Jump to content

So... I'm studying for a PhD in Minecraft...


nwatson

Recommended Posts

Seriously, I am!

 

So, this seems like a good place to introduce myself.

I'm writing my doctoral dissertation on Minecraft modding -- culture and practices. I've done a bit of modding myself so I'm familiar with the basics... though I've not yet made anything I would consider worthy of seeing the light of day :)

Also, the thread topic was perhaps technically misleading: my degree will not be in "Minecraft" but in "Communication Studies".

 

I've included a little more info on my research project in my forum profile. Would love to talk to modders here. For now, I'm just saying "Hi."

Link to comment
Share on other sites

On 18/03/2017 at 11:52 PM, nwatson said:

Seriously, I am!

 

So, this seems like a good place to introduce myself.

I'm writing my doctoral dissertation on Minecraft modding -- culture and practices. I've done a bit of modding myself so I'm familiar with the basics... though I've not yet made anything I would consider worthy of seeing the light of day :)

Also, the thread topic was perhaps technically misleading: my degree will not be in "Minecraft" but in "Communication Studies".

 

I've included a little more info on my research project in my forum profile. Would love to talk to modders here. For now, I'm just saying "Hi."

Wow, this sounds super interesting! :D

  • Like 1
Link to comment
Share on other sites

On 2017-03-20 at 1:26 PM, Jay Avery said:

Wow, this sounds super interesting! :D

Thanks! Yes, it is my sincere hope that it will be interesting for everyone. I particularly want to give modders a chance to share their perspectives and get an insider view. A fair bit of academic work has been written about video game modding before, but as far as I know, most of those researchers haven't done projects in which they talked directly to modders.

 

I think Minecraft is also a special case because Forge and other modding tools are all community-built, unlike the dev-provided toolkits you get with games like Skyrim, etc. So I'm also interested at looking at the different methods for making mods, and tracing the histories of how the different tools and approaches have evolved over the last several years.

 

On a somewhat related note, I recall from a couple years ago that there was a Forge IRC channel but I don't seem to still have the address... is it still around?

Link to comment
Share on other sites

4 hours ago, Leomelonseeds said:

So what would you like to talk about? Personnaly I need a few more ideas to continue with my mod...

Do tell! What sort of mod are you working on, and what sort of ideas do you need?

Link to comment
Share on other sites

I'm working on a mod called MOAR STUFF. It adds stuff in general to Minecraft. I've added ench. emerald and obsidian armor, a grill, more weapons. Im planning to make a teleporter and a security camera. You know, just some useful nice stuff. What about you?

  • Like 2

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Link to comment
Share on other sites

I always thought security cameras seemed like a neat idea, but never really had an idea of how they could be implemented. Lots of custom 3D rendering logic, I'm guessing -- do you have a plan for implementation? I can imagine that, in addition to being pretty cool, such a thing would open up great new possibilities for puzzle maps (as well as, of course, PvP builds). 

 

My own modding has mostly been for little things I wanted... a glass-textured door; a "spotlight" that can be used to illuminate an area but is itself invisible and intangible. The most ambitious idea I've had is for a Geographic Information System (GIS), which I imagine as a sort of interactive in-game atlas interface which would get filled out by feeding maps to it. Perhaps the job of mapping could be streamlined through the use of aerial drones or satellites. The trouble is I imagine there isn't much incentive to make or use such a thing, with plenty of good mini-map plugins and external map generators out there already. The only thing such a mod would contribute is it would make the mapping functions part of the gameplay, rather than a feature that's available for free.

Link to comment
Share on other sites

Nice! You should actually start making your mod now. Lots of good tutorials out there. 

3 hours ago, nwatson said:

I always thought security cameras seemed like a neat idea, but never really had an idea of how they could be implemented.

Well if I wanted it to look good it would have to have good rendering logic. For now I have just made it a hanging entity , which can be placed on walls. Also since its an entity I can move the player camera to the entity's position so I can spectate it. I have a monitor item which can be right-clicked to spectate a camera. The difficulty is, the monitor has to be able to monitor all the cameras, which means it has to have an expandable GUI with an option to spectate any one of the security cameras you add to the world. In addition that would mean I have to have a GUI for each camera so one can put an id in them, and that id will show up on the monitor. (Its really complicated i know)

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Link to comment
Share on other sites

On 2017-03-23 at 11:57 PM, Leomelonseeds said:

Well if I wanted it to look good it would have to have good rendering logic. For now I have just made it a hanging entity , which can be placed on walls. Also since its an entity I can move the player camera to the entity's position so I can spectate it.

Clever... and makes a lot of sense. I hadn't even considered the fact that "spectating" through another entity is already something that exists in the game.

 

I've found GUIs to be not so much complicated, but more tedious and time consuming, to implement. I suppose it depends on the type of GUI though.

Link to comment
Share on other sites

  • 5 months later...

Gonna resurrect my own post here... been away from this project for far too long as I put out other academic fires, but now it's time to get down to business.

 

Any modders interested in being interviewed for my PhD research (which is about the culture of Minecraft modding)?

 

Participation is anonymous, unless you decide you would prefer to be identified. These interviews could be done by voice or in a text chat, whatever you are most comfortable with. I would ask you to talk about your experiences and perspectives in Minecraft modding, including things like how you came to start modding, how you learned (or in some cases, invented) the ropes, what your workflow is like, what sites and tools you use, whether you collaborate, and so on.

 

Through these interviews, I want to give a voice to those folks who are actually on the ground doing the work of modding. Past academic work on game modding does exist, but most of it deals in the abstract: it focuses on the mods as products (rather than on the modding process), or it devotes its attention to talking about the big-picture relationship between modding communities and commercial developers. That's why I hope to fill in the gaps with the stories of the modders themselves.

 

(In order to comply with the ethics rules of my institution, I do need formal permission from any potential interviewee before I start asking them questions and writing down what they say.)

 

If you'd like to participate, please reply here, send me a private message, or email me at [email protected] -- or otherwise let me know the best way to reach you. I am also happy to answer any and all questions.

 

Thank you!

Link to comment
Share on other sites

  • 2 months later...
  • 8 months later...
Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • OLXTOTO - Bandar Togel Online Dan Slot Terbesar Di Indonesia OLXTOTO telah lama dikenal sebagai salah satu bandar online terkemuka di Indonesia, terutama dalam pasar togel dan slot. Dengan reputasi yang solid dan pengalaman bertahun-tahun, OLXTOTO menawarkan platform yang aman dan andal bagi para penggemar perjudian daring. DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI Beragam Permainan Togel Sebagai bandar online terbesar di Indonesia, OLXTOTO menawarkan berbagai macam permainan togel. Mulai dari togel Singapura, togel Hongkong, hingga togel Sidney, pemain memiliki banyak pilihan untuk mencoba keberuntungan mereka. Dengan sistem yang transparan dan hasil yang adil, OLXTOTO memastikan bahwa setiap taruhan diproses dengan cepat dan tanpa keadaan. Slot Online Berkualitas Selain togel, OLXTOTO juga menawarkan berbagai permainan slot online yang menarik. Dari slot klasik hingga slot video modern, pemain dapat menemukan berbagai opsi permainan yang sesuai dengan preferensi mereka. Dengan grafis yang memukau dan fitur bonus yang menggiurkan, pengalaman bermain slot di OLXTOTO tidak akan pernah membosankan. Keamanan dan Kepuasan Pelanggan Terjamin Keamanan dan kepuasan pelanggan merupakan prioritas utama di OLXTOTO. Mereka menggunakan teknologi enkripsi terbaru untuk melindungi data pribadi dan keuangan para pemain. Tim dukungan pelanggan yang ramah dan responsif siap membantu pemain dengan setiap pertanyaan atau masalah yang mereka hadapi. Promosi dan Bonus Menarik OLXTOTO sering menawarkan promosi dan bonus menarik kepada para pemainnya. Mulai dari bonus selamat datang hingga bonus deposit, pemain memiliki kesempatan untuk meningkatkan kemenangan mereka dengan memanfaatkan berbagai penawaran yang tersedia. Penutup Dengan reputasi yang solid, beragam permainan berkualitas, dan komitmen terhadap keamanan dan kepuasan pelanggan, OLXTOTO tetap menjadi salah satu pilihan utama bagi para pecinta judi online di Indonesia. Jika Anda mencari pengalaman berjudi yang menyenangkan dan terpercaya, OLXTOTO layak dipertimbangkan.
    • I have been having a problem with minecraft forge. Any version. Everytime I try to launch it it always comes back with error code 1. I have tried launching from curseforge, from the minecraft launcher. I have also tried resetting my computer to see if that would help. It works on my other computer but that one is too old to run it properly. I have tried with and without mods aswell. Fabric works, optifine works, and MultiMC works aswell but i want to use forge. If you can help with this issue please DM on discord my # is Haole_Dawg#6676
    • Add the latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • I have no idea how a UI mod crashed a whole world but HUGE props to you man, just saved me +2 months of progress!  
    • So i know for a fact this has been asked before but Render stuff troubles me a little and i didnt find any answer for recent version. I have a custom nausea effect. Currently i add both my nausea effect and the vanilla one for the effect. But the problem is that when I open the inventory, both are listed, while I'd only want mine to show up (both in the inv and on the GUI)   I've arrived to the GameRender (on joined/net/minecraft/client) and also found shaders on client-extra/assets/minecraft/shaders/post and client-extra/assets/minecraft/shaders/program but I'm lost. I understand that its like a regular screen, where I'd render stuff "over" the game depending on data on the server, but If someone could point to the right client and server classes that i can read to see how i can manage this or any tip would be apreciated
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.