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[1.10.2] EntityLivingBase#isPotionActive doesn't work with RenderLivingEvent?


lamp3345

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I've created custom overlay rendering on entity (just like fire overlay) when entity has potion effect.

My problem is my custom overlay not rendered on other entities but only work with player.

Not sure why it doesn't work :( Please let me know if I doing something wrong, Thanks.

 

Picture

MCEWDDp.png

 

Code

    @SubscribeEvent
    public void onRenderLiving(RenderLivingEvent.Post event)
    {
        EntityLivingBase living = event.getEntity();

        System.out.println(living.getActivePotionEffects().contains(MPPotions.INFECTED_CRYSTALLIZE)); // debug test - always return false

        if (living.isPotionActive(MPPotions.INFECTED_CRYSTALLIZE))
        {
            GlStateManager.disableLighting();
            TextureMap texturemap = this.mc.getTextureMapBlocks();
            TextureAtlasSprite textureatlassprite = texturemap.getAtlasSprite("moreplanets:blocks/infected_crystallize");
            GlStateManager.pushMatrix();
            GlStateManager.translate((float)event.getX(), (float)event.getY(), (float)event.getZ());
            float f = living.width * 1.4F;
            GlStateManager.scale(f, f, f);
            Tessellator tessellator = Tessellator.getInstance();
            VertexBuffer worldrenderer = tessellator.getBuffer();
            float f1 = 0.5F;
            float f2 = 0.0F;
            float f3 = living.height / f;
            float f4 = (float)(living.posY - living.getEntityBoundingBox().minY);
            GlStateManager.rotate(-event.getRenderer().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
            GlStateManager.translate(0.0F, 0.0F, -0.3F + (int)f3 * 0.02F);
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
            float f5 = 0.0F;
            int i = 0;
            worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);

            while (f3 > 0.0F)
            {
                event.getRenderer().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
                float f6 = textureatlassprite.getMinU();
                float f7 = textureatlassprite.getMinV();
                float f8 = textureatlassprite.getMaxU();
                float f9 = textureatlassprite.getMaxV();

                if (i / 2 % 2 == 0)
                {
                    float f10 = f8;
                    f8 = f6;
                    f6 = f10;
                }
                worldrenderer.pos(f1 - f2, 0.0F - f4, f5).tex(f8, f9).endVertex();
                worldrenderer.pos(-f1 - f2, 0.0F - f4, f5).tex(f6, f9).endVertex();
                worldrenderer.pos(-f1 - f2, 1.4F - f4, f5).tex(f6, f7).endVertex();
                worldrenderer.pos(f1 - f2, 1.4F - f4, f5).tex(f8, f7).endVertex();
                f3 -= 0.45F;
                f4 -= 0.45F;
                f1 *= 0.9F;
                f5 += 0.03F;
                ++i;
            }
            tessellator.draw();
            GlStateManager.popMatrix();
            GlStateManager.enableLighting();
        }

 

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I've looking at Twilight Forest render event, Ice Cubed will rendered if entity has slowness attribute.

https://github.com/TeamTwilight/twilightforest/blob/1.11.2/src/main/java/twilightforest/client/TFClientEvents.java#L53-L61

 

So I've try the same way as TW does. (Sorry I'm not expert at custom packet and I really don't understand how to do step by step as you said) But this working correctly.

    private static final AttributeModifier CRYSTALLIZE_POTION_MODIFIER = new AttributeModifier(UUID.fromString("0B0BC323-E263-4EF8-9108-4B6503129B16"), "generic.crystallize_effect", 0, 0);

    @SubscribeEvent
    public void onRenderLiving(RenderLivingEvent.Post event)
    {
        EntityLivingBase living = event.getEntity();
        // check if entity has crystallize potion modifier
        boolean hasPotion = living.getEntityAttribute(InfectedCrystallizeEffect.CRYSTALLIZE_EFFECT) != null ? living.getEntityAttribute(InfectedCrystallizeEffect.CRYSTALLIZE_EFFECT).hasModifier(CRYSTALLIZE_POTION_MODIFIER) : false;

        if (hasPotion)
        {
            GlStateManager.disableLighting();
            TextureMap texturemap = this.mc.getTextureMapBlocks();
            TextureAtlasSprite textureatlassprite = texturemap.getAtlasSprite("moreplanets:blocks/infected_crystallize");
            GlStateManager.pushMatrix();
            GlStateManager.translate((float)event.getX(), (float)event.getY(), (float)event.getZ());
            float f = living.width * 1.4F;
            GlStateManager.scale(f, f, f);
            Tessellator tessellator = Tessellator.getInstance();
            VertexBuffer worldrenderer = tessellator.getBuffer();
            float f1 = 0.5F;
            float f2 = 0.0F;
            float f3 = living.height / f;
            float f4 = (float)(living.posY - living.getEntityBoundingBox().minY);
            GlStateManager.rotate(-event.getRenderer().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
            GlStateManager.translate(0.0F, 0.0F, -0.3F + (int)f3 * 0.02F);
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
            float f5 = 0.0F;
            int i = 0;
            worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);

            while (f3 > 0.0F)
            {
                event.getRenderer().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
                float f6 = textureatlassprite.getMinU();
                float f7 = textureatlassprite.getMinV();
                float f8 = textureatlassprite.getMaxU();
                float f9 = textureatlassprite.getMaxV();

                if (i / 2 % 2 == 0)
                {
                    float f10 = f8;
                    f8 = f6;
                    f6 = f10;
                }
                worldrenderer.pos(f1 - f2, 0.0F - f4, f5).tex(f8, f9).endVertex();
                worldrenderer.pos(-f1 - f2, 0.0F - f4, f5).tex(f6, f9).endVertex();
                worldrenderer.pos(-f1 - f2, 1.4F - f4, f5).tex(f6, f7).endVertex();
                worldrenderer.pos(f1 - f2, 1.4F - f4, f5).tex(f8, f7).endVertex();
                f3 -= 0.45F;
                f4 -= 0.45F;
                f1 *= 0.9F;
                f5 += 0.03F;
                ++i;
            }
            tessellator.draw();
            GlStateManager.popMatrix();
            GlStateManager.enableLighting();
        }
    }

    @SubscribeEvent
    public void onEntityJoinWorld(EntityJoinWorldEvent event)
    {
        if (event.getEntity() instanceof EntityLivingBase)
        {
            EntityLivingBase living = (EntityLivingBase) event.getEntity();

            // check if generic.crystallize_effect is not registed to AttributeMap
            // also prevent exception on server side
            if (living.getAttributeMap().getAttributeInstanceByName("generic.crystallize_effect") == null)
            {
                living.getAttributeMap().registerAttribute(InfectedCrystallizeEffect.CRYSTALLIZE_EFFECT);
            }
        }
    }

// Potion class
      public static final IAttribute CRYSTALLIZE_EFFECT = new RangedAttribute((IAttribute)null, "generic.crystallize_effect", 0.0D, 0.0D, 0.0D).setShouldWatch(true);

    public InfectedCrystallizeEffect()
    {
        super("infected_crystallize", true, ColorHelper.rgbToDecimal(136, 97, 209), 0);
        this.registerPotionAttributeModifier(InfectedCrystallizeEffect.CRYSTALLIZE_EFFECT, "0B0BC323-E263-4EF8-9108-4B6503129B16", 0.0D, 0);
    }

 

Edited by lamp3345
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Hm, I found some problem. Not a game breaking, So how I can fix this after reload worlds?

[12:48:10] [Server thread/WARN]: Ignoring unknown attribute 'generic.crystallize_effect'

Server Log from SharedMonsterAttributes#setAttributeModifiers

Edited by lamp3345
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