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strange error 2


Sailren

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hello all, some minutes ago i tried to build en elevator with the Dynamic Elevators mod, but i fall down, then my client crashes.

 

what does this mean:

 

The crash happens because the forge armor code is trying to access an entity it doesn't have permission to access.

 

source:http://www.minecraftforum.net/topic/995672-125-generator-ports-%E2%80%94-generate-terrain-from-older-versions-of-minecraft-%E2%80%94-updated-to-114-2-compatible-with-forge-again/page__st__420

 

 

A critical error has occurred.

java.lang.IllegalAccessError: tried to access field acq.bz from class forge.ArmorProperties

at forge.ArmorProperties.ApplyArmor(ArmorProperties.java:119)

at yw.c(EntityPlayer.java:1012)

at vq.c(EntityPlayerSP.java:762)

at acq.a(EntityLiving.java:921)

at yw.a(EntityPlayer.java:898)

at acq.e(EntityLiving.java:1228)

at yw.e(EntityPlayer.java:1703)

at vq.e(EntityPlayerSP.java:703)

at nn.a(Entity.java:938)

at nn.b(Entity.java:782)

at vq.b(EntityPlayerSP.java:88)

at acq.a_(EntityLiving.java:1363)

at yw.a_(EntityPlayer.java:1583)

at acq.e(EntityLiving.java:1593)

at yw.e(EntityPlayer.java:501)

at vq.e(EntityPlayerSP.java:306)

at acq.J_(EntityLiving.java:700)

at yw.J_(EntityPlayer.java:264)

at vq.J_(EntityPlayerSP.java:750)

at xD.a(World.java:2196)

at xD.f(World.java:2167)

at xD.n(World.java:2049)

at net.minecraft.client.Minecraft.k(Minecraft.java:1867)

at net.minecraft.client.Minecraft.x(Minecraft.java:822)

at net.minecraft.client.Minecraft.run(Minecraft.java:750)

at java.lang.Thread.run(Unknown Source)

2012-06-29 12:02:47 [sEVERE] 67 mods loaded

Minecraft Forge 3.3.8.155

FML v2.2.78.153

Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5

mod_CodeChickenCore : Available (minecraft.jar)

mod_PCcore : Available (PowerCraft_v3-3_mc1-2-5.zip)

mod_AutoSwitch : Available (minecraft.jar)

mod_BloodMod : Available (minecraft.jar)

mod_Fireworks : Available (minecraft.jar)

mod_FlashShelter : Available (minecraft.jar)

mod_MinecraftForge : Available (minecraft.jar)

mod_NotEnoughItems : Available (minecraft.jar)

mod_ReiMinimap : Available (minecraft.jar)

mod_Assembly : Available ([1.2.5] ASSEMBLY v1.1.zip)

mod_IC2 : Available (industrialcraft-2-client_1.97.jar)

mod_IC2AdvancedMachines : Available (AdvancedMachines_4.1_client.zip)

mod_BuildCraftCore : Available (buildcraft-client-A-core-3.1.5.zip)

mod_BuildCraftEnergy : Available (buildcraft-client-B-energy-3.1.5.zip)

mod_BuildCraftFactory : Available (buildcraft-client-B-factory-3.1.5.zip)

mod_BuildCraftTransport : Available (buildcraft-client-B-transport-3.1.5.zip)

mod_BCIC2Crossover : Available (BCIC2crossover.IB.v0.08.zip)

mod_BetterFarming : Available (Better Farming 2.4.0 Forge.zip)

mod_AdditionalBuildcraftObjects : Available (buildcraft-C-additionalbuildcraftobjects-f301@75bc315-100.zip)

mod_BuildCraftBuilders : Available (buildcraft-client-B-builders-3.1.5.zip)

mod_BuildcraftAPS : Available (buildcraft-client-C-APS FR3.1.0-BC3.1.5.zip)

mod_BuildCraftSilicon : Available (buildcraft-client-C-silicon-3.1.5.zip)

mod_AdditionalPipes : Available (buildcraft-client-DA-additionalpipes-3.1.0.zip)

mod_cjb_cheats : Available (CJB_CHEATS.zip)

mod_cjb_items : Available (CJB_ITEMS.zip)

mod_cjb_main : Available (CJB_MAIN.zip)

mod_cjb_moreinfo : Available (CJB_MOREINFO.zip)

mod_cjb_quickcraft : Available (CJB_QUICKCRAFT.zip)

mod_mocreatures : Available (DrZharks MoCreatures Mod v3.6.2.zip)

mod_Elevator : Available (DynamicElevators_Client(v1.6_eval).zip)

mod_EE : Available (EE2ClientV1.4.6.5.jar)

mod_EnderStorage : Available (EnderStorage-Client 1.1.3.zip)

mod_Forestry : Available (forestry-client-A-1.4.6.2.jar)

mod_BuildCraftZFP : Available (forestry-client-A-1.4.6.2.jar)

mod_ForTheTrees : Available (ForTheTrees_client_v0.3.zip)

mod_IC2NuclearControl : Available (IC2NuclearControl_client_v1.1.9b.zip)

mod_ImmibisCore : Available (immibis-core_49.1.0_for_1.2.5-client.jar)

mod_InvTweaks : Available (InvTweaks-1.41b-1.2.4.zip)

mod_PigbearLaser : Available (Laser Mod 1.5.zip)

mod_LogisticsPipes : Available (LogisticsPipes-BC3-0.2.5B.zip)

mod_ModularForceFieldSystem : Available (mffs_rev3_for_1.2.5-client.zip)

mod_CompactSolars : Available (mod_compactsolars-client-2.3.2.10.zip)

mod_IronChest : Available (mod_ironchests-client-3.4.2.28.zip)

mod_MorePistons : Available (More Pistons v1.0.zip)

mod_PortalGun : Available (portalgun)

mod_PClogic : Available (PowerCraft_v3-3_mc1-2-5.zip)

mod_PCmachines : Available (PowerCraft_v3-3_mc1-2-5.zip)

mod_PCmobile : Available (PowerCraft_v3-3_mc1-2-5.zip)

mod_PCtransport : Available (PowerCraft_v3-3_mc1-2-5.zip)

mod_PCwireless : Available (PowerCraft_v3-3_mc1-2-5.zip)

mod_Railcraft : Available (Railcraft_Client_5.3.3.zip)

mod_RedPowerControl : Available (RedPowerControl-2.0pr5b2.zip)

mod_RedPowerCore : Available (RedPowerCore-2.0pr5b2.zip)

mod_RedPowerLighting : Available (RedPowerLighting-2.0pr5b2.zip)

mod_RedPowerLogic : Available (RedPowerLogic-2.0pr5b2.zip)

mod_RedPowerMachine : Available (RedPowerMachine-2.0pr5b2.zip)

mod_RedPowerWiring : Available (RedPowerWiring-2.0pr5b2.zip)

mod_RedPowerWorld : Available (RedPowerWorld-2.0pr5b2.zip)

mod_SneakyPipes : Available (SneakyPipes-0.1.1.zip)

Steve's Carts : Available (Steves Carts 1.4.4.zip)

mod_Timber : Available (Timber! (1.2.4).zip)

mod_Transformers : Available (TransformersClient v1.3.zip)

mod_WirelessRedstoneCore : Available (WR-CBE Core-Client 1.2.2.1)

mod_WirelessRedstoneAddons : Available (WR-CBE Addons-Client 1.2.2.2)

mod_WirelessRedstoneRedPower : Available (WR-CBE RedPower-Client 1.2.2.1)

mod_PluginsforForestry : Available (PluginsforForestry1.1c_Client.jar)

mod_ThaumCraft : Available (ThaumCraft2.1.6d.zip)

 

 

can some tell me, whats going wrong here?

Minecraft.net Username: Sailren

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Any fragile class that could break minecraft if a certian API uses it and a mod overrides it with it's own methods for it's own mod will instantly break forge and crash minecraft it's probably a class conflict or the mod doesn't like forge uninstall it so you can properly use the Dynamic Elevators mod

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i installed forge from scratch and used the ids from direwolf20 config files, and mixed them with my own, now it works almost perfectly. i deleted the suspicious blood mod and now i will control which classes will be added or modified.

 

edit: for all members and guests, which think about the blood mod, beware, that this suspicious mod can break your whole minecraft client

Minecraft.net Username: Sailren

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yes yes, the problem, i need playerapi and guiapi for some other mods, i think the problem is the bloddmod, it uses the class file, which forge dont have access to

GUIAPI (there are two GUI API's out there, so unsure which one you are referencing without a link, but 'the' GUIAPI) does no base edits and can in fact be installed in the mods directory, so it is not a problem.

PlayerAPI does work with forge if certain versions are used together I think.

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Ah, that is the GUIAPI yes, but I think his jar'less version is on github.

 

As for the PlayerAPI, it says:

Player API server is compatible with Minecraft Forge server, just install Player API server after Minecraft Forge server.

But I am unsure if that still works on the modern versions if he has not stayed updated...

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