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Check out how vanilla classes pull their color data for outlines and manipulate it to your liking. In your Render class, you may be able to set the color by enabling color material via 


and then changing the color with

GlStateManager.enableOutlineMode([*color int*]);


You can look at RenderBoat for an example. Not sure if this works though, I haven't tried it. Also, to get a color without having to do all the math/googling you can use the MathHelper function that takes in 3 ints from 0-255 (RGB) and returns the single int:

public static int rgb(int rIn, int gIn, int bIn)


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It is a method in the class you extend.



Kuribo64 (where I am most active):



Thanks for your answer!


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