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KernCraft: element based mod


R3DKn16h7

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I am currently developing a Chemistry based mod. Is in a very (very very) early stage, I spent most of the time building a small infrastructure for it. If somebody is interested in helping out (testing, playing, giving feedback, suggesting features, developing, painting, ...) that would be awesome. Keep in mind is for 1.11.2.

 

I am looking for people to have fun creating the mod with (do not need to be experts).

 

Main idea: bring elements to the Minecraft world. The mod must be fun and instructive (and possibly late game OP).

 

So far:

  • there is a way to handle elements trough capabilities. Elements are the core of the mod. The main idea is: we have "containers" for 

      elements that we can use in various manners. Such as crafting, special effects, etc... This is the basis of all.

  • some machine/special blocks:

    • an "Extractor", to obtain Chemical Elements

    • a "Chemical furnace" that "burns" elements and gives items, energy, fluids

    • a proper clock, emitting the correct redstone signal

    • a "time machine" that changes the day (very early stage)

    • a lamp that can be configured

    • a "Detector" that emits redstone when a player is nearby

  • custom armor, shields (very early stage)

  • a manual (of course), currently empty but the infrastructure is there (very early stage)

  • Items:

    • A portable beacon, you fill this with Elements and get various effects depending on the element.

    • A potato battery (mandatory), not sure what it does

  • Ore duping (ahah of course)

  • Explosions

  • Real chemistry

 

Plan for future:

  • have a "progress" system

Plans for far future:

  • isotopes and molecules

 

The standard applies: there is some early support for JEI, Baubles and I will to use Forge Energy/Tesla.

 

 

Mandatory screenshots:

2017-04-25_20_27_26.thumb.png.91ddcaa19714efadd9349bfd4bd888d0.png

The GUI for the extractor: redstone configurable, side configurable, and whatnot

 

2017-04-25_20_01_19.thumb.png.42a5e1460650bbbd4fa8f153fe26511b.png

Extractor JEI interface, standard (a Canister is the default container, I also plan to differentiate between solid/liquid/gas containers).

 

2017-04-25_20_09_48.thumb.png.fde77a174c709c0cb5147428b0030f7d.png

because why not? I plan for the potato battery to be the kickstarter of the mod (the items that let's you start with the mod).

 

2017-04-25_20_10_47.thumb.png.7c90e59d8d353447cdc686aa06976938.png

Baublyfied Portable Beacon, my proudest creation so far. Uses elements to give you abilities.

 

2017-04-25_20_23_56.thumb.png.079c2a3686af6acd67ef895c87c838ed.png

Manual with comprehensive periodic table...

 

2017-04-25_20_24_10.thumb.png.b085bdcfc58cb1c2ac82805c9fa88f23.png

...and pages for each element.

 

If you are interested:

 https://github.com/FilippoLeon/KernCraft

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