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Eclipse Debug Mode


MitchB

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Hi there, 

 

I got back into modding... yesterday? and thus far I've been unable to get around an error I'm encountering while trying to run the client in debug mode through eclipse. The same happens using gradlew runClient and occurs still on a fresh install. 

 

Error: http://pastebin.com/7muU4v5c

 

I'm using 1.11 recommended forge version and latest java version. Does anyone have any potential fixes/workarounds for this? It's not a huge issue as I can simply build the project and run it in a regular forge environment but it would be a lot more convenient to get the run configurations working. 

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Compiling outputs multiple files (on obfuscated, one non), are you sure you grabbed the right one?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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.....er, sorry, I misread something twice. Not all awake.

Ignore that.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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  • 4 weeks later...

Just encase anyone stumbles upon this later, I downloaded lwgl 2.9.4 (Same version that's in the build path for my project) and extracted it to a 'lwgl' folder in my project. I then added                    

-Djava.library.path=/path/to/extracted/zip

to my run configurations, and it's now working as intended. I must have another version of LWGL somewhere it found/was using. 

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