Jump to content

Testers Needed (MacOS Only)


JDLogic

Recommended Posts

Edit Nov 12, 2017:

The patch for the issue described below has been accepted into Forge and is included in version 1.12.2-14.23.0.2537+.

 

What are you testing?

Many mac users are probably aware that the Forge splash screen, added back in the days of MC 1.7.10, causes missing or distorted textures when enabled. I believe I have found the cause of this issue and have summited patch to fix it here. However, the Forge team would like some community feedback to make sure that this patch really does resolve the missing textures issue, and I completely agree with them. To aid in this, I have made a mod that is functionally identical to patch submitted to Forge. 

 

So how can you help?

First, you need to have access to a computer running MacOS. Next, you need to have MinecraftForge installed for any version of Minecraft from 1.7.10 up through the latest 1.12.2 (a mod pack for these versions of Minecraft should work too). After this, you need to manually enable the Forge splash screen (an explanation of how to do this is included below). Now, if you run the game and load a creative single player world, you should see some of the item textures missing (not the purple and black texture). They can sometimes be replaced with random or distorted images as well. An easy way to verify this is by navigating to the search tab of the creative inventory (top right tab) and scrolling through the list of items.

 

If you found missing textures, that is great (well not really :P). Let’s see if we can fix that.

 

Now, to test the fix you need to download the mod I talked about before and place it in the ‘mods’ folder. The mod is attached below and source code can be found on the Github page here (if you would like to look through it). You should now be able to relaunch the game. If this fix works, then all the item textures will appear properly with the Forge splash screen enabled.

 

Please leave a reply stating whether or not the SplashFix mod resolved the missing textures for you. I kindly ask that you also include the Minecraft version(s) that you tested and version of MacOS you are using. Thanks!

 

How to enable the Forge splash screen:

In the Minecraft installation folder you should find a folder labeled ‘config’. In the config folder there is a ‘splash.properties’ file. Open the file in a text editor and change the line “enabled=false” to “enabled=true”. If this file is missing, then you have to launch the game once so Forge can generate it.

Splash_Fix-1.0.jar

Edited by JDLogic
  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • i tried downloading the drivers but it says no AMD graphics hardware
    • Update your AMD/ATI drivers - get the drivers from their website - do not update via system  
    • As the title says i keep on crashing on forge 1.20.1 even without any mods downloaded, i have the latest drivers (nvidia) and vanilla minecraft works perfectly fine for me logs: https://pastebin.com/5UR01yG9
    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
    • It is an issue with quark - update it to this build: https://www.curseforge.com/minecraft/mc-mods/quark/files/3642325
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.