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[1.11.2] Receiving a redstone signal


Franckyi

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Hi !

I'm creating a custom block that recieves a redstone signal from any face.

A TileEntity implementing ITickable is created by this block.

In the ITickable::update method, I'm getting the current power using World::isBlockIndirectlyGettingPowered.

It works...a bit.

Screenshot

On this screenshot, the block on the right will receive a power of 15 whereas the block on the left will receive a power of 0. I really don't know why.

My Block class :

public class BlockRedstoneReceiver extends BlockRedstoneDevice {

	public BlockRedstoneReceiver(String name, Material mat, CreativeTabs tab, float hardness, float resistance,
			String tool, int harvest, float light) {
		super(name, mat, tab, hardness, resistance, tool, harvest, light, GuiHandler.REDSTONE_RECEIVER_GUI);
	}

	@Override
	public TileEntity createTileEntity(World world, IBlockState state) {
		return new TileEntityRedstoneReceiver();
	}

}

The block superclass overrides Block::canConnectRedstone to return true.

I'm stuck now. Maybe I forgot something on the block class but I'm not sure... if someone can help me !

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Check how vanilla does it at BlockRedstoneDiode. I believe it has something to do with the fact that Block::canConnectRedstone is actually irrelevant when it comes to recieving weak power and is relevant when it comes to sending it.

Edited by V0idWa1k3r
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1 minute ago, Franckyi said:

I looked at  BlockRedstoneDiode::updateTick

BlockRedstoneDiode::calculateInputStrength is the method you are looking for, not it's update tick. You can adapt the code from that method to check all faces instead of just the input one.

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