The name of a SoundEvent isn't the name of the sound file(s) it plays, you need to get the file the same way that the sound system does.   First use SoundHandler#getAccessor to get the SoundEventAccessor for the SoundEvent's name (SoundEvent#getSoundName). This is a wrapper around zero or more ISoundEventAccessor objects, each of which could be either another SoundEventAccessor (a sound event) or a Sound (a sound file).   Then use SoundEventAccessor#cloneEntry to select a ran
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