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[1.11.2][SOLVED] Is it possible to use a button, radiobutton or checkbox in a config GUI?


ctbe
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My code is like this (source @Choonster):

 

@Config(modid = TestMod3.MODID)
@Config.LangKey("testmod3.config.title")
public class ModConfig {

    @Config.Comment("This is an example boolean property.")
    public static boolean fooBar = false;

    @Mod.EventBusSubscriber
    private static class EventHandler {

        /**
         * Inject the new values and save to the config file when the config has been changed from the GUI.
         *
         * @param event The event
         */
        @SubscribeEvent
        public static void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) {
            if (event.getModID().equals(TestMod3.MODID)) {
                ConfigManager.sync(TestMod3.MODID, Config.Type.INSTANCE);
            }
        }
    }
}

 

I'd like to know if one can have a button, radiobutton or checkbox in the config GUI. The following picture down to the right has a checkbox that says "Apply globally". Is it possible to use a checkbox like that in the GUI and if so, can buttons and radio buttons be used as well? If yes too, how? What data type or class should one use for a variable if it is that it already exist?

 

Source

Capture.PNG

 

Edited by ctbe
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Forge doesn't allow you to use checkboxes or radio buttons by default, it uses buttons that cycle between the valid values when clicked instead.

 

A boolean field will be converted to a boolean property and use a button that cycles between true and false in the config GUI. This is equivalent to a checkbox.

 

An enum field will be converted to a string property that only accepts the enum's values and use a button that cycles between these values in the config GUI. This is equivalent to a set of radio buttons.

 

What would you want a non-radio button for?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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I see. Then config is not the way to go for my purposes. I'll use GuiScreen with GuiButton then.

 

36 minutes ago, Choonster said:

What would you want a non-radio button for?

To apply a custom property from my own mod to other items that may not necessarily come from my mod. If you take two of any, all properties would be mutually exclusive so I wanted a radio button. A GuiButton for example could work to remember only one property and then the player applies it to any item it wants in the game.

 

But now I understand I'm doing the wrong approach. I'll use GuiScreen instead of a Gui config.

 

Thanks.

 

 

Edited by ctbe
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         |The Undergarden               |undergarden                   |0.5.5               |DONE      |Manifest: NOSIGNATURE         wthit-2.10.10-forge.jar                           |wthit                         |wthit                         |2.10.10             |DONE      |Manifest: NOSIGNATURE         forge-1.16.5-36.2.22-universal.jar                |Forge                         |forge                         |36.2.22             |DONE      |Manifest: 22:af:21:d8:19:82:7f:93:94:fe:2b:ac:b7:e4:41:57:68:39:87:b1:a7:5c:c6:44:f9:25:74:21:14:f5:0d:90         torohealth-1.16.4-forge-4.jar                     |ToroHealth                    |torohealth                    |NONE                |DONE      |Manifest: NOSIGNATURE         gaiadimension-1.16.5-1.3.3.jar                    |The Gaia Dimension            |gaiadimension                 |1.3.3               |DONE      |Manifest: NOSIGNATURE         BloodMagic-1.16.4-3.1.7-27.jar                    |Blood Magic                   |bloodmagic                    |1.16.4-3.1.7-27     |DONE      |Manifest: NOSIGNATURE         Guide-API-VP-1.16.5-2.2.2.jar                     |Guide-API VP                  |guideapi-vp                   |2.2.2               |DONE      |Manifest: NOSIGNATURE         Vampirism-1.16.5-1.8.6.jar                        |Vampirism                     |vampirism                     |1.8.6               |DONE      |Manifest: NOSIGNATURE         VampirismIntegrations-1.16.5-1.6.1.jar            |Vampirism Integrations        |vampirism_integrations        |1.6.1               |DONE      |Manifest: NOSIGNATURE         curios-forge-1.16.5-4.0.7.0.jar                   |Curios API                    |curios                        |1.16.5-4.0.7.0      |DONE      |Manifest: NOSIGNATURE         twilightforest-1.16.5-4.0.870-universal.jar       |The Twilight Forest           |twilightforest                |NONE                |DONE      |Manifest: NOSIGNATURE         tl_skin_cape_forge_1.16.5-1.19.jar                |TLSkinCape                    |tlskincape                    |1.19                |DONE      |Manifest: 19:f5:ce:44:81:0c:e4:22:05:5e:73:c5:a8:cd:de:f3:c8:cf:a9:b3:01:70:40:a0:ee:2d:50:7a:1c:3d:1c:8a         Mantle-1.16.5-1.6.152.jar                         |Mantle                        |mantle                        |1.6.152             |DONE      |Manifest: NOSIGNATURE         antiqueatlas-6.0.1-forge-mc1.16.5.jar             |Antique Atlas                 |antiqueatlas                  |6.0.1-forge-mc1.16.5|DONE      |Manifest: NOSIGNATURE         appliedenergistics2-8.4.5.jar                     |Applied Energistics 2         |appliedenergistics2           |8.4.5               |DONE      |Manifest: 95:58:cc:83:9d:a8:fa:4f:e9:f3:54:90:66:61:c8:ae:9c:08:88:11:52:52:df:2d:28:5f:05:d8:28:57:0f:98         TravelersBackpack-1.16.5-5.4.6.jar                |Traveler's Backpack           |travelersbackpack             |5.4.6               |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: 1f5bab20-2a7e-4001-a1ec-a85e1cd8e9c8     Launched Version: Forge 1.16.5     Backend library: LWJGL version 3.2.2 build 10     Backend API: AMD Radeon(TM) RX Vega 10 Graphics GL version 4.6.14742 Compatibility Profile Context 21.8.2 27.20.22025.1006, ATI Technologies Inc.     GL Caps: Using framebuffer using OpenGL 3.0     Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     Graphics mode: fancy     Resource Packs: vanilla, mod_resources, file/BloodCraft_CD_music.zip (incompatible), file/BloodCraft_MiDi_music.zip (incompatible), file/BloodCraft Resourcepack (incompatible)     Current Language: English (US)     CPU: 8x AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx    No optifine, and yes, i do have several "dimensions" mods, I surely postive one of them causing the problems since there's this "Here Be Dragons" warning pops up whenever I tried to start a new world.
    • 1.17 is no longer a supported version. Currently supported versions are 1.18.1 (latest) and 1.16.5 (LTS).
    • Where is this code located? It must be in a client-only event handler. Also note that to add to the HUD you should use OverlayRegistry, not RenderGameOverlayEvent.
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