Jump to content

How to make block drop a 3d block item, like cobble stone?


clowcadia

Recommended Posts

I think it has to do with the handler, as the rendering is there.

package com.clowcadia.tutorial.handlers;

import com.clowcadia.tutorial.blocks.BlockTutorial;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraftforge.fml.common.registry.GameRegistry;

//Class to initialize blocks
public class BlockHandler {
	
	public static Block blockTutorialHandlerVar;
	public static ItemBlock itemBlockTutorialHandlerVar;

	
	public static void init()
	{
		blockTutorialHandlerVar = new BlockTutorial(Material.ROCK, "tutorial_block_json", CreativeTabs.BUILDING_BLOCKS, 5F, 15F, 3, "pickaxe");		  
		itemBlockTutorialHandlerVar = (ItemBlock) new ItemBlock(blockTutorialHandlerVar);	
	}
	 
	public static void register()
	{
		GameRegistry.register(blockTutorialHandlerVar);
		GameRegistry.register(itemBlockTutorialHandlerVar, blockTutorialHandlerVar.getRegistryName());
	}
	 
	public static void registerRenders()
	{
		registerRender(blockTutorialHandlerVar);
	}
	 
	public static void registerRender(Block block)
	{
		Item item = Item.getItemFromBlock(block);
		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));
	}
}

 

Link to comment
Share on other sites

Figues it out, it was in the block like u said.

package com.clowcadia.tutorial.blocks;

import java.util.Random;

import com.clowcadia.tutorial.handlers.BlockHandler;

import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Items;
import net.minecraft.item.Item;

public class BlockTutorial extends ModBlock{
	
	public BlockTutorial(Material mat, String name, CreativeTabs tab, float hardness, float resistance, int harvest, String tool) {
		super(mat, name, tab, hardness, resistance, harvest, tool);
	}
	
	@Override
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		  int chance = rand.nextInt(2);
		  if(chance == 0){
		   return BlockHandler.itemBlockTutorialBlockHandlerVar;
		  }
		  if(chance == 1){
		   return Items.GLOWSTONE_DUST;
		  }
		return BlockHandler.itemBlockTutorialBlockHandlerVar;
	}
	
	@Override
	public int quantityDropped(IBlockState state, int fortune, Random random) {
		return random.nextInt(5) + 1;
	}

}

return BlockHandler.itemBlockTutorialBlockHandlerVar;

was

return ItemHandler.itemTutorialItemHandlerVar;

Link to comment
Share on other sites

Never mind

models.block

{
    "parent": "block/cube_all",
    "textures": {
        "all": "tutorial:items/tutorial_item_texture"
    }
}

blockstates

{
    "variants": {
        "normal": { "model": "tutorial:tutorial_block_json" }
    }
}

models.items

{
    "parent": "item/generated",
    "textures": 
    {
        "layer0": "tutorial:blocks/tutorial_block_texture"
    }
}

 

block panel.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.