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[1.10.2] Problems with leaves decay


Dustpuppy

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Hi,

i can't get leaves decay working.

I tried now to put this in my client proxy before loading the item model

	    ModelLoader.setCustomStateMapper(StartupCommon.blockCherryLeaves, new StateMap.Builder().ignore(new IProperty[] {StartupCommon.blockCherryLeaves.DECAYABLE}).ignore(new IProperty[] {StartupCommon.blockCherryLeaves.CHECK_DECAY}).build()); 

 

I've tried it with a json file with the property.

{
    "variants": {
        "normal": {
            "model": "thewizardmod:cherry_leaves"
        },
        "check_decay=false, decayable=false": {
            "model": "thewizardmod:cherry_leaves"
        },
        "check_decay=true, decayable=false": {
            "model": "thewizardmod:cherry_leaves"
        },
        "check_decay=false, decayable=true": {
            "model": "thewizardmod:cherry_leaves"
        },
        "check_decay=true, decayable=true": {
            "model": "thewizardmod:cherry_leaves"
        }
    }
}

 

I allways get this error message.

java.lang.IllegalArgumentException: Cannot get property PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist in BlockStateContainer{block=thewizardmod:cherry_leaves, properties=[]}

 

 

This is my leaves class

Spoiler

package thewizardmod.Tree;

import java.util.Random;

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class CherryLeaves extends Block
{
    public static final PropertyBool DECAYABLE = PropertyBool.create("decayable");
    public static final PropertyBool CHECK_DECAY = PropertyBool.create("check_decay");
    protected boolean leavesFancy;
    int[] surroundings;

    public CherryLeaves()
    {
        super(Material.LEAVES);
        this.setTickRandomly(true);
        this.setCreativeTab(CreativeTabs.DECORATIONS);
        this.setHardness(0.2F);
        this.setLightOpacity(1);
        this.setSoundType(SoundType.PLANT);

    }

 
	@SideOnly(Side.CLIENT)
	public int getRenderColor(IBlockState state) {
			return 0x0FF00;
	}

	@SideOnly(Side.CLIENT)
	public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass) {
		IBlockState iblockstate = worldIn.getBlockState(pos);

		return 0x0FF00;
	}
    public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
    {
        int i = 1;
        int j = 2;
        int k = pos.getX();
        int l = pos.getY();
        int i1 = pos.getZ();

        if (worldIn.isAreaLoaded(new BlockPos(k - 2, l - 2, i1 - 2), new BlockPos(k + 2, l + 2, i1 + 2)))
        {
            for (int j1 = -1; j1 <= 1; ++j1)
            {
                for (int k1 = -1; k1 <= 1; ++k1)
                {
                    for (int l1 = -1; l1 <= 1; ++l1)
                    {
                        BlockPos blockpos = pos.add(j1, k1, l1);
                        IBlockState iblockstate = worldIn.getBlockState(blockpos);
                    }
                }
            }
        }
    }

    public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (!worldIn.isRemote)
        {
            if (((Boolean)state.getValue(CHECK_DECAY)).booleanValue() && ((Boolean)state.getValue(DECAYABLE)).booleanValue())
            {

                int i = 4;
                int j = 5;
                int k = pos.getX();
                int l = pos.getY();
                int i1 = pos.getZ();
                int j1 = 32;
                int k1 = 1024;
                int l1 = 16;

                if (this.surroundings == null)
                {
                    this.surroundings = new int[32768];
                }

                if (worldIn.isAreaLoaded(new BlockPos(k - 5, l - 5, i1 - 5), new BlockPos(k + 5, l + 5, i1 + 5)))
                {
                    BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

                    for (int i2 = -4; i2 <= 4; ++i2)
                    {
                        for (int j2 = -4; j2 <= 4; ++j2)
                        {
                            for (int k2 = -4; k2 <= 4; ++k2)
                            {
                                IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2));
                                Block block = iblockstate.getBlock();

                                if (block != Blocks.LOG && block != Blocks.LOG2)
                                {
                                    if (iblockstate.getMaterial() == Material.LEAVES)
                                    {
                                        this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -2;
                                    }
                                    else
                                    {
                                        this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -1;
                                    }
                                }
                                else
                                {
                                    this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = 0;
                                }
                            }
                        }
                    }

                    for (int i3 = 1; i3 <= 4; ++i3)
                    {
                        for (int j3 = -4; j3 <= 4; ++j3)
                        {
                            for (int k3 = -4; k3 <= 4; ++k3)
                            {
                                for (int l3 = -4; l3 <= 4; ++l3)
                                {
                                    if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16] == i3 - 1)
                                    {
                                        if (this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] = i3;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                if (l >= 0)
                {
                    worldIn.setBlockState(pos, state.withProperty(CHECK_DECAY, Boolean.valueOf(false)), 4);
                }
                else
                {
                    this.destroy(worldIn, pos);
                }
            }
        }
    }

    public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
    {
        if (worldIn.isRainingAt(pos.up()) && !worldIn.getBlockState(pos.down()).isFullyOpaque() && rand.nextInt(15) == 1)
        {
            double d0 = (double)((float)pos.getX() + rand.nextFloat());
            double d1 = (double)pos.getY() - 0.05D;
            double d2 = (double)((float)pos.getZ() + rand.nextFloat());
            worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
        }
    }

    private void destroy(World worldIn, BlockPos pos)
    {
        this.dropBlockAsItem(worldIn, pos, worldIn.getBlockState(pos), 0);
        worldIn.setBlockToAir(pos);
    }

    /**
     * Returns the quantity of items to drop on block destruction.
     */
    public int quantityDropped(Random random)
    {
        return random.nextInt(20) == 0 ? 1 : 0;
    }

    @Nullable

    /**
     * Get the Item that this Block should drop when harvested.
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Item.getItemFromBlock(StartupCommon.blockCherrySapling);
    }

    /**
     * Spawns this Block's drops into the World as EntityItems.
     */
    public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
    {
        if (!worldIn.isRemote)
        {
            int i = this.getSaplingDropChance(state);

            if (fortune > 0)
            {
                i -= 2 << fortune;

                if (i < 10)
                {
                    i = 10;
                }
            }

            if (worldIn.rand.nextInt(i) == 0)
            {
                Item item = this.getItemDropped(state, worldIn.rand, fortune);
                spawnAsEntity(worldIn, pos, new ItemStack(item, 1, this.damageDropped(state)));
            }

            i = this.getFruitDropChance();

            if (fortune > 0)
            {
                i -= 10 << fortune;

                if (i < 40)
                {
                    i = 40;
                }
            }

            this.dropFruit(worldIn, pos, state, i);
        }
    }

    protected void dropFruit(World worldIn, BlockPos pos, IBlockState state, int chance)
    {
    	int i = new Random().nextInt(chance);
    	if (i == 0){
    		spawnAsEntity(worldIn, pos, new ItemStack(thewizardmod.items.StartupCommon.cherry));
    	}
    }

    protected int getFruitDropChance()
    {
        return 80;
    }

    protected int getSaplingDropChance(IBlockState state)
    {
        return 20;
    }

    /**
     * Used to determine ambient occlusion and culling when rebuilding chunks for render
     */
    public boolean isOpaqueCube(IBlockState state)
    {
    	return Blocks.LEAVES.isOpaqueCube(state);
    }

    /**
     * Pass true to draw this block using fancy graphics, or false for fast graphics.
     */
    public void setGraphicsLevel(boolean fancy)
    {
        this.leavesFancy = fancy;
    }

    public BlockRenderLayer getBlockLayer()
    {
    	return Blocks.LEAVES.getBlockLayer();
    }

    public boolean isVisuallyOpaque()
    {
        return false;
    }


    public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
    {
		setGraphicsLevel(!isOpaqueCube(blockState));
		return super.shouldSideBeRendered(blockState, blockAccess, pos, side);
    }

	@Override
	public int getFlammability(IBlockAccess world, BlockPos pos, EnumFacing face) {
		return 60;
	}

	@Override
	public int getFireSpreadSpeed(IBlockAccess world, BlockPos pos, EnumFacing face) {
		return 30;
	}

	@Override
	public MapColor getMapColor(IBlockState state) {
		return damageDropped(state) == 1 ? MapColor.LIGHT_BLUE : super.getMapColor(state);
	}

//    @Override public boolean isShearable(ItemStack item, IBlockAccess world, BlockPos pos){ return true; }
    @Override public boolean isLeaves(IBlockState state, IBlockAccess world, BlockPos pos){ return true; }

    @Override
    public void beginLeavesDecay(IBlockState state, World world, BlockPos pos)
    {
        if (!(Boolean)state.getValue(CHECK_DECAY))
        {
            world.setBlockState(pos, state.withProperty(CHECK_DECAY, true), 4);
        }
    }


}

 

 

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Also, CHECK_DECAY and DECAYABLE already exist in BlockLeaves. Rather than create a new property with the same name and same allowed values, just use the one that already exists.

 

(It's a compatibility thing: if some other mod wants to manipulate with states of your block, but your block doesn't have the desired property (because you created a new one), they can't fiddle with it).

Edited by Draco18s
  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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16 minutes ago, Jay Avery said:

You need to override createBlockState in your block class, and return a new BlockStateContainer constructed with all the properties you want your block to have.

 

You mean this?

setDefaultState(blockState.getBaseState().withProperty(CHECK_DECAY, true).withProperty(DECAYABLE, true));

 

Then it will cause the same error, just it comes during loading and not, when the leaves are generated.

 

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6 minutes ago, Dustpuppy said:

 

You mean this?


setDefaultState(blockState.getBaseState().withProperty(CHECK_DECAY, true).withProperty(DECAYABLE, true));

 

Then it will cause the same error, just it comes during loading and not, when the leaves are generated.

 

Nope.

https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/block/BlockAxel.java#L60-L63

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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3 hours ago, Dustpuppy said:

I don't get it. Is there another way to get decay, then with blockstates?

 

Jesus mother frakking Christ.

You need to add that function to your class and tell the game about your state objects.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I did. Result is, that the error is gone, i have a model error now and the black-pink blocks also don't decay.

Spoiler

package thewizardmod.Tree;

import java.util.List;
import java.util.Random;

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.BlockLeaves;
import net.minecraft.block.BlockPlanks.EnumType;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import akka.actor.Props;

public class CherryLeaves extends BlockLeaves
{
    public static final PropertyBool DECAYABLE = PropertyBool.create("decayable");
    public static final PropertyBool CHECK_DECAY = PropertyBool.create("check_decay");
    protected boolean leavesFancy;
    int[] surroundings;

    public CherryLeaves()
    {
        super();
        this.setTickRandomly(true);
        this.setCreativeTab(CreativeTabs.DECORATIONS);
        this.setHardness(0.2F);
        this.setLightOpacity(1);
        this.setSoundType(SoundType.PLANT);
        setDefaultState(blockState.getBaseState().withProperty(CHECK_DECAY, true).withProperty(DECAYABLE, true));
    }


	@SideOnly(Side.CLIENT)
	public int getRenderColor(IBlockState state) {
			return 0x00FF00;
	}

	@SideOnly(Side.CLIENT)
	public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass) {
		IBlockState iblockstate = worldIn.getBlockState(pos);

		return 0x00FF00;
	}
    public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
    {
        int i = 1;
        int j = 2;
        int k = pos.getX();
        int l = pos.getY();
        int i1 = pos.getZ();

        if (worldIn.isAreaLoaded(new BlockPos(k - 2, l - 2, i1 - 2), new BlockPos(k + 2, l + 2, i1 + 2)))
        {
            for (int j1 = -1; j1 <= 1; ++j1)
            {
                for (int k1 = -1; k1 <= 1; ++k1)
                {
                    for (int l1 = -1; l1 <= 1; ++l1)
                    {
                        BlockPos blockpos = pos.add(j1, k1, l1);
                        IBlockState iblockstate = worldIn.getBlockState(blockpos);
                    }
                }
            }
        }
    }

    public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (!worldIn.isRemote)
        {
            if (((Boolean)state.getValue(CHECK_DECAY)).booleanValue() && ((Boolean)state.getValue(DECAYABLE)).booleanValue())
            {

                int i = 4;
                int j = 5;
                int k = pos.getX();
                int l = pos.getY();
                int i1 = pos.getZ();
                int j1 = 32;
                int k1 = 1024;
                int l1 = 16;

                if (this.surroundings == null)
                {
                    this.surroundings = new int[32768];
                }

                if (worldIn.isAreaLoaded(new BlockPos(k - 5, l - 5, i1 - 5), new BlockPos(k + 5, l + 5, i1 + 5)))
                {
                    BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

                    for (int i2 = -4; i2 <= 4; ++i2)
                    {
                        for (int j2 = -4; j2 <= 4; ++j2)
                        {
                            for (int k2 = -4; k2 <= 4; ++k2)
                            {
                                IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2));
                                Block block = iblockstate.getBlock();

                                if (block != Blocks.LOG && block != Blocks.LOG2)
                                {
                                    if (iblockstate.getMaterial() == Material.LEAVES)
                                    {
                                        this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -2;
                                    }
                                    else
                                    {
                                        this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -1;
                                    }
                                }
                                else
                                {
                                    this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = 0;
                                }
                            }
                        }
                    }

                    for (int i3 = 1; i3 <= 4; ++i3)
                    {
                        for (int j3 = -4; j3 <= 4; ++j3)
                        {
                            for (int k3 = -4; k3 <= 4; ++k3)
                            {
                                for (int l3 = -4; l3 <= 4; ++l3)
                                {
                                    if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16] == i3 - 1)
                                    {
                                        if (this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] = i3;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                if (l >= 0)
                {
                    worldIn.setBlockState(pos, state.withProperty(CHECK_DECAY, Boolean.valueOf(false)), 4);
                }
                else
                {
                    this.destroy(worldIn, pos);
                }
            }
        }
    }

    public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
    {
        if (worldIn.isRainingAt(pos.up()) && !worldIn.getBlockState(pos.down()).isFullyOpaque() && rand.nextInt(15) == 1)
        {
            double d0 = (double)((float)pos.getX() + rand.nextFloat());
            double d1 = (double)pos.getY() - 0.05D;
            double d2 = (double)((float)pos.getZ() + rand.nextFloat());
            worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
        }
    }

    private void destroy(World worldIn, BlockPos pos)
    {
        this.dropBlockAsItem(worldIn, pos, worldIn.getBlockState(pos), 0);
        worldIn.setBlockToAir(pos);
    }

    /**
     * Returns the quantity of items to drop on block destruction.
     */
    public int quantityDropped(Random random)
    {
        return random.nextInt(20) == 0 ? 1 : 0;
    }

    @Nullable

    /**
     * Get the Item that this Block should drop when harvested.
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Item.getItemFromBlock(StartupCommon.blockCherrySapling);
    }

    /**
     * Spawns this Block's drops into the World as EntityItems.
     */
    public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
    {
        if (!worldIn.isRemote)
        {
            int i = this.getSaplingDropChance(state);

            if (fortune > 0)
            {
                i -= 2 << fortune;

                if (i < 10)
                {
                    i = 10;
                }
            }

            if (worldIn.rand.nextInt(i) == 0)
            {
                Item item = this.getItemDropped(state, worldIn.rand, fortune);
                spawnAsEntity(worldIn, pos, new ItemStack(item, 1, this.damageDropped(state)));
            }

            i = this.getFruitDropChance();

            if (fortune > 0)
            {
                i -= 10 << fortune;

                if (i < 40)
                {
                    i = 40;
                }
            }

            this.dropFruit(worldIn, pos, state, i);
        }
    }

    protected void dropFruit(World worldIn, BlockPos pos, IBlockState state, int chance)
    {
    	int i = new Random().nextInt(chance);
    	if (i == 0){
    		spawnAsEntity(worldIn, pos, new ItemStack(thewizardmod.items.StartupCommon.cherry));
    	}
    }

    protected int getFruitDropChance()
    {
        return 80;
    }

    protected int getSaplingDropChance(IBlockState state)
    {
        return 20;
    }

    /**
     * Used to determine ambient occlusion and culling when rebuilding chunks for render
     */
    public boolean isOpaqueCube(IBlockState state)
    {
    	return Blocks.LEAVES.isOpaqueCube(state);
    }

    /**
     * Pass true to draw this block using fancy graphics, or false for fast graphics.
     */
    public void setGraphicsLevel(boolean fancy)
    {
        this.leavesFancy = fancy;
    }

    public BlockRenderLayer getBlockLayer()
    {
    	return Blocks.LEAVES.getBlockLayer();
    }

    public boolean isVisuallyOpaque()
    {
        return false;
    }


    public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
    {
		setGraphicsLevel(!isOpaqueCube(blockState));
		return super.shouldSideBeRendered(blockState, blockAccess, pos, side);
    }

	@Override
	public int getFlammability(IBlockAccess world, BlockPos pos, EnumFacing face) {
		return 60;
	}

	@Override
	public int getFireSpreadSpeed(IBlockAccess world, BlockPos pos, EnumFacing face) {
		return 30;
	}

	@Override
	public MapColor getMapColor(IBlockState state) {
		return damageDropped(state) == 1 ? MapColor.LIGHT_BLUE : super.getMapColor(state);
	}

    @Override public boolean isLeaves(IBlockState state, IBlockAccess world, BlockPos pos){ return true; }

	@Override
	public IBlockState getStateFromMeta(int meta) {
		return getDefaultState().withProperty(DECAYABLE, (meta & 0x4) == 0).withProperty(CHECK_DECAY, (meta & 0x8) > 0);
	}

	@Override
	public int getMetaFromState(IBlockState state) {
		int i = 0 ;

		if (!state.getValue(DECAYABLE).booleanValue()) {
			i = 0;
		}

		if (state.getValue(CHECK_DECAY).booleanValue()) {
			i |= 0x4;
		}

		return i;
	}

	@Override
	protected BlockStateContainer createBlockState() {
		return new BlockStateContainer(this, new IProperty[] { CHECK_DECAY, DECAYABLE });
	}


	@Override
	public List<ItemStack> onSheared(ItemStack item, IBlockAccess world,
			BlockPos pos, int fortune) {
		return null;
	}


	@Override
	public EnumType getWoodType(int meta) {
		return null;
	}




}

 

 

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Show the error.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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[21:42:09] [Client thread/ERROR] [FML]: Exception loading model for variant thewizardmod:cherry_leaves#check_decay=false,decayable=true for blockstate "thewizardmod:cherry_leaves[check_decay=false,decayable=true]"
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model thewizardmod:cherry_leaves#check_decay=false,decayable=true with loader VariantLoader.INSTANCE, skipping

 

 

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check_decay=false,decayable=true

does not equal:

check_decay=false, decayable=true

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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You do not appear to have getMetaFromState or getStateFromMeta methods.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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		int i = 0 ;

		if (!state.getValue(DECAYABLE).booleanValue()) {
			i = 0;
		}

i will never be 1, DECAYABLE is not encoded in metadata.

		if (state.getValue(CHECK_DECAY).booleanValue()) {
			i |= 0x4;
		}

 

DECAYABLE, (meta & 0x4) == 0

Here you check bit 4 (where you encoded CHECK_DECAY) and if that bit is 0, you set DECAYABLE to true.

CHECK_DECAY, (meta & 0x8) > 0

Here you check bit 8 (which is never set) and if set, set CHECK_DECAY to true.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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The two functions need to mirror each other. Otherwise you'll put down green wool, save the game, load the game, and have pink wool.

 

Here's vanilla's BlockNewLeaves:

 

    public int getMetaFromState(IBlockState state)
    {
        int i = 0;
        i = i | ((BlockPlanks.EnumType)state.getValue(VARIANT)).getMetadata() - 4; //you don't need this and that's fine

        if (!((Boolean)state.getValue(DECAYABLE)).booleanValue())
        {
            i |= 4; //yours says i = 0
        }

        if (((Boolean)state.getValue(CHECK_DECAY)).booleanValue())
        {
            i |= 8; //yours says i |= 4
        }

        return i;
    }

 

Also, there's literally no reason not to extend BlockLeaves and let it do most of the work.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I am down now to this. Now it decays the leaves on the tree.

 

Spoiler

package thewizardmod.Tree;

import java.util.List;
import java.util.Random;

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.BlockLeaves;
import net.minecraft.block.BlockPlanks.EnumType;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import akka.actor.Props;

public class CherryLeaves extends BlockLeaves
{
    public static final PropertyBool DECAYABLE = PropertyBool.create("decayable");
    public static final PropertyBool CHECK_DECAY = PropertyBool.create("check_decay");
    protected boolean leavesFancy;
    int[] surroundings;

    public CherryLeaves()
    {
        super();
        this.setTickRandomly(true);
        this.setCreativeTab(CreativeTabs.DECORATIONS);
        this.setHardness(0.2F);
        this.setLightOpacity(1);
        this.setSoundType(SoundType.PLANT);
        this.setDefaultState(this.blockState.getBaseState().withProperty(CHECK_DECAY, Boolean.valueOf(true)).withProperty(DECAYABLE, Boolean.valueOf(true)));
    	}


    /**
     * Returns the quantity of items to drop on block destruction.
     */
    public int quantityDropped(Random random)
    {
        return random.nextInt(20) == 0 ? 1 : 0;
    }

    @Nullable

    /**
     * Get the Item that this Block should drop when harvested.
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Item.getItemFromBlock(StartupCommon.blockCherrySapling);
    }

    /**
     * Spawns this Block's drops into the World as EntityItems.
     */
    public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
    {
        if (!worldIn.isRemote)
        {
            int i = this.getSaplingDropChance(state);

            if (fortune > 0)
            {
                i -= 2 << fortune;

                if (i < 10)
                {
                    i = 10;
                }
            }

            if (worldIn.rand.nextInt(i) == 0)
            {
                Item item = this.getItemDropped(state, worldIn.rand, fortune);
                spawnAsEntity(worldIn, pos, new ItemStack(item, 1, this.damageDropped(state)));
            }

            i = this.getFruitDropChance();

            if (fortune > 0)
            {
                i -= 10 << fortune;

                if (i < 40)
                {
                    i = 40;
                }
            }

            this.dropFruit(worldIn, pos, state, i);
        }
    }

    protected void dropFruit(World worldIn, BlockPos pos, IBlockState state, int chance)
    {
    	int i = new Random().nextInt(chance);
    	if (i == 0){
    		spawnAsEntity(worldIn, pos, new ItemStack(thewizardmod.items.StartupCommon.cherry));
    	}
    }

    protected int getFruitDropChance()
    {
        return 80;
    }

    protected int getSaplingDropChance(IBlockState state)
    {
        return 20;
    }

    public boolean isOpaqueCube(IBlockState state)
    {
    	return Blocks.LEAVES.isOpaqueCube(state);
    }

    public void setGraphicsLevel(boolean fancy)
    {
        this.leavesFancy = fancy;
    }

    public BlockRenderLayer getBlockLayer()
    {
    	return Blocks.LEAVES.getBlockLayer();
    }

    public boolean isVisuallyOpaque()
    {
        return false;
    }


    public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
    {
		setGraphicsLevel(!isOpaqueCube(blockState));
		return super.shouldSideBeRendered(blockState, blockAccess, pos, side);
    }

	@Override
	public int getFlammability(IBlockAccess world, BlockPos pos, EnumFacing face) {
		return 60;
	}

	@Override
	public int getFireSpreadSpeed(IBlockAccess world, BlockPos pos, EnumFacing face) {
		return 30;
	}

    @Override public boolean isLeaves(IBlockState state, IBlockAccess world, BlockPos pos){ return true; }

	@Override
	public IBlockState getStateFromMeta(int meta) {
		return getDefaultState().withProperty(DECAYABLE, (meta & 0x4) == 0).withProperty(CHECK_DECAY, (meta & 0x8) > 0);
	}

	@Override
	public int getMetaFromState(IBlockState state) {
		int i = 0 ;

		if (!state.getValue(DECAYABLE).booleanValue()) {
			i |= 4;
		}

		if (state.getValue(CHECK_DECAY).booleanValue()) {
			i |= 8;
		}
		
		return i;
	}

	@Override
	protected BlockStateContainer createBlockState() {
		return new BlockStateContainer(this, new IProperty[] { CHECK_DECAY, DECAYABLE });
	}


	@Override
	public List<ItemStack> onSheared(ItemStack item, IBlockAccess world, BlockPos pos, int fortune) {
		IBlockState state = world.getBlockState(pos);
		return new java.util.ArrayList(java.util.Arrays.asList(new ItemStack(this, 1, 0)));
	}

	@Override
	public EnumType getWoodType(int meta) {
		return null;
	}




}

 

Why? I am extending BlockLeaves.

 

 

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Well, one point of using BlockLeaves as a base is that it already has a DECAYABLE and CHECK_DECAY properties. You don't need to recreate them. (Seriously, look at BlockLeavesNew: it doesn't have a DECAYABLE or CHECK_DECAY declaration)

 

Does your log block override canSustainLeaves()?

 

Also, be sure to generate a new world. Your existing leaves aren't going to load from disk properly.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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