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Making the player follow a path


Bets
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Maybe you could use the mob pathfollow code? Do you want the player to automatically avoid obstacles, but run into fire? Can you give us more details about what you are trying to do? Also, why are you doing this? Maybe there is another way...

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29 minutes ago, TheSunCat said:

Maybe you could use the mob pathfollow code? Do you want the player to automatically avoid obstacles, but run into fire? Can you give us more details about what you are trying to do? Also, why are you doing this? Maybe there is another way...

 

Just want to try and make something that follows a path like the camera mods, or just try to make the player walk to start with.

Where is the mob path code located?

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Look at a zombie's AI. You will find "wander". Use that.

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Thanks for your answer!

 

Current projects:

 

3D Geometry Dash: 13%

Terracraft (MC Mod): 8%

New Super Kaizo Bros DS: 100% (no download for now :'( )

New Super Kaizo Bros. Wii: 12%

Super Mario Galaxy 1.5: 96%

New Super Mario Bros Galaxy: 85%

Kerbal Space Program Advance: 47%

MC CREATE: 20%

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19 hours ago, Bets said:

Alrighty, in what class I can find this?

Found it?

 

18 hours ago, MCenderdragon said:

EntityLiving and EntityZombie

 

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Thanks for your answer!

 

Current projects:

 

3D Geometry Dash: 13%

Terracraft (MC Mod): 8%

New Super Kaizo Bros DS: 100% (no download for now :'( )

New Super Kaizo Bros. Wii: 12%

Super Mario Galaxy 1.5: 96%

New Super Mario Bros Galaxy: 85%

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Actually, I changed my mind. I want to make a mod that can "teach" my horse to ride to the destination I set in my survival world by itself. Is this possible?

Starting by making the horse ride +5 block to the x access can be good enough xD

Edited by Bets
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2 minutes ago, MCenderdragon said:

The Pathfinding algorythm from minecraft is rather slow for big distances keep that in mind. So threading and spliting the path intopices or write an own path finding algorxthm is meybe needed.

 

It's ok I'd just like to test it for now, can I somehow make the Horse move without pressing the W key?

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You most likely need to make your own horse (so a class extending the EntityHorse) so you can overwrite all need methods so the player can nolonger control the movement of a horse, then just use the tryMoveToXYZ  method and it should work

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

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4 minutes ago, MCenderdragon said:

You most likely need to make your own horse (so a class extending the EntityHorse) so you can overwrite all need methods so the player can nolonger control the movement of a horse, then just use the tryMoveToXYZ  method and it should work

 

I don't care if the player can move the horse or not, just somehow control the WASD keys using the mod while riding the horse probably

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no srew this idea you cant control the wasd keys, you need to move the horse to the place. and also if 2 instaces are trying to move the horse what should then happens ? try to begin with an entity without anything mounted on it to move to the location you want. then you can just set the player xyz position to the place were the entity is, so it looks like the player is moving but i hostly dont kknow if this is an nice game feature to get controlled like that

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

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5 minutes ago, MCenderdragon said:

no srew this idea you cant control the wasd keys, you need to move the horse to the place. and also if 2 instaces are trying to move the horse what should then happens ? try to begin with an entity without anything mounted on it to move to the location you want. then you can just set the player xyz position to the place were the entity is, so it looks like the player is moving but i hostly dont kknow if this is an nice game feature to get controlled like that

 
 

Hmm, interesting idea - I think I have an idea, can't I make the horse constantly go forward and just change the rotation of the player? Like for example other mods trigger auto walk?

Edited by Bets
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5 hours ago, Bets said:

The only thing I was able to find is this.theEntity.getNavigator().tryMoveToXYZ

Which I don't think I can execute as the player. or can I?

I am not saying "Use the code, it will work". I am saying "Take a look at the code, take the ideas, and create a player-moving function".

3 hours ago, Bets said:

I don't care if the player can move the horse or not, just somehow control the WASD keys using the mod while riding the horse probably

Look at how the game handles the riding EntityPlayer pressing 'W', 'A', 'S', and 'D' and try to emulate that.

Edited by TheSunCat

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Thanks for your answer!

 

Current projects:

 

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Terracraft (MC Mod): 8%

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Bucharest, ROMANIA         atiadlxx.dll:ADL:7.20.40.1402:Advanced Micro Devices, Inc.         atig6pxx.dll:atiglpxx.dll:8.14.01.6564:Advanced Micro Devices, Inc.          atig6txx.dll:atigktxx.dll:8.14.01.6564:Advanced Micro Devices, Inc.          atio6axx.dll:AMD OpenGL driver:8.14.11000.14756:Advanced Micro Devices, Inc.         bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.1348 (WinBuild.160101.0800):Microsoft Corporation         cfgmgr32.dll:Configuration Manager DLL:10.0.19041.1151 (WinBuild.160101.0800):Microsoft Corporation         clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation         combase.dll:Microsoft COM for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         dinput8.dll:Microsoft DirectInput:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         dwmapi.dll:Microsoft Desktop Window Manager API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         dxcore.dll:DXCore:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         dxva2.dll:DirectX Video Acceleration 2.0 DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         fastprox.dll:WMI Custom Marshaller:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         gdi32full.dll:GDI Client DLL:10.0.19041.1110 (WinBuild.160101.0800):Microsoft Corporation         glfw.dll         icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         inputhost.dll:InputHost:10.0.19041.906 (WinBuild.160101.0800):Microsoft Corporation         java.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         javaw.exe:OpenJDK Platform binary:17.0.1.0:Microsoft         jemalloc.dll         jimage.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jli.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jna7138277671719183896.dll:JNA native library:6.1.1:Java(TM) Native Access (JNA)         jvm.dll:OpenJDK 64-Bit server VM:17.0.1.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         mscms.dll:Microsoft Color Matching System DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         msdmo.dll:DMO Runtime:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         ntdll.dll:NT Layer DLL:10.0.19041.1023 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Windows NT MARTA provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         opengl32.dll:OpenGL Client DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation         perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.19041.844 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         sapi.dll:Speech API:5.3.24006.00 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         sunmscapi.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         svml.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Microsoft UxTheme Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         wbemcomn.dll:WMI:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation         wbemprox.dll:WMI:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         wbemsvc.dll:WMI:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         win32u.dll:Win32u:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         winmmbase.dll:Base Multimedia Extension API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:Windows Base Types DLL:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:Microsoft Common Controller API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.1.0:Microsoft Stacktrace:     at net.minecraft.client.main.Main.main(Main.java:169) ~[client-1.18-20211130.085255-srg.jar%2371!:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:45) ~[fmlloader-1.18-38.0.14.jar%2322!:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:90) [bootstraplauncher-0.1.17.jar:?] {} -- System Details -- Details:     Minecraft Version: 1.18     Minecraft Version ID: 1.18     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 623097272 bytes (594 MiB) / 1442840576 bytes (1376 MiB) up to 2147483648 bytes (2048 MiB)     CPUs: 16     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 9 5900HS with Radeon Graphics             Identifier: AuthenticAMD Family 25 Model 80 Stepping 0     Microarchitecture: Zen 3     Frequency (GHz): 3.29     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 16     Graphics card #0 name: AMD Radeon(TM) Graphics     Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)     Graphics card #0 VRAM (MB): 512.00     Graphics card #0 deviceId: 0x1638     Graphics card #0 versionInfo: DriverVersion=27.20.14044.2001     Graphics card #1 name: NVIDIA GeForce RTX 3070 Laptop GPU     Graphics card #1 vendor: NVIDIA (0x10de)     Graphics card #1 VRAM (MB): 4095.00     Graphics card #1 deviceId: 0x249d     Graphics card #1 versionInfo: DriverVersion=27.21.14.6213     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 18208.38     Virtual memory used (MB): 10540.94     Swap memory total (MB): 2432.00     Swap memory used (MB): 29.15     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Launched Version: 1.18-forge-38.0.14     Backend library: LWJGL version 3.2.2 SNAPSHOT     Backend API: AMD Radeon(TM) Graphics GL version 3.2.14756 Core Profile Forward-Compatible Context 20.40.44.02 27.20.14044.2001, ATI Technologies Inc.     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     CPU: 16x AMD Ryzen 9 5900HS with Radeon Graphics      ModLauncher: 9.0.7+91+master.8569cdf     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         javafml@null     Mod List:          client-1.18-20211130.085255-srg.jar               |Minecraft                     |minecraft                     |1.18                |NONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         forge-1.18-38.0.14-universal.jar                  |Forge                         |forge                         |38.0.14             |NONE      |Manifest: 22:af:21:d8:19:82:7f:93:94:fe:2b:ac:b7:e4:41:57:68:39:87:b1:a7:5c:c6:44:f9:25:74:21:14:f5:0d:90
    • Join the newly started Battle Vortex Lifesteal SMP. we need new players to participate in the upcoming base wars. Newbies are welcome Veterans are appreciated. No swearing..... or atleast censor it a little. you can apply to join through this discord link: https://discord.gg/r3DBuvwQ
    • BATTLE VORTEX is a new lifesteal SMP we need new players so join today and take part in the upcoming base wars. Newbies are welcome. Veterans are appreciated. NO SWEARING......or atleast censor it a little. You can apply to join through this discord link(its me): https://discord.gg/r3DBuvwQ
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