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[1.12] Registering entities


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If your variables are untyped, it's going to assume you're passing a Render<? extends Entity>

This one is not deprecated:


Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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Okay, am I getting the second parameter (the IRenderFactory) correctly?


I found this thread which said to use 

RenderingRegistry.registerEntityRenderingHandler(EntityNewEntity.class, RenderNewEntity::new);


Now that I have that implemented, my entity has the same texture as the player for some reason

Edited by DragonFerocity
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  • 2 months later...

@DragonFerocity, did you ever get this figured out (including the correct texture)?


And @jabelar, any chance you're working on an up-to-date projectile tutorial?  I find your tutorials in general to be exceptionally clear, well-written, and helpful.  But I am more or less completely befuddled at the moment when it comes to projectiles — all the examples and tutorials I'm able to find are for the older system, and don't match the advice I'm finding here at all.


So a tutorial that actually shows how to put all this together into a working 1.12 projectile would be really, really helpful.

Edited by JoeStrout
(forgot "static" on my event handler again, dangit)
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