Nosba Posted April 19, 2017 Share Posted April 19, 2017 Hi all, I'm handling a KeyInput event, with a KeyBinding. Spoiler @SubscribeEvent public void onKeyPressed(InputEvent.KeyInputEvent e){ if(KeyBindings.myKey.isPressed()){ System.out.println("F6 pressed"); } } That code is working, but the KeyInputEvent doesn't have the getPlayer or getWorld method, so I cannot obtain the player who pressed the key. Is there a way to obtain the player, or the world? Quote Link to comment Share on other sites More sharing options...
Kriptikz Posted April 19, 2017 Share Posted April 19, 2017 I do believe KeyInputEvent is fired only client side. So, what I would do is put this in it's own class where I can also have other client side only events and only register that in the client proxy. Then you can just useMinecraft.getMinecraft().player. Also remember that all logic, such as giving the player an item or spawning something, should only be done server side, so if you want to do that stuff you need to send a packet. Quote Link to comment Share on other sites More sharing options...
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