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[1.12] Rendering .obj in TESR


TheTrollguy_
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So I'm stuck on this silly problem. All I want is to render my .obj model in my TESR. Here's the back-story.

 

I have a .obj model that I want to render in my TESR. The texture that I want to render on the model is determined by a 'type' enum that every tile entity holds. The reason why I'm using a TESR is that a few parts of the model should be rotated by some factors, etc. What am I supposed to do? What classes should I use to load the .obj file. I found a few tutorials, but most of them were outdated. Can someone give me any directions or some sources to base my code off?

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This is what I use to render a baked model through a TESR.

However, instead of the ModelLoaderRegistry#getModel call, you'll need to use OBJLoader::loadModel.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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