Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.12] Minecraft creating and registering items and blocks


Chuckinator
 Share

Recommended Posts

Hello All,

With this new registration thing in forge that changed in 1.12, I have been a little confused and lost. What I need is the basic code to register and create items and blocks for minecraft Forge 1.12. 

Ps I also need to know where textures of items and blocks go.

Thank you in advance.

Link to comment
Share on other sites

22 minutes ago, Chuckinator said:

Now where exactly do I put the texture(.png) files in Forge?

 

Forge's documentation explains that here.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Which version of Forge are you using? The logging of missing models was broken in Forge 1.12-14.21.0.2363 (commit dc043ac) and fixed in Forge 1.12-14.21.1.2390 (commit ede05a2).

 

Please create a Git repository of your mod on a site like GitHub and link it here. See my mod and its .gitignore file for an example of which files to include.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

1 minute ago, Chuckinator said:

Do you do anything different when setting up the new forge environment.

 

No, just change the Forge version in build.gradle and re-run the setupDecompWorkspace task.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

10 hours ago, Chuckinator said:

Well i am getting an error in the dependencies/ forgebin-1.12-14.21.1.2390:2390

 

Post the full output from Gradle.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

13 hours ago, Chuckinator said:

Does it make a file?

I tryed uploading pictured of the error in run tab but it failed.

 

The .gradle/gradle.log file in your mod's root directory should contain the output from the latest Gradle run.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

You need to be connected to the internet for Gradle to download dependencies. Are you sure you're computer's connected to the internet when you run the Gradle task and is there any program (e.g. anti-virus) that could be blocking the connection?

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

Link to comment
Share on other sites

Ok the setup worked but I am still getting texture errors?.?

[12:48:08] [main/ERROR] [TEXTURE ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
[12:48:08] [main/ERROR] [TEXTURE ERRORS]: The following texture errors were found.
[12:48:08] [main/ERROR] [TEXTURE ERRORS]: ==================================================
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:   DOMAIN minecraft
[12:48:08] [main/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:   domain minecraft is missing 2 textures
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:     domain minecraft has 3 locations:
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:       unknown resourcepack type net.minecraft.client.resources.DefaultResourcePack : Default
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:       unknown resourcepack type net.minecraft.client.resources.LegacyV2Adapter : FMLFileResourcePack:Forge Mod Loader
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:       unknown resourcepack type net.minecraft.client.resources.LegacyV2Adapter : FMLFileResourcePack:Minecraft Forge
[12:48:08] [main/ERROR] [TEXTURE ERRORS]: -------------------------
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:     The missing resources for domain minecraft are:
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:       textures/items/flash_sword.png
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:       textures/items/dark_banshee.png
[12:48:08] [main/ERROR] [TEXTURE ERRORS]: -------------------------
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:     No other errors exist for domain minecraft
[12:48:08] [main/ERROR] [TEXTURE ERRORS]: ==================================================
[12:48:08] [main/ERROR] [TEXTURE ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Edited by Chuckinator
Becuz
Link to comment
Share on other sites

10 minutes ago, Chuckinator said:

Ok the setup worked but I am still getting texture errors?.?

 

Post your code, any relevant JSON files and the FML log (logs/fml-client-latest.log in the game directory) using Gist or Pastebin.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

31 minutes ago, Chuckinator said:

[12:48:08] [main/ERROR] [TEXTURE ERRORS]:     The missing resources for domain minecraft are:
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:       textures/items/flash_sword.png
[12:48:08] [main/ERROR] [TEXTURE ERRORS]:       textures/items/dark_banshee.png

 

Minecraft is trying to load your textures from the minecraft resource domain, where they don't exist. You need to specify your mod's resource domain, i.e. use "<modid>:<texture_path>" rather than just "<texture_path>".

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

6 minutes ago, Chuckinator said:

In what file?

 

Wherever you specify the textures, in the model or the blockstates file.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

4 minutes ago, Chuckinator said:

Ok Do you have that part set up in your TestMod3?

 

Yes, every model that uses non-vanilla textures specifies the testmod3 resource domain for them.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share




×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.