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MC 1.12 Item textures not rendering for blocks


winnetrie

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Since i updated my workspace to 1.12 and updated to the new registering. All my blocks do not render their item.

If you place them down they are fine but in any inventory or when throwing away it is a purple-black square.

I saw in my log they are all looking for a variant "inventory". Do they need an "inventory" variant now? In 1.11.2 everything worked fine.

Has something changed about this?

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This is how i registered the renders in 1.11.2:

	private static void registerMetaRender(Block block, int meta, String variant){
		ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), meta, new ModelResourceLocation(block.getRegistryName(),variant));	
	}
	private static void registerRender(Block block, String variant){
		ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(),variant));
		}
	private static void registerRender(Block block){
		ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(),"inventory"));
		}
	private static void registerItemRender(Item item){
		ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(),"inventory"));
		}

and i use it like this:

registerMetaRender(chalkstone,0,"type=raw");
registerMetaRender(chalkstone,1,"type=smooth");
registerMetaRender(chalkstone,2,"type=bricked");

this is how my blockstate file looks like:

 

{
    "forge_marker": 1,
    "defaults": {
        "model": "minecraft:cube_all"
    },
    "variants": {
        "type": {
            "raw": {
                "textures": {
                    "all": "tem:blocks/chalkstone"
                }
            },
            "smooth": {
                "textures": {
                    "all": "tem:blocks/smooth_chalkstone"
                }
            },
            "bricked": {
                "textures": {
                    "all": "tem:blocks/bricked_chalkstone"
                }
            }
        }
    }
}

 

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It is in a method called

public static void registerRenders(){}

Wich is in the ModBlocks class. Yes i know you are going to say it doesn't belong there. Eventually i will move it. It has never been a problem, because i call this method only in the clientproxy. Having everything in my ModBlocks class gives me a better oversight. That's my opinion. Since that class doesn't do anything on its own, why not.

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It's not about opinion. Your code is broken. You can't be of the opinion that it is not.

 

If you call this method in your client proxy, that is a problem, unless you have event handlers in your client proxy. Models must be registered in ModelRegistryEvent.

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Nvm, lol! Turn out i forgot something to do in my clientproxy:

public class ClientProxy implements CommonProxy{
	
	@Override
	public void preInit() {
		
		NetworkRegistry.INSTANCE.registerGuiHandler(Tem.instance, new ModGuiHandler());
		if (ModConfig.load_module_woodchests==true){
		ClientRegistry.bindTileEntitySpecialRenderer(TileEntityModChest.class, new ModTERChest());
		ClientRegistry.bindTileEntitySpecialRenderer(TileEntityModChestBOP.class, new ModTERChestBOP());
		ClientRegistry.bindTileEntitySpecialRenderer(TileEntityModChestBOP2.class, new ModTERChestBOP2());
		}
		if (ModConfig.load_module_metalchests==true){
		ClientRegistry.bindTileEntitySpecialRenderer(TileEntityIronChest.class, new ModTERIronChest());
		}
		if (ModConfig.load_module_voidchest==true){
		ClientRegistry.bindTileEntitySpecialRenderer(TileEntityVoidChest.class, new ModTERVoidChest() );
		}
		//ModBlockStateMapper.registerAllBlocks();
		//ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBirchChest.class, new ModTERChest());
		ModItems.registerRenders();
		//ModBlocks.registerRenders();
		//if(Loader.isModLoaded("biomesoplenty")){
			//ModBlocksBOP.registerRenders();
			//ModItemsBOP.registerRenders();
		//}
		System.out.println("renders have been registered");
	}	
}

I forgot those // . Works fine now. Thank you anyway.

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3 minutes ago, diesieben07 said:

It's not about opinion. Your code is broken. You can't be of the opinion that it is not.

 

If you call this method in your client proxy, that is a problem, unless you have event handlers in your client proxy. Models must be registered in ModelRegistryEvent.

Can you explain this better? Why is it a problem to call it in my client proxy? I am really confused now, because it is working all fine now.

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Just now, winnetrie said:

Why is it a problem to call it in my client proxy? I am really confused now, because it is working all fine now.

The server will load your ModBlocks class, see references to client-only classes (ModelLoader) in the code and crash.

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1 minute ago, diesieben07 said:

The server will load your ModBlocks class, see references to client-only classes (ModelLoader) in the code and crash.

I know you have said that alot of times already but i have run my mod on my server for a while in 1.7.10, 1.10.2 and 1.11.2 and it never crashed.

I also see no logic why the server will load my ModBlocks class and run all the methods inside it while it hasn't asked to do so. Ofcourse you have way more experience and

knowledge with these things, but then again why does it not crash the server anyway?

7 minutes ago, diesieben07 said:

Do not register models in preInit. Use the event.

How i do that? Where do i call the event?

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1 minute ago, winnetrie said:

I also see no logic why the server will load my ModBlocks class and run all the methods inside it while it hasn't asked to do so. Ofcourse you have way more experience and

knowledge with these things, but then again why does it not crash the server anyway?

It is not about running the methods. There is nothing in the JVM specification that specifies that invalid method signatures (i.e. a method that has ModelLoader in the signature on the server) will only fail when called. You are relying on undocumented behavior, as far as I know. So far nobody has been able to point me at a piece of specification that says "the JVM is designed to work like this" and it not being some quirky side effect.

 

2 minutes ago, winnetrie said:

How i do that? Where do i call the event?

You do not call it. You subscribe to it like any other event. I linked you the event documentation in your other thread.

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    Identifier: Intel64 Family 6 Model 61 Stepping 4     Microarchitecture: Broadwell (Client)     Frequency (GHz): 2,00     Number of physical packages: 1     Number of physical CPUs: 2     Number of logical CPUs: 4     Graphics card #0 name: Intel(R) HD Graphics 5500     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 1024,00     Graphics card #0 deviceId: 0x1616     Graphics card #0 versionInfo: DriverVersion=20.19.15.4835     Memory slot #0 capacity (MB): 4096,00     Memory slot #0 clockSpeed (GHz): 1,60     Memory slot #0 type: DDR3     Virtual memory max (MB): 13513,16     Virtual memory used (MB): 10482,60     Swap memory total (MB): 9506,55     Swap memory used (MB): 1887,78     JVM Flags: 8 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -Xmx2003m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     Launched Version: 1.18.2-forge-40.2.4     Backend library: LWJGL version 3.2.2 SNAPSHOT     Backend API: Intel(R) HD Graphics 5500 GL version 3.2.0 - Build 20.19.15.4835, Intel     Window size: 854x480     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     Graphics mode: fancy     Resource Packs:      Current Language: English (US)     CPU: 4x Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz     ModLauncher: 9.1.3+9.1.3+main.9b69c82a     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           slf4jfixer PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         lowcodefml@null         javafml@null     Mod List:          client-1.18.2-20220404.173914-srg.jar             |Minecraft                     |minecraft                     |1.18.2              |COMMON_SET|Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         player-animation-lib-forge-1.0.21.18.jar          |Player Animator               |playeranimator                |1.0.2+1.18          |COMMON_SET|Manifest: NOSIGNATURE         CreativeCore_FORGE_v2.6.16_mc1.18.2 (1).jar       |CreativeCore                  |creativecore                  |0.0NONE             |COMMON_SET|Manifest: NOSIGNATURE         jei-1.18.2-9.7.1.255.jar                          |Just Enough Items             |jei                           |9.7.1.255           |COMMON_SET|Manifest: NOSIGNATURE         born_in_chaos_Forge1.18.2_1.13.jar                |Born in Chaos                 |born_in_chaos_v1              |1.0.0               |COMMON_SET|Manifest: NOSIGNATURE         FancyVideo-API-forge-2.2.0.0.jar                  |FancyVideo API                |fancyvideo_api                |2.2.0.0             |COMMON_SET|Manifest: NOSIGNATURE         sophisticatedcore-1.18.2-0.5.68.310_1.jar         |Sophisticated Core            |sophisticatedcore             |1.18.2-0.5.68.310   |COMMON_SET|Manifest: NOSIGNATURE         curios-forge-1.18.2-5.0.9.0.jar                   |Curios API                    |curios                        |1.18.2-5.0.9.0      |COMMON_SET|Manifest: NOSIGNATURE         flywheel-forge-1.18.2-0.6.8.a-99.jar              |Flywheel                      |flywheel                      |0.6.8.a-99          |COMMON_SET|Manifest: NOSIGNATURE         create-1.18.2-0.5.1.b.jar                         |Create                        |create                        |0.5.1.b             |COMMON_SET|Manifest: NOSIGNATURE         waystones-forge-1.18.2-10.2.1.jar                 |Waystones                     |waystones                     |10.2.1              |COMMON_SET|Manifest: NOSIGNATURE         collective-1.18.2-6.55.jar                        |Collective                    |collective                    |6.55                |COMMON_SET|Manifest: NOSIGNATURE         WeaponThrow-1.18.2-5.7.jar                        |Weapon Throw                  |weaponthrow                   |1.18.2-5.7          |COMMON_SET|Manifest: NOSIGNATURE         CTM-1.18.2-1.1.55.jar                             |ConnectedTexturesMod          |ctm                           |1.18.2-1.1.5+5      |COMMON_SET|Manifest: NOSIGNATURE         modernlife-1.18.2-1.54.jar                        |Modern Life                   |modernlife                    |1.18.2-1.54         |COMMON_SET|Manifest: NOSIGNATURE         1.18.2SecurityCraftv1.9.6.1.jar                   |SecurityCraft                 |securitycraft                 |1.9.6.1             |COMMON_SET|Manifest: NOSIGNATURE         artifacts-1.18.2-4.2.1.jar                        |Artifacts                     |artifacts                     |1.18.2-4.2.1        |COMMON_SET|Manifest: NOSIGNATURE         CustomPlayerModels-1.18-0.6.8a.jar                |Customizable Player Models    |cpm                           |0.6.8a              |COMMON_SET|Manifest: NOSIGNATURE         elevatorid-1.18.2-1.8.4.jar                       |Elevator Mod                  |elevatorid                    |1.18.2-1.8.4        |COMMON_SET|Manifest: NOSIGNATURE         sophisticatedbackpacks-1.18.2-3.18.52.846_1.jar   |Sophisticated Backpacks       |sophisticatedbackpacks        |1.18.2-3.18.52.846  |COMMON_SET|Manifest: NOSIGNATURE         MoreVanillaArmor-1.18.2-3.1.2_1.jar               |MoreVanillaArmor              |morevanillaarmor              |1.18.2-3.1.2        |COMMON_SET|Manifest: NOSIGNATURE         architectury-4.11.93-forge.jar                    |Architectury                  |architectury                  |4.11.93             |COMMON_SET|Manifest: NOSIGNATURE         ftb-library-forge-1802.3.11-build.177.jar         |FTB Library                   |ftblibrary                    |1802.3.11-build.177 |COMMON_SET|Manifest: NOSIGNATURE         item-filters-forge-1802.2.8-build.50.jar          |Item Filters                  |itemfilters                   |1802.2.8-build.50   |COMMON_SET|Manifest: NOSIGNATURE         balm-3.2.6.jar                                    |Balm                          |balm                          |3.2.6               |COMMON_SET|Manifest: NOSIGNATURE         immersive_armors-1.5.51.18.2-forge.jar            |Immersive Armors              |immersive_armors              |1.5.5+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         VideoPlayer-1.0-RELEASE-1.18.2.jar                |VideoPlayer                   |videoplayer                   |1.0                 |COMMON_SET|Manifest: NOSIGNATURE         ftb-teams-forge-1802.2.10-build.96.jar            |FTB Teams                     |ftbteams                      |1802.2.10-build.96  |COMMON_SET|Manifest: NOSIGNATURE         ftb-quests-forge-1802.3.14-build.191.jar          |FTB Quests                    |ftbquests                     |1802.3.14-build.191 |COMMON_SET|Manifest: NOSIGNATURE         cloth-config-6.4.90-forge.jar                     |Cloth Config v4 API           |cloth_config                  |6.4.90              |COMMON_SET|Manifest: NOSIGNATURE         voicechat-forge-1.18.2-2.4.8.jar                  |Simple Voice Chat             |voicechat                     |1.18.2-2.4.8        |COMMON_SET|Manifest: NOSIGNATURE         bettercombat-forge-1.6.21.18.2.jar                |Better Combat                 |bettercombat                  |1.6.2+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         soundphysics-forge-1.18.2-1.0.6.jar               |Sound Physics Remastered      |sound_physics_remastered      |1.18.2-1.0.6        |COMMON_SET|Manifest: NOSIGNATURE         forge-1.18.2-40.2.4-universal.jar                 |Forge                         |forge                         |40.2.4              |COMMON_SET|Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         appleskin-forge-mc1.18.2-2.4.1.jar                |AppleSkin                     |appleskin                     |2.4.1+mc1.18.2      |COMMON_SET|Manifest: NOSIGNATURE         infinitetrading-1.18.2-4.0.jar                    |Infinite Trading              |infinitetrading               |4.0                 |COMMON_SET|Manifest: NOSIGNATURE         RPG_style_more_weapons_4.6.2RF.jar                |RPG_style_More_Weapons        |rpgsmw                        |4.6.2               |COMMON_SET|Manifest: NOSIGNATURE         expandability-6.0.0.jar                           |ExpandAbility                 |expandability                 |6.0.0               |COMMON_SET|Manifest: NOSIGNATURE         CosmeticArmorReworked-1.18.2-v2a.jar              |CosmeticArmorReworked         |cosmeticarmorreworked         |1.18.2-v2a          |COMMON_SET|Manifest: 5e:ed:25:99:e4:44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57:01:53         WATERFrAMES-1.18.2-1.2.0c.jar                     |WATERFrAMES                   |waterframes                   |1.18.2-1.2.0c       |COMMON_SET|Manifest: NOSIGNATURE         PlayerRevive_FORGE_v2.0.13_mc1.18.2.jar           |PlayerRevive                  |playerrevive                  |2.0.13              |COMMON_SET|Manifest: NOSIGNATURE         geckolib-forge-1.18-3.0.57.jar                    |GeckoLib                      |geckolib3                     |3.0.57              |COMMON_SET|Manifest: NOSIGNATURE         emotecraft-for-MC1.18.2-2.2.5-forge.jar           |Emotecraft                    |emotecraft                    |2.2.5               |COMMON_SET|Manifest: NOSIGNATURE         UndeadUnleashed-1.0.3b-1.18.2.jar                 |Undead Unleashed              |undead_unleashed              |1.0.3               |COMMON_SET|Manifest: NOSIGNATURE         enemyexpansion1.13requiresgeckolib.jar            |Enemy Expansion               |enemyexpansion                |1.12.1              |COMMON_SET|Manifest: NOSIGNATURE         corpse-1.18.2-1.0.1.jar                           |Corpse                        |corpse                        |1.18.2-1.0.1        |COMMON_SET|Manifest: NOSIGNATURE         chipped-forge-1.18.2-2.0.1.jar                    |Chipped                       |chipped                       |2.0.1               |COMMON_SET|Manifest: NOSIGNATURE     Flywheel Backend: Uninitialized     Crash Report UUID: 4f21a8e0-8d7b-4225-93a9-f3f3501d162c     FML: 40.2     Forge: net.minecraftforge:40.2.4
    • I'm new to modding, but I've been able to figure out a lot of stuff alone, using the Forge forums, documentation, open-source mods, tutorials. So far so good. But I've now run into an issue that I can't seem to find a solution for on my own. Hoping someone who understands the minecraft worldgen to pitch in.   I've been able to extend Overworld depth (using data packs) by providing a data folder within my mod. Namely, I've had to provide a minecraft/dimension_type/overworld.json and a minecraft/noise_settings/overworld.json, only changing the logical_height, min_y, height fields.   The issue is, a lot of the logic in my mod relies on the world depth, which I would like to be configurable by the mod user. I could have the config affect only my mod logic and leave it to the user to also provide their own datapack, but that's 2 steps. If it was possible to just have 1 step (i.e. config only or datapack only), I would want to implement that. So I would have to find a way where the datapack's fields get their values from config (doesn't seem possible) or I would have to do this in code.   I looked into net.minecraft.world.level.levelgen.NoiseSettings and tried to shadow overworldNoiseSettings and looked into net.minecraft.world.level.dimension.DimensionType and tried to shadow DEFAULT_OVERWORLD. The shadow implementation is simply a copy-paste of the original, save for changing the -64 and 384 values to be fetched from config. This did not work; the world still ends at -64. I know the shadowing works though, because inputting an invalid height in the config causes the game to crash with the invalid height message. It's just that when the world loads under a valid height, it doesn't go beyond -64. I then did a long search and found net.minecraft.world.level.dimension.DimensionDefaults and tried to shadow the OVERWORLD variables. This did not work either; same problem. I looked into so many other classes related to world gen, but they all seemed to directly or indirectly fetch their value from NoiseSettings; so I figured I shouldn't mess with those. I was suspicious of Y_SIZE, MAX_Y, MIN_Y in DimensionType, but when I tried to shadow those, the game crashed at the world creation screen (as soon as you click Singleplayer) with the error saying something about an unbound registry key. If you would like the error log, please let me know. I didn't provide it because I feel like those variables aren't meant to be shadowed.   I feel like I'm doing this very wrong. It's like there is some variable I need to shadow somewhere; but I have very little knowledge of any of this game's code, let alone world gen. Hoping someone with more knowledge could point me somewhere. Is what I'm looking for even possible?   UNRELATED (but might be of help for someone searching the forums in the future): If you run into the MC-237017 issue, where lava aquifers would fill the deeper parts of the world, you can fix it using a mixin to shadow globalFluidPicker of NoiseBasedChunkGenerator.
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