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[1.12] Two small questions about the json recipes


Kander16
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Hi,

 

I want to create a recipe where you can put this as input:

"  X"

" Y "

"Z  "

 

but also this pattern:

 

"X"

"Y"

"Z"

 

So can you put multiple patterns in one json file? I can't make the recipe work in these directions without two patterns. Otherwise I'll need two json files.

 

Another question:

 

If I have a shapeless recipe, and I need more than one item of the same, can I just put in the id of that item once and then say "I need 4 of this item" instead of putting the id of the item multiple times?

 

Thanks.

Edited by Kander16

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

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Hi Kander16, I can try to help clarify some things with the new 1.12 recipe formatting:

 

As far as I know of with the shaped crafting recipes go, you are only allowed to 1 shape per .json file, thus requiring 2 files assuming you still want those same configurations.

 

Also for the shapeless recipes and the id's of the materials used. I experienced this as well but I had to change it to if I had more than one of the same thing I had to repeat the entry instead of using the ["count: X]; however, because Forge 1.12 is still in the early works, it's possible this could or couldn't change.

 

And as for the last one, I can't help you there as I've never messed with the OreDictionary.WILDCARD_VALUE too much. But I hope the rest helped you somewhat!

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Between being a Gamer, a Furry, and a Modder who one day wants to go into Game Dev., time is an absolute waste. ~SirBassington

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7 hours ago, Kander16 said:

What is the replacement for OreDictionary.WILDCARD_VALUE to get an item work in a recipe no matter what the damage is?

 

Use its value (32767) directly.

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Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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