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Container handling bugged


Raycoms

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I open the gui on button click:

    private void craftingClicked()
    {
        Minecraft.getMinecraft().displayGuiScreen(new WindowGuiCrafting(Minecraft.getMinecraft().thePlayer.inventory, Minecraft.getMinecraft().theWorld, building));
    }


 

    /**
     * Create a crafting gui window.
     *
     * @param playerInv the player.
     * @param worldIn   the world.
     * @param building  the building it belongs to.
     */
    public WindowGuiCrafting(InventoryPlayer playerInv, World worldIn, final AbstractBuilding.View building)
    {
        this(playerInv, worldIn, BlockPos.ORIGIN, building);
    }

    /**
     * Create a crafting gui window.
     *
     * @param playerInv     the player.
     * @param worldIn       the world.
     * @param blockPosition the position.
     * @param building      the building.
     */
    public WindowGuiCrafting(InventoryPlayer playerInv, World worldIn, BlockPos blockPosition, final AbstractBuilding.View building)
    {
        super(new CraftingGUIBuilding(playerInv, worldIn, blockPosition, building));
    }

 

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Oh okay, I got it, sometimes I'm a bit slow. Okay I created the message, only problem is.

player.openGUI() on the server side doesn't take anything I could work with, it wants a tileEntityChest or similar, but I don't have anything like that, its a crafting table gui...

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