Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.12] can I rely on GameRegistry crafting?


Socratic_Phoenix
 Share

Recommended Posts

As I understand it, 1.12 recipes should primarily be done through JSON, however, due to the nature of my mod, this isn't possible. I have to have at least one custom IRecipe implementation. The problem is, this implementation is not a generic recipe, and would only be initialized once. Therefore, it doesn't make sense to use JSON to declare a single recipe with no properties. Therefore, my question is, can I continue to rely on registering the recipe in GameRegistry/CraftingManager, or can I expect those methods to be removed/changed? Also (since IRecipe is now a registerable thing), would it be better to register this recipe in a RegistryEvent (is there one for recipes?)?

Edited by Socratic_Phoenix

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

Link to comment
Share on other sites

You can't use a GamRegistry, as it doesn't exist.

A GameRegistery though, sure.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

4 minutes ago, Draco18s said:

You can't use a GamRegistry, as it doesn't exist.

A GameRegistery though, sure.

I'm not even sure what happened there... My keyboard is being weird. Anyway, thanks!

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

Link to comment
Share on other sites

1 hour ago, Socratic_Phoenix said:

Therefore, it doesn't make sense to use JSON to declare a single recipe with no properties. 

Yes, actually it does.

Why special case shit when your recipe can be {"type": "my:custom_recipe"}

DONE!

SO HARD!

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Patreon: http://www.patreon.com/lexmanos
Paypal: http://paypal.me/LexManos

BitCoin: 1Q8rWvUNMM2T1ZfDaFeeYQyVXtYoeT6tTn

Link to comment
Share on other sites

2 hours ago, LexManos said:

Yes, actually it does.

Why special case shit when your recipe can be {"type": "my:custom_recipe"}

DONE!

SO HARD!

Oh... It's that simple? May as well follow convention then... Thanks

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

Link to comment
Share on other sites

You *SHOULD* try and generic out your recipe so that others can use it or its more configurable. But yes some things are just that simple. 

Doing it via JSON only increases compatibility and configurability.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Patreon: http://www.patreon.com/lexmanos
Paypal: http://paypal.me/LexManos

BitCoin: 1Q8rWvUNMM2T1ZfDaFeeYQyVXtYoeT6tTn

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.