register it?), right? How do I do that? just like I did for my "THING" class? or there is some other way to do so?

The command class is called testCommand, and as I said before extends CommandBase. So I should just add this line to my preinit?

MinecraftForge.EVENT_BUS.register(new testCommand());

 

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No. It's a command, not an event handler, and furthermore, it's a client-side command. You need to register it with the ClientCommandHandler instance in your pre-init event. 

 

You should really learn Java before trying to mod, it will make your life a lot easier. Right now you're making a lot of mistakes that you wouldn't be if you had a basic knowledge of Java.

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

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mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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