Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Minecraft Forge
  • General Discussion
  • Request this be added in the tutorials sections of the wiki
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 0
REDX36

Request this be added in the tutorials sections of the wiki

By REDX36, January 16, 2013 in General Discussion

  • Reply to this topic
  • Start new topic

Recommended Posts

REDX36    1

REDX36

REDX36    1

  • Tree Puncher
  • REDX36
  • Forge Modder
  • 1
  • 36 posts
Posted January 16, 2013

I wrote this tutorial on making an ANT build script for Forge/MCP:

 


 

This tutorial is about creating an ANT build script to easily produce .zip's of your mod.

 

Step 1: Install ANT. On Mac/Linux, it should be already installed, but on Windows, you need to download it from http://ant.apache.org/bindownload.cgi.

 

Step 2: Create a file build.xml in your Forge workspace (/forge, not /forge/mcp). If you have your code in a Github repository elsewhere in the hierarchy, put it there, I will tell you how to make it work later.

 

Step 3: Fill build.xml with these contents, and edit anywhere that has {STUFF}.

 

<?xml version="1.0" encoding="UTF-8" ?>

<project name="{NAME}" basedir="{Root direcotry, use ../'s to move up to the Forge workspace if you use a Github repository that is elsewhere.}" default="build">

<target name="build">

	<delete dir="build" />
	<delete dir="mcp/reobf" />

	<mkdir dir="build" />

	<exec executable="recompile.bat" dir="mcp" resolveexecutable="true" osfamily="windows"></exec>

	<exec executable="reobfuscate.bat" dir="mcp" resolveexecutable="true" osfamily="windows"></exec>

	<exec executable="recompile.sh" dir="mcp" resolveexecutable="true" osfamily="unix"></exec>

	<exec executable="reobfuscate.sh" dir="mcp" resolveexecutable="true" osfamily="unix"></exec>

	<copy todir="build">

		<fileset dir="mcp/reobf/minecraft" excludes=".git/**" />
		<fileset dir="mcp/src/minecraft/{PATH TO PACKAGE}">

			<exclude name=".git/**"/>
			<exclude name="**/*.java"/>
			<exclude name="**/*.xml"/>

		</fileset>

	</copy>

	<zip destfile="build/{NAME OF ZIP}.zip">

		<fileset dir="build" />

	</zip>

</target>

</project>

 

Step 4: To run this script, run the command 'ant' in the directory it is located.

  • Quote

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 0
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Thorius
      [1.15.2] How Would I make a custom bow?

      By Thorius · Posted 18 minutes ago

      You have to create a new bullet entity class but you can use the snowball as a template. In kinematics there's not much difference between a snowball and a bullet. If it looks and hurts like a bullet then it's a bullet. But you have to register it as a new entity.
    • Ipsissimus418
      [1.16.4] WorldTickEvent Concurrent Access Exception

      By Ipsissimus418 · Posted 36 minutes ago

      That is something I hadn't considered in terms of threads.   I have the WorldTickEvent handler do nothing on the client but run on the server. I may have some paths for the addEntry running on both the client and server. Something I need to look into and check if that is where the conflict is coming from.   Thanks.
    • kiou.23
      [1.16] Custom Sign won't render

      By kiou.23 · Posted 41 minutes ago

      Did the classes, now the edit screen shows up, and if I use a vanilla WoodType for the sign, the texture shows up in the edit screen (not in the actual block tho, it still won't render) the changes are on github. How should I go about rendering the Sign again? I'll need to write my own TileEntityRenderer?
    • PedreHenrry
      my minecraft crashed by "rendering overlay"

      By PedreHenrry · Posted 45 minutes ago

      i fixed it re instaling the forge after delete it  
    • Somonestolemyusername
      [1.15.2] How Would I make a custom bow?

      By Somonestolemyusername · Posted 55 minutes ago

      but if I use the snowball class it will be like im shooting snowballs not bullets. you know mr crayfishes gun mod? i want my gun to be somewhat like that also i figured out how to connect my registered object to the class
  • Topics

    • Somonestolemyusername
      14
      [1.15.2] How Would I make a custom bow?

      By Somonestolemyusername
      Started Tuesday at 09:30 PM

    • Ipsissimus418
      2
      [1.16.4] WorldTickEvent Concurrent Access Exception

      By Ipsissimus418
      Started 2 hours ago

    • kiou.23
      14
      [1.16] Custom Sign won't render

      By kiou.23
      Started 10 hours ago

    • PedreHenrry
      5
      my minecraft crashed by "rendering overlay"

      By PedreHenrry
      Started Yesterday at 01:06 PM

    • e2rifia
      2
      (1.16.2) Making a new capability(2)

      By e2rifia
      Started 1 hour ago

  • Who's Online (See full list)

    • Alexalien
    • GalaxianLukeR
    • Tehen
    • tf2_mandeokyi
    • RedBobKid
    • MistyMarshes
    • Bailym
    • gamer650xd
    • Lellian
    • Thorius
    • Somonestolemyusername
    • Minnifloyd
  • All Activity
  • Home
  • Minecraft Forge
  • General Discussion
  • Request this be added in the tutorials sections of the wiki
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community