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Saving Mod-Specific Data to Disk


Groxkiller

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My question is blunt: How does one do this?

 

From what I can tell, the traceback for data per-mod has to do with WorldAccessContainer, an interface. Certain ModContainers have implemented it to work with data, but I don't see a way to set the ModContainer of my mod to be a custom one to utilize that. Am I missing something stupid or is there another way to save NBT data per-mod?

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