What is the block breaking animation, and how could I do something similar?
Rather than cracks forming from center to edge, I was wanting to make it just change opacity so the "intensity" of the cracks just gets worse. I am doing this for my "Strong Blocks", but since I am going to have somewhere around 48+ total, I don't want to make 240 textures (5 crack levels each).
So, is the vanilla animation just a texture rendered over another, is it the original block texture being combined with the various stages of the break texture (a + b1, a +b2, etc), or something else?
I also want to avoid just replacing the vanilla break animation itself since I want this "overlay" to stick around rather than just when the player is breaking the block. (if so much damage is taken up until it gets to say "crack_texture_3", it won't go away unless repaired or damaged further)