Awesome_Spider Posted February 13, 2017 Share Posted February 13, 2017 I switched from the RF API to Forges power system recently, that's not a problem anymore. But I was optimizing/fixing errors in my code and I broke it again. I was trying to make a block that grabs power from generator blocks and it worked partially before trying to fix it. Before, in the gui it showed the power rising, but then it stopped gathering power before it was full. After changing the code the power does not rise at all visually. The following are the classes I changed: TileEntity: http://pastebin.com/RnXveEb8 Container: http://pastebin.com/kkpie1AP MessageHandler: http://pastebin.com/Q7sctG4C Messge: http://pastebin.com/JYTnj5QP If you need anything else let me know. Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted February 13, 2017 Share Posted February 13, 2017 Why are you separating EnumFacing.UP and EnumFacing.DOWN from the horizontals? And in your PurifierMessageHandler handles powerRecieved as the power and not the change in power. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Awesome_Spider Posted February 13, 2017 Author Share Posted February 13, 2017 41 minutes ago, Animefan8888 said: Why are you separating EnumFacing.UP and EnumFacing.DOWN from the horizontals? I think I did because I didn't want it to accept power from the bottom or top. Not sure why I would have done that. 44 minutes ago, Animefan8888 said: And in your PurifierMessageHandler handles powerRecieved as the power and not the change in power. I've looked at that. It is passed to updateProgressBar which calls setField which has this check: if(id == 2) { if(value > 0){ energyStorage.receiveEnergy(value, false); } else { energyStorage.extractEnergy(Math.abs(value), false); } markDirty(); } Is this a wrong way of doing it? Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted February 13, 2017 Share Posted February 13, 2017 13 minutes ago, Awesome_Spider said: I've looked at that. It is passed to updateProgressBar which calls setField which has this check: if(id == 2) { if(value > 0){ energyStorage.receiveEnergy(value, false); } else { energyStorage.extractEnergy(Math.abs(value), false); } markDirty(); } Is this a wrong way of doing it? Well it is called setField so I thought it would do energyStored = value. I forgot to clarify this, but is the energy going up server side? 1 Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Awesome_Spider Posted February 13, 2017 Author Share Posted February 13, 2017 For some reason I was running it on client side. It's working now. Thanks Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.