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1.7.10 Entity Won't Move or Attack


Evil Looply

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I'm trying to create a custom entity that follows you around until you go in water and then attacks you.

 

However, I can't seem to figure out how to move my entity and get it to attack in a task i made.  The entity will just stand there and not move or attack at all.

I know that the everything is reached because i debugged it with some System.out.print's but they still won't do anything.

 

Entity Registry (or whatever it's called) :

Spoiler

package com.example.mob;

import com.example.tutorial.Main;
import com.sun.xml.internal.stream.Entity;

import cpw.mods.fml.common.registry.EntityRegistry;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.world.biome.BiomeGenBase;

public class EntityWatcher {
    
    public static void mainRegistry(){
        registerEntity();
    }
    
    public static void registerEntity(){
        createEntity(EntityWatcherMob.class, "Watcher", 0x0004FF, 0xFF00E1);
    }

    public static void createEntity(Class entityClass, String entityName, int solidColor, int spotColor){
        int randId = EntityRegistry.findGlobalUniqueEntityId();
        EntityRegistry.registerGlobalEntityID(entityClass, entityName, randId);
        EntityRegistry.registerModEntity(entityClass, entityName, randId, Main.instance, 60, 1, true);
        EntityRegistry.addSpawn(entityClass, 2, 0, 1, EnumCreatureType.creature, BiomeGenBase.hell);
        
        createEgg(randId,solidColor,spotColor);
    }
    
    private static void createEgg(int rId, int sC, int spC){
    EntityList.entityEggs.put(Integer.valueOf(rId), new EntityList.EntityEggInfo(rId, sC, spC));
    }
    
}
 

 

My Mob Class:

Spoiler

package com.example.mob;

import javax.swing.text.html.parser.Entity;

import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;

public class EntityWatcherMob extends EntityCreature{

    public EntityWatcherMob(World par1W) {
        super(par1W);
        this.setSize(0.4F, 0.7F);
        this.tasks.addTask(0, new EntityWatcherAI(this));
        this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
        //this.tasks.addTask(1, new EntityAIWander(this,0.5));
        
    }
    
    @Override
    protected boolean isAIEnabled()
    {
       return true;
    }
    
    protected void applyEntityAttributes(){
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(16);
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(1);
        this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(64);
    }
    
}

 

My AI part:

Spoiler

package com.example.mob;

import com.mojang.realmsclient.dto.PlayerInfo;
import com.sun.media.jfxmedia.events.PlayerStateEvent.PlayerState;

import ibxm.Player;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.player.EntityPlayer;

public class EntityWatcherAI extends EntityAIBase{

    public EntityWatcherMob watcher;
    //EntityPlayer player = Minecraft.getMinecraft().thePlayer;
    //EntityPlayer player = watcher.worldObj.getClosestPlayerToEntity(watcher, 64.0D);
    
    public EntityWatcherAI(EntityWatcherMob d){
        watcher=d;
        setMutexBits(1);
    }
    
    @Override
    public boolean shouldExecute(){
        EntityPlayer vic = watcher.worldObj.getClosestPlayerToEntity(watcher, 32);
        if(watcher.isEntityAlive()){
            return true;
        }
        return false;
    }
    
    @Override
    public void startExecuting()
    {
        EntityPlayer player = watcher.worldObj.getClosestPlayerToEntity(watcher, 32);
        if(player!=null){
            if(!(player.isInWater())){
            watcher.getNavigator().tryMoveToEntityLiving(player, watcher.getAIMoveSpeed());
            }
            else{
            watcher.attackEntityAsMob(player);
            }
        }
    }
    
    @Override
    public boolean continueExecuting(){
        EntityPlayer player = watcher.worldObj.getClosestPlayerToEntity(watcher, 32);
        if(player!=null){
            if(!(player.isInWater())){
            watcher.getNavigator().tryMoveToEntityLiving(player, watcher.getAIMoveSpeed());}
            else{
            watcher.attackEntityAsMob(player);}
            return true;
        }
        return false;
    }
    
}
 

 

 

I'm kinda new to modding, (besides some items), so if anyone could help me, that'd be great ! 

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3 hours ago, KeeganDeathman said:

*yelling from the back of the auditorium* update your mod to 1.10.2 at least! 1.7.10 is no longer supported by forge and 1.10.2 is where the majority of the fanbase resides!

1.10 is already 2 versions old, update to 1.12 !!!! And no, 1.7 got still at least as many players as 1.10.

 

 

Spoiler
4 hours ago, Evil Looply said:

I'm trying to create a custom entity that follows you around until you go in water and then attacks you.

 

However, I can't seem to figure out how to move my entity and get it to attack in a task i made.  The entity will just stand there and not move or attack at all.

I know that the everything is reached because i debugged it with some System.out.print's but they still won't do anything.

 

Entity Registry (or whatever it's called) :

  Hide contents

package com.example.mob;

import com.example.tutorial.Main;
import com.sun.xml.internal.stream.Entity;

import cpw.mods.fml.common.registry.EntityRegistry;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.world.biome.BiomeGenBase;

public class EntityWatcher {
    
    public static void mainRegistry(){
        registerEntity();
    }
    
    public static void registerEntity(){
        createEntity(EntityWatcherMob.class, "Watcher", 0x0004FF, 0xFF00E1);
    }

    public static void createEntity(Class entityClass, String entityName, int solidColor, int spotColor){
        int randId = EntityRegistry.findGlobalUniqueEntityId();
        EntityRegistry.registerGlobalEntityID(entityClass, entityName, randId);
        EntityRegistry.registerModEntity(entityClass, entityName, randId, Main.instance, 60, 1, true);
        EntityRegistry.addSpawn(entityClass, 2, 0, 1, EnumCreatureType.creature, BiomeGenBase.hell);
        
        createEgg(randId,solidColor,spotColor);
    }
    
    private static void createEgg(int rId, int sC, int spC){
    EntityList.entityEggs.put(Integer.valueOf(rId), new EntityList.EntityEggInfo(rId, sC, spC));
    }
    
}
 

 

My Mob Class:

  Hide contents

package com.example.mob;

import javax.swing.text.html.parser.Entity;

import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;

public class EntityWatcherMob extends EntityCreature{

    public EntityWatcherMob(World par1W) {
        super(par1W);
        this.setSize(0.4F, 0.7F);
        this.tasks.addTask(0, new EntityWatcherAI(this));
        this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
        //this.tasks.addTask(1, new EntityAIWander(this,0.5));
        
    }
    
    @Override
    protected boolean isAIEnabled()
    {
       return true;
    }
    
    protected void applyEntityAttributes(){
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(16);
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(1);
        this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(64);
    }
    
}

 

My AI part:

  Hide contents

package com.example.mob;

import com.mojang.realmsclient.dto.PlayerInfo;
import com.sun.media.jfxmedia.events.PlayerStateEvent.PlayerState;

import ibxm.Player;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.player.EntityPlayer;

public class EntityWatcherAI extends EntityAIBase{

    public EntityWatcherMob watcher;
    //EntityPlayer player = Minecraft.getMinecraft().thePlayer;
    //EntityPlayer player = watcher.worldObj.getClosestPlayerToEntity(watcher, 64.0D);
    
    public EntityWatcherAI(EntityWatcherMob d){
        watcher=d;
        setMutexBits(1);
    }
    
    @Override
    public boolean shouldExecute(){
        EntityPlayer vic = watcher.worldObj.getClosestPlayerToEntity(watcher, 32);
        if(watcher.isEntityAlive()){
            return true;
        }
        return false;
    }
    
    @Override
    public void startExecuting()
    {
        EntityPlayer player = watcher.worldObj.getClosestPlayerToEntity(watcher, 32);
        if(player!=null){
            if(!(player.isInWater())){
            watcher.getNavigator().tryMoveToEntityLiving(player, watcher.getAIMoveSpeed());
            }
            else{
            watcher.attackEntityAsMob(player);
            }
        }
    }
    
    @Override
    public boolean continueExecuting(){
        EntityPlayer player = watcher.worldObj.getClosestPlayerToEntity(watcher, 32);
        if(player!=null){
            if(!(player.isInWater())){
            watcher.getNavigator().tryMoveToEntityLiving(player, watcher.getAIMoveSpeed());}
            else{
            watcher.attackEntityAsMob(player);}
            return true;
        }
        return false;
    }
    
}
 

 

 

I'm kinda new to modding, (besides some items), so if anyone could help me, that'd be great ! 

 

 

1.7.10 posts usually will get closed soon. Look at how vanilla code for following works (wolves) and try to copy that. For attacking you might need an own task.

 

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