meee39 Posted June 26, 2017 Share Posted June 26, 2017 I need to make a block that stops them from doing that. Also I need the event for slimes splitting into smaller ones. Quote Link to comment Share on other sites More sharing options...
oa10712 Posted June 26, 2017 Share Posted June 26, 2017 Not sure about the event, but the AI for breaking doors can be found in the minecraft source at net.minecraft.entity.ai.EntityAIBreakDoor; It looks like it just sets the door block to be air, I don't know what the associated event is called. As far as the slime, see the setDead() method in net.minecraft.entity.monster.EntitySlime; for 1.10.2 source it is line #212 Quote Link to comment Share on other sites More sharing options...
jeffryfisher Posted June 26, 2017 Share Posted June 26, 2017 27 minutes ago, meee39 said: I need to make a block that stops them from doing that That block already exists in vanilla Minecraft. It's called "Iron Door". Servers also have a "peaceful" mode in which zombies don't even break wooden doors. You might look at how that's coded in vanilla. Quote The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting. Link to comment Share on other sites More sharing options...
meee39 Posted June 26, 2017 Author Share Posted June 26, 2017 No, what I mean is a block that looks at all zombies around it, if they try to break a door it will stop them. Quote Link to comment Share on other sites More sharing options...
Alpvax Posted June 27, 2017 Share Posted June 27, 2017 You should replace the zombie EntityAIBreakDoor task with your own custom version which checks for your block in range in the canExecute method. Quote Link to comment Share on other sites More sharing options...
meee39 Posted July 9, 2017 Author Share Posted July 9, 2017 How do I replace EntityAI tasks? Quote Link to comment Share on other sites More sharing options...
Draco18s Posted July 9, 2017 Share Posted July 9, 2017 The LivingEntity#tasks list is public. Just modify it. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
meee39 Posted July 10, 2017 Author Share Posted July 10, 2017 But it didn't show up in autocomplete. Quote Link to comment Share on other sites More sharing options...
Draco18s Posted July 10, 2017 Share Posted July 10, 2017 https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/farming/FarmingEventHandler.java#L282 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
meee39 Posted July 10, 2017 Author Share Posted July 10, 2017 That is odd. Eclipse claims that tasks cannot be resolved. Quote Link to comment Share on other sites More sharing options...
Choonster Posted July 11, 2017 Share Posted July 11, 2017 10 hours ago, meee39 said: That is odd. Eclipse claims that tasks cannot be resolved. What type is the variable holding the entity you're trying to modify the tasks of? Since tasks is a field of EntityLiving, you can't reference it on a variable of type Entity or EntityLivingBase. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
meee39 Posted July 11, 2017 Author Share Posted July 11, 2017 Oh I just realised the problem. I am using EntityLivingEvent.getEntity() which returns Entity, not EntityLiving. I will need to cast it to EntityZombie and then it will be fine. Quote Link to comment Share on other sites More sharing options...
IceMetalPunk Posted July 11, 2017 Share Posted July 11, 2017 19 minutes ago, meee39 said: Oh I just realised the problem. I am using EntityLivingEvent.getEntity() which returns Entity, not EntityLiving. I will need to cast it to EntityZombie and then it will be fine. Just make sure if you do that you first check that the Entity is, in fact, an instance of EntityZombie, otherwise the cast could fail and cause problems. Quote Whatever Minecraft needs, it is most likely not yet another tool tier. Link to comment Share on other sites More sharing options...
meee39 Posted July 11, 2017 Author Share Posted July 11, 2017 In my event hooks I replace the Door break AI task with my own: @SubscribeEvent public void onEntitySpawn(EntityJoinWorldEvent e) { if (e.getEntity() instanceof EntityZombie) { ((EntityZombie)e.getEntity()).tasks.removeTask(new EntityAIBreakDoor((EntityLiving) e.getEntity())); ((EntityZombie)e.getEntity()).tasks.addTask(8, new EntityAIBreakDoorCheckMobSuppressor((EntityLiving)e.getEntity())); } } package com.leo.mobsuppressors.entities.ai; import com.leo.mobsuppressors.EnumMobSuppressorType; import com.leo.mobsuppressors.tileentity.TileEntityMobSuppressor; import net.minecraft.block.Block; import net.minecraft.block.BlockDoor; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.ai.EntityAIDoorInteract; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.EnumDifficulty; public class EntityAIBreakDoorCheckMobSuppressor extends EntityAIDoorInteract { private int breakingTime; private int previousBreakProgress = -1; public EntityAIBreakDoorCheckMobSuppressor(EntityLiving entityIn) { super(entityIn); } /** * Returns whether the EntityAIBase should begin execution. */ public boolean shouldExecute() { for (TileEntity te: theEntity.world.loadedTileEntityList) { if (te instanceof TileEntityMobSuppressor && ((TileEntityMobSuppressor) te).type == EnumMobSuppressorType.ZOMBIE) { double distanceX = te.getPos().getX() - theEntity.getPosition().getX(); double distanceY = te.getPos().getY() - theEntity.getPosition().getY(); double distanceZ = te.getPos().getZ() - theEntity.getPosition().getZ(); System.out.println(distanceX + "\n"); System.out.println(distanceY + "\n"); System.out.println(distanceZ + "\n\n"); if (!(distanceX < 5 && distanceY < 5 && distanceZ < 5)) { return false; } } } if (!super.shouldExecute()) { return false; } else if (!this.theEntity.world.getGameRules().getBoolean("mobGriefing") || !this.theEntity.world.getBlockState(this.doorPosition).getBlock().canEntityDestroy(this.theEntity.world.getBlockState(this.doorPosition), this.theEntity.world, this.doorPosition, this.theEntity) || !net.minecraftforge.event.ForgeEventFactory.onEntityDestroyBlock(this.theEntity, this.doorPosition, this.theEntity.world.getBlockState(this.doorPosition))) { return false; } else { BlockDoor blockdoor = this.doorBlock; return !BlockDoor.isOpen(this.theEntity.world, this.doorPosition); } } /** * Execute a one shot task or start executing a continuous task */ public void startExecuting() { super.startExecuting(); this.breakingTime = 0; } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean continueExecuting() { double d0 = this.theEntity.getDistanceSq(this.doorPosition); boolean flag; if (this.breakingTime <= 240) { BlockDoor blockdoor = this.doorBlock; if (!BlockDoor.isOpen(this.theEntity.world, this.doorPosition) && d0 < 4.0D) { flag = true; return flag; } } flag = false; return flag; } /** * Resets the task */ public void resetTask() { super.resetTask(); this.theEntity.world.sendBlockBreakProgress(this.theEntity.getEntityId(), this.doorPosition, -1); } /** * Updates the task */ public void updateTask() { super.updateTask(); if (this.theEntity.getRNG().nextInt(20) == 0) { this.theEntity.world.playEvent(1019, this.doorPosition, 0); } ++this.breakingTime; int i = (int)((float)this.breakingTime / 240.0F * 10.0F); if (i != this.previousBreakProgress) { this.theEntity.world.sendBlockBreakProgress(this.theEntity.getEntityId(), this.doorPosition, i); this.previousBreakProgress = i; } if (this.breakingTime == 240 && this.theEntity.world.getDifficulty() == EnumDifficulty.HARD) { this.theEntity.world.setBlockToAir(this.doorPosition); this.theEntity.world.playEvent(1021, this.doorPosition, 0); this.theEntity.world.playEvent(2001, this.doorPosition, Block.getIdFromBlock(this.doorBlock)); } } } The zombies still break down doors. Quote Link to comment Share on other sites More sharing options...
V0idWa1k3r Posted July 11, 2017 Share Posted July 11, 2017 (edited) 11 minutes ago, meee39 said: ((EntityZombie)e.getEntity()).tasks.removeTask(new EntityAIBreakDoor((EntityLiving) e.getEntity())); You need to iterate the tasks.taskEntries to find the one you want to remove. Removing the object you've just created is not going to work in most cases as it won't be present. Your AI task can just extend EntityAIBreakDoor and that way you don't need to maintain a copy of vanilla's code. You can override the shouldExecute method and && the super condition and your condition just fine. Edited July 11, 2017 by V0idWa1k3r Quote Link to comment Share on other sites More sharing options...
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