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ExplodingArrows


EvilGood

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Hello,

 

I'm trying to learn Minecraft modding and was busy with an exploding arrow. But I was getting an error in my event where it said I had to add a constructor method. I don't know why this happened. Could someone help me please?

Here is the Code:

package com.evilgood.github.events;

import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraftforge.event.entity.EntityEvent;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class ExplodingArrowEvent extends EntityEvent {

	@SubscribeEvent
	public void onImpact(EntityJoinWorldEvent e) {
		if(e.getEntity() instanceof EntityArrow) {
			EntityArrow arrow = (EntityArrow) e.getEntity();
			arrow.getEntityWorld().createExplosion(arrow, arrow.getPosition().getX(), arrow.getPosition().getY(), arrow.getPosition().getZ(), 10, true);
		}
	}
}

Thanks in advance, EvilGood.

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I was looking through a document that said that I should extend it. I removed it now and it works, so thank you for that, but not the way I intended. I want it to explode on impact. Its now exploding when the arrow spawns in the world. Do I have to use another event or another command? And when do I extend public class?

Thanks for helping, Evilgood.

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first of all. If you want to listen to events you should be doing that inside an event listener class (if you dont know what im talking about google minecraft event handling you will find enough information there)

You are using the EntityJoinWorld event. Which is the wrong event for listening for the impact of an arrow..

I dont even think there is such an event in forge. 

I was coding sth similar once, and I remember that I had to use the event for updating entities (LivingUpdateEvent), check if the arrow is inside an block (I see the EntityArrow class now has  the property inTile, you will need reflection to access the private field) if that is != null you can create an explosion at the position of the arrow.

Although I am not sure if using reflection is the right thing for something that isnt that experienced in java ;)

 

Greetz Failender

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47 minutes ago, EvilGood said:

I was looking through a document that said that I should extend it.

What documentation where?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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5 hours ago, EvilGood said:

This document. forgeevents.html

That is not what that document says.  It is saying that EntityJoinWorldEvent extends EntityEvent already, not that YOU need to extend EntityEvent in order to use it.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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