Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Gradle and the Jar-in-Jar Setup


xalcon
 Share

Recommended Posts

So, a lot of people still try to get the Jar-in-Jar system in their mod working and it seems there is no documentation available. This wont be a guide (its most likely not the optimal way to do it), but it might help you to get started.

 

Forge allows you to specify the ContainedDep manifest attribute. This attribute is a space separated list of file names (jar files) which will be extracted from your jar and then loaded into the mod-class loader (at the time of writing, those mods are not examined for coremods, so you will need to package your mod into the coremod jar. This works just fine for APIs and other libraries though! See https://github.com/MinecraftForge/MinecraftForge/pull/4081)

 

The following gradle code will build 2 additional jars: An API jar (which could also be a coremod jar or whatever else) and the Mainmod Jar without the API code. The Mainmod jar will include the API jar, allowing for easy distribution.

CPW said its just 2 lines in your build.gradle to setup jar-in-jar distribution... So it seems I'm missing a feature in forge gradle. If you have a more clean gradle script for this, please post it!

 

// at the end of your build.gradle

// Create API library zip
// Warning: This jar will be reobfuscated! Its only used to package it with the universal jar
task apiJar(type: Jar) {
	from(sourceSets.main.output) {
		// only include the classes from our API packages
        include "**/api/**"
    }
    classifier = 'obfapi'
    includeEmptyDirs = false
}

// task to create a jar containing all classes from the main sourceSet output and the api.jar
// also sets up the manifest attribute 'ContainedDeps' which fml uses to extract the api jar at runtime
task packedJar(type: Jar, dependsOn: 'reobfApiJar') {
    manifest {
        attributes 'ContainedDeps': "${archivesBaseName}-${version}-obfapi.jar"
    }
    from(sourceSets.main.output) {
        // exclude the API classes, those will be included as their own jar
        exclude('**/api/**')
    }
    from("${buildDir}/libs") {
        include("*-${version}-obfapi.jar")
    }

    classifier = 'universal'
}

// tell forge gradle to reobfuscate our jars
reobf {
    apiJar { }
    packedJar { }
}

 

  • Thanks 1
Link to comment
Share on other sites

  • 1 year later...

Sorry for the necro, but I did it like this. 1 line in my build.gradle https://github.com/Cadiboo/NoCubes/commit/d3dbe3a684ad042806073055e6199fce5e2005f2

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • I wander how to use World.addParticle to add custom particle effect, or is there any other ways to add? Or is there anything wrong with my particle effect?
    • My friend plays in 1.16.5 and when he wants to start minecraft with forge but does not leave it, we already tried to update forge at that moment but we have not tried it for a long time, even though I think that will not fix it, can someone help me with this? please (I used a translator in case something was not understood well)
    • These are my particle effect classes, they are all copied from a tutorial.   public class Juan1ParticalType extends ParticleType { public Juan1ParticalType() { super(false, Juan1ParticalData.DESERIALIZER); } @Override public Codec<Juan1ParticalData> func_230522_e_() { return Codec.unit(new Juan1ParticalData(new Vector3d(0, 0, 0), new Color(0xF63900), 0)); } }   public class Juan1ParticalData implements IParticleData { private final Vector3d speed; private final Color color; private final float diameter; public static final IDeserializer<Juan1ParticalData> DESERIALIZER = new IDeserializer<Juan1ParticalData>() { @Override public Juan1ParticalData deserialize(ParticleType<Juan1ParticalData> particleTypeIn, StringReader reader) throws CommandSyntaxException { final int MIN_COLOUR = 0; final int MAX_COLOUR = 255;reader.expect(' '); double speedX = reader.readDouble(); reader.expect(' '); double speedY = reader.readDouble(); reader.expect(' '); double speedZ = reader.readDouble(); reader.expect(' '); int red = MathHelper.clamp(reader.readInt(), MIN_COLOUR, MAX_COLOUR); reader.expect(' '); int green = MathHelper.clamp(reader.readInt(), MIN_COLOUR, MAX_COLOUR); reader.expect(' '); int blue = MathHelper.clamp(reader.readInt(), MIN_COLOUR, MAX_COLOUR);reader.expect(' ');  int alpha = MathHelper.clamp(reader.readInt(), 1, MAX_COLOUR);reader.expect(' '); float diameter = reader.readFloat();  return new Juan1ParticalData(new Vector3d(speedX, speedY, speedZ), new Color(red, green, blue, alpha), diameter); } @Override public Juan1ParticalData read(ParticleType<Juan1ParticalData> particleTypeIn, PacketBuffer buffer) { final int MIN_COLOUR = 0; final int MAX_COLOUR = 255; double speedX = buffer.readDouble(); double speedY = buffer.readDouble(); double speedZ = buffer.readDouble(); int red = MathHelper.clamp(buffer.readInt(), MIN_COLOUR, MAX_COLOUR); int green = MathHelper.clamp(buffer.readInt(), MIN_COLOUR, MAX_COLOUR); int blue = MathHelper.clamp(buffer.readInt(), MIN_COLOUR, MAX_COLOUR); int alpha = MathHelper.clamp(buffer.readInt(), 1, MAX_COLOUR); float diameter = buffer.readFloat(); return new Juan1ParticalData(new Vector3d(speedX, speedY, speedZ), new Color(red, green, blue, alpha), diameter); } }; public Juan1ParticalData(Vector3d speed, Color color, float diameter) { this.speed = speed; this.color = color; this.diameter = diameter; } @Override public ParticleType<?> getType() { return Utils.ParticleRegistry.JUAN_1_PARTICLE.get(); } @Override public void write(PacketBuffer buffer) { buffer.writeDouble(this.speed.x); buffer.writeDouble(this.speed.y); buffer.writeDouble(this.speed.z); buffer.writeInt(this.color.getRed()); buffer.writeInt(this.color.getGreen()); buffer.writeInt(this.color.getBlue()); buffer.writeInt(this.color.getAlpha()); buffer.writeFloat(this.diameter); } @Override public String getParameters() { return String.format(Locale.ROOT, "%s %.2f %i %i %i %i %.2d %.2d %.2d", this.getType().getRegistryName(), diameter, color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha(), speed.getX(), speed.getY(), speed.getZ()); } public Vector3d getSpeed() { return speed; } public Color getColor() { return color; } public float getDiameter() { return diameter; } }   public class Juan1Particle extends SpriteTexturedParticle { public Juan1Particle(ClientWorld world, double x, double y, double z, Vector3d speed, Color color, float diameter) { super(world, x, y, z, speed.x, speed.y, speed.z); maxAge = 100; setColor(color.getRed() / 255F,color.getGreen() / 255F,color.getBlue() / 255); this.setAlphaF(color.getAlpha()); final float PARTICLE_SCALE_FOR_ONE_METER = 0.1F; particleScale = PARTICLE_SCALE_FOR_ONE_METER * diameter; this.canCollide = true; } @Override public IParticleRenderType getRenderType(){ return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT; } }   public class Juan1ParticleFactory implements IParticleFactory<Juan1ParticalData> { private final IAnimatedSprite sprites; public Juan1ParticleFactory(IAnimatedSprite sprite) { this.sprites = sprite; } @Override public Particle makeParticle(Juan1ParticalData typeIn, ClientWorld worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) { Juan1Particle particle = new Juan1Particle(worldIn, x, y, z, typeIn.getSpeed(), typeIn.getColor(), typeIn.getDiameter()); particle.selectSpriteWithAge(sprites); return particle; } }
    • This is where I want to call the addParticle() method, it is in the livingTick() in an entity. But it shows no particle effect. @Override public void livingTick() { double x = rand.nextGaussian() * 0.02D; double y = rand.nextGaussian() * 0.02D; double z = rand.nextGaussian() * 0.02D; double px = this.getPosX() + 4.0D * rand.nextDouble() - 2.0D; double py = this.getPosY() + rand.nextDouble() - 0.5D; double pz = this.getPosZ() + 4.0D * rand.nextDouble() - 2.0D; world.addParticle(new Juan1ParticalData(new Vector3d(x, y, z), new Color(0xae6be2), 0), px, py, pz, x, y, z);  } When I change "new Juan1ParticalData(new Vector3d(x, y, z), new Color(0xae6be2), 0)" to "ParticleTypes.DRAGON_BREATH" , the particle effects appeared.
    • can you get any useful info from your crash reports?
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.