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[1.11.2] Help needed with block registering


diniboy

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Hi,

 

I am a newbie here, this is my first post, So please please be patient, give me some time to come into the mod writing. :) I am just started meeting with the Minecraft modding, but I hope, I will understand all the important functions/methods at the near future!

 

I have created a 'mod' with the MDK for Forge 1.11.2, and that little 'mod' adds custom cauldron block to the game. At the Eclipse side, the code looks good, however in game, I Cannot give myself the block... So somehow it Cannot be renderred. And I don't see where is the problem exactly...  I pushed the code to Github, here is the link for the repository.

 

Any help is welcome!

 

Many thanks!

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Thanks for Your quick reply!

14 minutes ago, diesieben07 said:
  • Do not use the ItemModelMesher to register your models, use ModelLoader.setCustomModelResourceLocation in preInit from your client proxy.
  • You never register an ItemBlock for your block, as such it can not exist in item form, i.e. in an inventory or as a dropped item. I suggest you read the documentation page on blocks.

I replaced the ItemModelMesher to the ModelManager, as You suggested. Thanks! Is that okay now (link)?

 

How exactly should this be done? :D

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ModelLoader has to be called in either preInit, after you register your block (as diesieben said in his post), OR in the ModelRegistryEvent (but only if you are using the RegistryEvent to register your block)

Edited by Matryoshika

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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6 hours ago, diniboy said:

I am just started meeting with the Minecraft modding

There are many Forge mods at CurseForge, and many of them link to their source code at github. You can learn much from just walking through others' source code, especially if you can find a mod doing something like what you want to do.

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The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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Well, I have done a lot of testing, but the block didn't appeared... :( I didn't pushed that tries to the Github, it was just done on my local repository, but as I haven't reached any result up to now, I think these steps are unnecessary.

 

If it isn't a big request, Can anybody help with some exact code parts, that must be changed? Many thanks!

 

Other: Is there any Javadoc somewhere for the Forge API?

 

BTW an example mod, with one custom block, one custom item, one tile entity, and so on, the basics might be very helpful for the beginners I think.

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Okay, now I Can render an item (and a block too, but with a bit different way)! :) But just with the old ItemModelMesher method:

 

    public void registerItemRenderer(ItemBase item, int meta, String id) {
        Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, meta, new ModelResourceLocation(TestMod.MODID + ":" + id, "inventory"));
        
    }

 

The ModelLoader gives me an untextured object:

 

    public void registerItemRenderer(ItemBase item, int meta, String id) {
        ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(TestMod.MODID + ":" + id, "inventory"));
    }

 

BTW I've followed the linked shadowfacts tutorial.

 

Thanks!

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That doesn't answer the question, when is it called? 

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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From the main class, I call my block and item initializator class, and they are call another two classes. And theese executes the ModelLoader at the ClientProxy.

 

Anyways, why I shouldn't use the old method with the IMM? It is working perfectly for items. Just the blocks are buggy.

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In what events do you call those other classes? It's not about which class the method is in, it's about which stage of mod loading it happens in.

 

Edit: Posting all your up-to-date code would be the easiest solution.

Edited by Jay Avery
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mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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